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Androïd/x86 port of Mesa drivers
Hugues Hiegel
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savage
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savagetex.c
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Author
2006-05-20
In gl_texture_image, replace ImageStride with an ImageOffsets array.
Brian Paul
2005-10-05
In gl_texture_image replace IntFormat with InternalFormat and Format with
Brian Paul
2005-09-22
Enable GL_ARB_texture_mirrored_repeat on Savage4. Refactor the code that
Ian Romanick
2005-05-01
Fixed and cleaned up programming of watermark registers. There may be
Felix Kuehling
2005-04-30
Added S3TC support to the Savage driver with some help from Mark Cass's
Felix Kuehling
2005-04-23
Texturing fixes for Savage3D/MX/IX:
Felix Kuehling
2005-04-21
Fixed some suspicious pointer casts that caused lots of
Felix Kuehling
2005-04-21
Fixed TexEnv modes GL_BLEND and GL_ADD on Savage4-based cards. Disabled
Felix Kuehling
2005-03-14
When timestamping textures, need to emit the event with SAVAGE_WAIT_3D
Felix Kuehling
2005-03-10
- Flush before updating the timestamp of a texture heap from a bound texture.
Felix Kuehling
2005-02-23
Don't forget to update a heap's timestamp when a texture image is
Felix Kuehling
2005-02-23
With Savage DRM version 2.3.x or later use event counters for texture
Felix Kuehling
2005-02-12
Offset LOD bias by about 0.3 to match software rendering more closely.
Felix Kuehling
2005-02-12
Savage3D-based chips seem so use a constant tile stride of 2048 for
Felix Kuehling
2005-02-09
Fixed stride of incomplete tiles.
Felix Kuehling
2005-02-04
Made subtile upload a template. This speeds up tiled texture uploads by
Felix Kuehling
2005-02-02
Fixed some debug output that was unconditionally enabled.
Felix Kuehling
2005-01-29
* Fixed uploading of textures of certain sizes.
Felix Kuehling
2005-01-24
Converted the Savage texture management to use Ian's common texmem code.
Felix Kuehling
2005-01-21
Small cleanup:
Felix Kuehling
2005-01-10
Fixes to cope with the lack of AGP textures. This is all that's needed
Felix Kuehling
2005-01-05
* Fixed handling of scissors
Felix Kuehling
2005-01-01
Removed all direct hardware access (MMIO, BCI) from the Savage DRI
Felix Kuehling
2004-12-22
Enabled hardware rendering of 1D textures. No need for a software fallback.
Felix Kuehling
2004-12-17
Made debugging output controllable via environment variable
Felix Kuehling
2004-12-15
Added configuration support to the Savage driver. Three options are
Felix Kuehling
2004-12-15
Fixed GL_CLAM_TO_EDGE. It's not supported in hardware. Use GL_CLAMP
Felix Kuehling
2004-12-14
uint*t -> u_int*t
Alan Hourihane
2004-03-25
More state management changes:
Felix Kuehling
2004-03-24
Buffer vertices and emit them in batches. Still using conventional drawing
Felix Kuehling
2004-03-21
unsigned int -> uint32_t, unsigned char -> uint8_t where the size matters.
Felix Kuehling
2004-03-20
Fixed texture LOD bias.
Felix Kuehling
2004-03-20
Fixed MAXFIFO_S4. Removed WAIT_IDLE_EMPTY from savage_BCI_swap which resulted
Felix Kuehling
2004-03-08
Cleaned up and slightly optimized the texture upload code.
Felix Kuehling
2004-03-08
Swapout textures who's space is claimed by a new texture. Don't destroy.
Felix Kuehling
2004-03-07
Fixed texture tiling format for 8bit texels on ProSavage and Twister.
Felix Kuehling
2004-03-07
Rewrote tiled texture upload. Small mipmap levels work correctly now.
Felix Kuehling
2004-03-04
Small texture management fixes. Should get rid of assertions some people were...
Felix Kuehling
2004-02-29
Reorganized hardware state data structures and state emission. Don't track
Felix Kuehling
2004-02-22
Imported the Savage DRI driver from the savage-2-0-0-branch of DRI CVS
Felix Kuehling