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path: root/src/mesa/drivers/dri/savage
AgeCommit message (Expand)Author
2005-02-23Don't forget to update a heap's timestamp when a texture image isFelix Kuehling
2005-02-23With Savage DRM version 2.3.x or later use event counters for textureFelix Kuehling
2005-02-12Fall back properly when GL_COLOR_LOGIC_OP is enabled and != GL_COPY.Felix Kuehling
2005-02-12Offset LOD bias by about 0.3 to match software rendering more closely.Felix Kuehling
2005-02-12Make glean's masked clear test pass.Felix Kuehling
2005-02-12Savage3D-based chips seem so use a constant tile stride of 2048 forFelix Kuehling
2005-02-09Fixed stride of incomplete tiles.Felix Kuehling
2005-02-05Disable vertex DMA on SuperSavages.Felix Kuehling
2005-02-05- Fixed scissor rectangle not moving with the window (Xorg bug #1731).Felix Kuehling
2005-02-04Added an option texture_heaps that allows selecting which texture heapsFelix Kuehling
2005-02-04Made subtile upload a template. This speeds up tiled texture uploads byFelix Kuehling
2005-02-02Check for heap == NULL before driSetTextureSwapCounterLocation.Felix Kuehling
2005-02-02Fixed flushing of client-side vertex buffers.Felix Kuehling
2005-02-02Fixed some debug output that was unconditionally enabled.Felix Kuehling
2005-01-31Bug #2428: #ifdef GLX_DIRECT_RENDERING in DRI drivers is pointless.Adam Jackson
2005-01-29* Fixed uploading of textures of certain sizes.Felix Kuehling
2005-01-24Converted the Savage texture management to use Ian's common texmem code.Felix Kuehling
2005-01-23Fixed initialization of draw destination to front buffer on singleFelix Kuehling
2005-01-23My last attempt to fix polygon offsets with the reversed viewport depthFelix Kuehling
2005-01-22Fixed polygon offset with reversed viewport depth range.Felix Kuehling
2005-01-21Small cleanup:Felix Kuehling
2005-01-20* Added options for disabling the fast path (render stage) and vertex DMAFelix Kuehling
2005-01-20Added support for ELTS to the _savage_render_stage. Requires at leastFelix Kuehling
2005-01-16Added a fast path for emitting unclipped primitives directly to aFelix Kuehling
2005-01-15Converted to use spantmp2.h.Felix Kuehling
2005-01-13Make sure DMA buffers are released in savageDestroyContext. UsuallyFelix Kuehling
2005-01-10Fixes to cope with the lack of AGP textures. This is all that's neededFelix Kuehling
2005-01-08* Flush and wait in per-primitive fallback functions. Fixes flickeringFelix Kuehling
2005-01-08Added state debugging option (SAVAGE_DEBUG=state).Felix Kuehling
2005-01-07Fixed: ptex drawing functions were overridden with standard drawingFelix Kuehling
2005-01-05* Fixed handling of scissorsFelix Kuehling
2005-01-03Added support for floating point depth buffers on Savage4-basedFelix Kuehling
2005-01-02Improved the performance of software fallbacks by not waiting for idleFelix Kuehling
2005-01-01Removed all direct hardware access (MMIO, BCI) from the Savage DRIFelix Kuehling
2004-12-23Simplified and optimized _savage_texnorm_stage.Felix Kuehling
2004-12-22Enabled hardware rendering of 1D textures. No need for a software fallback.Felix Kuehling
2004-12-22- Fake projective textures on a single texture unit. A fallback is onlyFelix Kuehling
2004-12-17Made debugging output controllable via environment variableFelix Kuehling
2004-12-17Added a TNL pipeline stage that normalizes texture coordinates as aFelix Kuehling
2004-12-16Also PUBLICize the config option tableAdam Jackson
2004-12-15Mark __driCreateNewScreen PUBLICAdam Jackson
2004-12-15Added configuration support to the Savage driver. Three options areFelix Kuehling
2004-12-15Fixed GL_CLAM_TO_EDGE. It's not supported in hardware. Use GL_CLAMPFelix Kuehling
2004-12-15Fixed initialization of some stencil-related S4 registers, which wasFelix Kuehling
2004-12-15Moved some code from savageCreateContext to savageInitDriver, where itFelix Kuehling
2004-12-15Fixed some missing uint8_t -> u_int8_t.Felix Kuehling
2004-12-14uint*t -> u_int*tAlan Hourihane
2004-11-27Remove _mesa_ResizeBuffersMESA() call from _mesa_set_viewport().Brian Paul
2004-10-08Apply Eric's stencil wrap patch (Eric Anholt)Alex Deucher
2004-10-07Fix emitting fog without secondary color and vice-versa.Felix Kuehling