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path: root/src/mesa/drivers/dri/savage
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2005-09-13Replace ctx->Driver.StencilOp/Func/Mask() functions withBrian Paul
ctx->Driver.Stencil*Separate() functions.
2005-09-04Add new void *addr and __DRIdrawablePrivate parameters toBrian Paul
driNewRenderbuffer().
2005-09-04minor clean-upsBrian Paul
2005-09-03SetBuffer, renderbuffer changesBrian Paul
2005-09-01use proper datatypes to silence a bunch of warningsBrian Paul
2005-08-15Add Egberts fixes for 64bit architecturesAlan Hourihane
Add additional checks for the *DRIRec info structure passed in from the device driver. This ensures that things fallback to indirect rendering if the DDX driver has had modifications (i.e. removal of the drmAddress field).
2005-08-13Enable support for EXT_stencil_wrap. The code was already there, but theIan Romanick
extension wasn't enabled. I have verified its correct function with Mesa's stencil_wrap test. It is enabled on both Savage4 and Savage3D. Since Savage3D uses a software fallback for *all* stencil operations, this is safe.
2005-07-28Major rip-up of internal function insertion interface. The oldIan Romanick
_glapi_add_entrypoint has been replaced by a new routine called _glapi_add_dispatch. This new routine dynamically assignes dispatch offsets to functions added. This allows IHVs to add support for extension functions that do not have assigned dispatch offsets. It also means that a driver has no idea what offset will be assigned to a function. The vast majority of the changes in this commit account for that. An additional table, driDispatchRemapTable, is added. Functions not in the Linux OpenGL ABI (i.e., anything not in GL 1.2 + ARB_multitexture) has a fixed offset in this new table. The entry in this table specifies the offset in of the function in the real dispatch table. The internal interface was also bumped from version 20050725 to 20050727. This has been tested with various programs in progs/demos on: radeon (Radeon Mobility M6) r128 (Rage 128 Pro) mga (G400)
2005-07-26Fixes the glXGetProcAddress portion of the interface. Most of the functionsIan Romanick
that are currently obtained via glXGetProcAddress and all of the XF86DRI functions are replaced with a funciton table. This table will be passed to __driCreateNewScreen. One of the functions in the table is getProcAddress. This allows some loaders to expose functionality not in all loaders. This will be immediatly used for glxEnableExtension (formerly known to drivers as __glXScrEnableExtension). libGL (and in the future libglx) expose this function so that drivers can enable GLX extensions. libEGL should exposed eglEnableExtension to enable EGL extensions. The same function cannot be used for both because the extensions have different names and (possibly) different semantics. Drivers can optionally use one, both, or neither. The key parts are in the __DRIinterfaceMethodsRec structure in dri_interface.h. A pointer to one of these structures is passed into __driCreateNewScreen. Because of this, the version of the API is bumped to 20050725. Since the previous version(s) were never in a release, their existance is erased. I was actually a little surprised by how much code this cuts from the drivers. A lot of glXGetProcAddress calls disappear, and a lot of version checks go with them. Nice. The one thing I'm not sure of is removing __glXInitialize. For some reason that function was in the glXGetProcAddress table, but *nothing* in the Mesa tree used it. Did something with DRI conf. use this function? It seems odd...
2005-07-24All elements of pre-DRI_NEW_INTERFACE_ONLY are removed. This allowsIan Romanick
1,402 lines of code to be removed from Mesa (drivers and libGL). The big winner is dri_util.c. Primary changes are: 1. Remove all "deprecated" entry-points from the various structures in dri_interface.h. 2. Rename the remaining fields to removed "version numbers." So, bindContext3 becomes bindContext. Functions with "New" in the name (e.g., CreateNewContext) were *not* changed, but that is an option. Having "New" in the name is less annoying to me than having "3" in the name. 3. Remove all compatibility code that handles cases where the driver or the loader is too old to support the latest interfaces. 4. Append the API version to the __driCreateNewScreen function name. This is currently done by hand. In the future (i.e., the next time we make an incompatible change to the interface) we'll want to come up with a better way to do this. This prevents old loaders from being able to load new (incompatible) drivers. 5. Bump the API version to 20050722. All drivers (by way of dri_util.c) require this version. 6. All drivers are *required* to expose GLX_SGIX_fbconfig and GLX_OML_swap_method (or the moral equivalents). Support for these functions in implicit in the use of the "new" interface. 7. Some cases still exist that need to be compiled differently in a loader or core Mesa versus in a driver. These are identified by the define IN_DRI_DRIVER.
