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path: root/src/mesa/drivers/dri/savage/savagetex.c
AgeCommit message (Expand)Author
2010-10-13Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg
2010-09-23mesa: Remove EXT_convolution.Eric Anholt
2010-02-27savage: Add assert to check for null pointer dereference.Vinson Lee
2010-02-19Replace _mesa_malloc, _mesa_calloc and _mesa_free with plain libc versionsKristian Høgsberg
2010-01-25Merge branch 'mesa_7_7_branch'Brian Paul
2010-01-23savage: Remove unnecessary headers.Vinson Lee
2010-01-04mesa: make texture BorderColor a union of float/int/uintBrian Paul
2009-10-05drivers: don't include texformat.hBrian Paul
2009-09-30mesa: replace gl_texture_format with gl_formatBrian Paul
2009-04-01dri: use BorderColor instead of _BorderChanBrian Paul
2008-09-21mesa: standardize on C99's uint*_t instead of u_int*_tKeith Whitwell
2008-09-18mesa: added "main/" prefix to includes, remove some -I paths from Makefile.te...Brian Paul
2008-06-21replace __inline and __inline__ with INLINE macroBrian Paul
2007-10-10Replace open-coded major, minor, and patch version fields with __DRIversionRec.Kristian Høgsberg
2006-06-09shuffle some code to make some assertions in the _savage_texstore_a111xxxx fu...Roland Scheidegger
2006-05-20In gl_texture_image, replace ImageStride with an ImageOffsets array.Brian Paul
2005-10-05In gl_texture_image replace IntFormat with InternalFormat and Format withBrian Paul
2005-09-22Enable GL_ARB_texture_mirrored_repeat on Savage4. Refactor the code thatIan Romanick
2005-05-01Fixed and cleaned up programming of watermark registers. There may beFelix Kuehling
2005-04-30Added S3TC support to the Savage driver with some help from Mark Cass'sFelix Kuehling
2005-04-23Texturing fixes for Savage3D/MX/IX:Felix Kuehling
2005-04-21Fixed some suspicious pointer casts that caused lots ofFelix Kuehling
2005-04-21Fixed TexEnv modes GL_BLEND and GL_ADD on Savage4-based cards. DisabledFelix Kuehling
2005-03-14When timestamping textures, need to emit the event with SAVAGE_WAIT_3DFelix Kuehling
2005-03-10- Flush before updating the timestamp of a texture heap from a bound texture.Felix Kuehling
2005-02-23Don't forget to update a heap's timestamp when a texture image isFelix Kuehling
2005-02-23With Savage DRM version 2.3.x or later use event counters for textureFelix Kuehling
2005-02-12Offset LOD bias by about 0.3 to match software rendering more closely.Felix Kuehling
2005-02-12Savage3D-based chips seem so use a constant tile stride of 2048 forFelix Kuehling
2005-02-09Fixed stride of incomplete tiles.Felix Kuehling
2005-02-04Made subtile upload a template. This speeds up tiled texture uploads byFelix Kuehling
2005-02-02Fixed some debug output that was unconditionally enabled.Felix Kuehling
2005-01-29* Fixed uploading of textures of certain sizes.Felix Kuehling
2005-01-24Converted the Savage texture management to use Ian's common texmem code.Felix Kuehling
2005-01-21Small cleanup:Felix Kuehling
2005-01-10Fixes to cope with the lack of AGP textures. This is all that's neededFelix Kuehling
2005-01-05* Fixed handling of scissorsFelix Kuehling
2005-01-01Removed all direct hardware access (MMIO, BCI) from the Savage DRIFelix Kuehling
2004-12-22Enabled hardware rendering of 1D textures. No need for a software fallback.Felix Kuehling
2004-12-17Made debugging output controllable via environment variableFelix Kuehling
2004-12-15Added configuration support to the Savage driver. Three options areFelix Kuehling
2004-12-15Fixed GL_CLAM_TO_EDGE. It's not supported in hardware. Use GL_CLAMPFelix Kuehling
2004-12-14uint*t -> u_int*tAlan Hourihane
2004-03-25More state management changes:Felix Kuehling
2004-03-24Buffer vertices and emit them in batches. Still using conventional drawingFelix Kuehling
2004-03-21unsigned int -> uint32_t, unsigned char -> uint8_t where the size matters.Felix Kuehling
2004-03-20Fixed texture LOD bias.Felix Kuehling
2004-03-20Fixed MAXFIFO_S4. Removed WAIT_IDLE_EMPTY from savage_BCI_swap which resultedFelix Kuehling
2004-03-08Cleaned up and slightly optimized the texture upload code.Felix Kuehling
2004-03-08Swapout textures who's space is claimed by a new texture. Don't destroy.Felix Kuehling