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path: root/src/mesa/drivers/dri/savage/savagetex.c
AgeCommit message (Expand)Author
2006-05-20In gl_texture_image, replace ImageStride with an ImageOffsets array.Brian Paul
2005-10-05In gl_texture_image replace IntFormat with InternalFormat and Format withBrian Paul
2005-09-22Enable GL_ARB_texture_mirrored_repeat on Savage4. Refactor the code thatIan Romanick
2005-05-01Fixed and cleaned up programming of watermark registers. There may beFelix Kuehling
2005-04-30Added S3TC support to the Savage driver with some help from Mark Cass'sFelix Kuehling
2005-04-23Texturing fixes for Savage3D/MX/IX:Felix Kuehling
2005-04-21Fixed some suspicious pointer casts that caused lots ofFelix Kuehling
2005-04-21Fixed TexEnv modes GL_BLEND and GL_ADD on Savage4-based cards. DisabledFelix Kuehling
2005-03-14When timestamping textures, need to emit the event with SAVAGE_WAIT_3DFelix Kuehling
2005-03-10- Flush before updating the timestamp of a texture heap from a bound texture.Felix Kuehling
2005-02-23Don't forget to update a heap's timestamp when a texture image isFelix Kuehling
2005-02-23With Savage DRM version 2.3.x or later use event counters for textureFelix Kuehling
2005-02-12Offset LOD bias by about 0.3 to match software rendering more closely.Felix Kuehling
2005-02-12Savage3D-based chips seem so use a constant tile stride of 2048 forFelix Kuehling
2005-02-09Fixed stride of incomplete tiles.Felix Kuehling
2005-02-04Made subtile upload a template. This speeds up tiled texture uploads byFelix Kuehling
2005-02-02Fixed some debug output that was unconditionally enabled.Felix Kuehling
2005-01-29* Fixed uploading of textures of certain sizes.Felix Kuehling
2005-01-24Converted the Savage texture management to use Ian's common texmem code.Felix Kuehling
2005-01-21Small cleanup:Felix Kuehling
2005-01-10Fixes to cope with the lack of AGP textures. This is all that's neededFelix Kuehling
2005-01-05* Fixed handling of scissorsFelix Kuehling
2005-01-01Removed all direct hardware access (MMIO, BCI) from the Savage DRIFelix Kuehling
2004-12-22Enabled hardware rendering of 1D textures. No need for a software fallback.Felix Kuehling
2004-12-17Made debugging output controllable via environment variableFelix Kuehling
2004-12-15Added configuration support to the Savage driver. Three options areFelix Kuehling
2004-12-15Fixed GL_CLAM_TO_EDGE. It's not supported in hardware. Use GL_CLAMPFelix Kuehling
2004-12-14uint*t -> u_int*tAlan Hourihane
2004-03-25More state management changes:Felix Kuehling
2004-03-24Buffer vertices and emit them in batches. Still using conventional drawingFelix Kuehling
2004-03-21unsigned int -> uint32_t, unsigned char -> uint8_t where the size matters.Felix Kuehling
2004-03-20Fixed texture LOD bias.Felix Kuehling
2004-03-20Fixed MAXFIFO_S4. Removed WAIT_IDLE_EMPTY from savage_BCI_swap which resultedFelix Kuehling
2004-03-08Cleaned up and slightly optimized the texture upload code.Felix Kuehling
2004-03-08Swapout textures who's space is claimed by a new texture. Don't destroy.Felix Kuehling
2004-03-07Fixed texture tiling format for 8bit texels on ProSavage and Twister.Felix Kuehling
2004-03-07Rewrote tiled texture upload. Small mipmap levels work correctly now.Felix Kuehling
2004-03-04Small texture management fixes. Should get rid of assertions some people were...Felix Kuehling
2004-02-29Reorganized hardware state data structures and state emission. Don't trackFelix Kuehling
2004-02-22Imported the Savage DRI driver from the savage-2-0-0-branch of DRI CVSFelix Kuehling