2005-07-01remove common macros used in the span functions of most drivers from the ↵Roland Scheidegger
individual drivers and put them in common code. It is still possible for a driver to define its own macros if it has special needs. This affects CLIPPIXEL, CLIPSPAN, HW_CLIPLOOP, HW_ENDCLIPLOOP, and for drivers using the spantmp2 template also GET_SRC_PTR and GET_DST_PTR.
2005-06-30Replace add_newer_entrypoints (src/mesa/main/context.c) withIan Romanick
device-specific code. A new Python script (src/mesa/glapi/extension_helper.py) generates a list of all entry-points for all known extensions. Each driver the selects only the extensions that it needs and enables the via either driInitExtensions or driInitSingleExtension. This code has been compile-tested on a drivers, but has only been run-tested on mga and i915 (on i830 hardware). These changes were discussed at length on the mesa3d-dev mailing list. http://marc.theaimsgroup.com/?t=111947074700001&r=1&w=2
2005-06-02start removing old (pre-renderbuffer) span codeBrian Paul
2005-05-05Refactor COMMON_SOURCES up to Makefile.templateAdam Jackson
2005-05-04Add drirenderbuffer.c to COMMON_SOURCESAdam Jackson
2005-05-04Major check-in of changes for GL_EXT_framebuffer_object extension.Brian Paul
Main driver impacts: - new code for creating the Mesa GLframebuffer - new span/pixel read/write code Some drivers not yet updated/tested.
2005-05-01Bumped the Savage driver date (a bit late) to mark S3TC support.Felix Kuehling
2005-05-01Fixed and cleaned up programming of watermark registers. There may beFelix Kuehling
a marginal speedup, but I'm not sure this has the same effect on all hardware. Tested on Savage IX and ProSavageDDR. For experimenting with different values see the macros at the start of savagestate.c.
2005-04-30Added S3TC support to the Savage driver with some help from Mark Cass'sFelix Kuehling
S3TC support for an older driver version. On Savage3D/IX/MX GL_EXT_texture_compression_s3tc can't be enabled because DXT3 and DXT5 are not supported. However GL_S3_s3tc is enabled on all Savage chips. Tested on a Savage IX and a ProSavageDDR
2005-04-24Software fallback for glColorMask. Can be avoided on Savage4 when allFelix Kuehling
channels are masked (disable draw update). Bumped driver date to reflect recent correctness fixes. The driver now passes all glean tests except exactRGBA on both Savage4 and Savage3D-based cards.
2005-04-23Fixed a segfault introduced by Keith's pipeline changes.Felix Kuehling
2005-04-23Texturing fixes for Savage3D/MX/IX:Felix Kuehling
- force emitting texAddr when the texture image changed (flush caches) - set transparent texture color key to something improbable (couldn't find a way to disable it completely) - fixed texture environment modes GL_DECAL and GL_REPLACE - made texture environment mode GL_BLEND a software fallback - added two custom texture formats for promoting from GL_ALPHA to ARGB8888 and 4444. Since the hardware can't be made to ignore the RGB color components, set them to 1 instead of 0. This gives the correct results - disabled GL_EXT_texture_env_add on Savage3D/MX/IX - map both GL_CLAMP and GL_CLAMP_TO_EDGE to hardware mode "wrap". It doesn't match either mode exactly by the spec, so we should either fall back on both or none. I chose the latter. - fall back to software when s and t wrapping modes differ (hardware has only one bit for both)
2005-04-22First pass at updating these drivers with pipeline_stage struct changes.Keith Whitwell
2005-04-21Fixed some suspicious pointer casts that caused lots ofFelix Kuehling
compile-time-warnings on x86-64. Not tested on x86-64 yet, but a good thing in general, so I'm giving up waiting for feedback. See also https://bugs.freedesktop.org/show_bug.cgi?id=2924.
2005-04-21Fixed TexEnv modes GL_BLEND and GL_ADD on Savage4-based cards. DisabledFelix Kuehling
the use of hardware texture format I8 as it produces garbage at least on ProSavageDDR.
2005-03-24Fixed segfault due to an off-by-one error in SAVAGE_TEX_MAXLEVELS.Felix Kuehling
2005-03-23Initialize texture addresses to something valid.Felix Kuehling
2005-03-14When timestamping textures, need to emit the event with SAVAGE_WAIT_3DFelix Kuehling
set. Otherwise the 3D engine may still be using a texture that is being overwritten. In order to minimize the cost of waiting, timestamp textures only when needed: when a texture image changes, when a different texture is bound to a texture unit or when a texture unit is disabled. (Used to be after flushing every command buffer.)
2005-03-13Updated savage_dri.h from Xorg CVS. This removes definitions that areFelix Kuehling
not part of the DDX->DRI interface and should never have been in this file in the first place.
2005-03-12Removed savagedma.[ch]. They have been unused for a while and were onlyFelix Kuehling
kept around for reference. Now that command DMA is implemented in the DRM module they are no longer needed.
2005-03-10- Flush before updating the timestamp of a texture heap from a bound texture.Felix Kuehling
- Flush before using a new texture or before disabling a texture unit, because savageFlushCmdBuf can only update the timestamp of the last used texture. This fixes corruption in quake2 with single-textured lighting.
2005-03-09If the texture image changed force emitting the texture address, evenFelix Kuehling
if it didn't change. This seems to flush texture cashes. Fixes multi-textured lighting in quake2.
2005-03-06Don't synchronize after each frame. Allow the GPU to be one frameFelix Kuehling
ahead of the CPU for more parallelism of CPU and GPU. Unfortunately there seems to be some broken hardware (like my ProSavageDDR) on which status register updates are delayed sometimes. This leads to very jerky animation if the hardware can buffer more than the current frame. A new option "sync_frames" can be used as a remedy on such broken hardware.
2005-03-06- Fixed two bugs related to DMA buffer handling that showed up with theFelix Kuehling
new DRM version 2.4 and command DMA. - Flush less. - Bumped the driver date.
2005-02-23Don't forget to update a heap's timestamp when a texture image isFelix Kuehling
changed. Other drivers don't need to do this because they're swapping modified textures out of texture memory, which implies a timestamp update.
2005-02-23With Savage DRM version 2.3.x or later use event counters for textureFelix Kuehling
heap aging, similar to the way it's done in the i810 and i855 drivers. This avoids idling the engine on every texture upload.
2005-02-12Fall back properly when GL_COLOR_LOGIC_OP is enabled and != GL_COPY.Felix Kuehling
Add missing per-primitive fallback for polygon stipple.
2005-02-12Offset LOD bias by about 0.3 to match software rendering more closely.Felix Kuehling
Another small tweak to subtile upload (mostly cosmetic).
2005-02-12Make glean's masked clear test pass.Felix Kuehling
2005-02-12Savage3D-based chips seem so use a constant tile stride of 2048 forFelix Kuehling
vertically incomplete tiles, but only if the color depth is 32bpp. Nobody said this was supposed to be logical!
2005-02-09Fixed stride of incomplete tiles.Felix Kuehling
2005-02-05Disable vertex DMA on SuperSavages.Felix Kuehling
2005-02-05- Fixed scissor rectangle not moving with the window (Xorg bug #1731).Felix Kuehling
- Flush buffered primitives before changing scissors. - Require Savage DRM version 2.1.0, so that the broken single-cliprect code can finally rest in peace. - Removed some more dead code.
2005-02-04Added an option texture_heaps that allows selecting which texture heapsFelix Kuehling
will be used. Implemented this option in the Savage driver. On my ProSavageDDR uploads to AGP memory are about 1.5 times as fast as uploads to card memory. On non-IGP hardware the difference may be even bigger. Now mplayer -gl is getting really usable.
2005-02-04Made subtile upload a template. This speeds up tiled texture uploads byFelix Kuehling
about a factor 1.3.
2005-02-02Check for heap == NULL before driSetTextureSwapCounterLocation.Felix Kuehling
2005-02-02Fixed flushing of client-side vertex buffers.Felix Kuehling
2005-02-02Fixed some debug output that was unconditionally enabled.Felix Kuehling
2005-01-31Bug #2428: #ifdef GLX_DIRECT_RENDERING in DRI drivers is pointless.Adam Jackson
2005-01-29* Fixed uploading of textures of certain sizes.Felix Kuehling
* When glTexSubImageND is used, track the set of changed tiles in a bit vector and upload only dirty tiles later. This should improve the performance of dynamic light maps and gl movie player plugins. * Renamed debug item "lru" to "tex". Indicate which levels are uploaded completely or partially.