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path: root/src/mesa/drivers/dri/savage
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2005-01-05* Fixed handling of scissorsFelix Kuehling
* Only set scissor regs directly if drmMinor < 1 * Don't set texaddr to 0 when a texture unit is disabled. That would trigger the tightened texture state check in the DRM if the texaddr and texdesc registers were not emitted atomically.
2005-01-03Added support for floating point depth buffers on Savage4-basedFelix Kuehling
hardware. By also reversing the depth range this can compensate the loss of accuracy of far objects caused by the projective transformation. Software fallbacks work but are slightly slower since floats in a custom (non IEEE) format have to be encoded and decoded. I havn't done anything about polygon offsets yet. There doesn't seem to be an easy way do get it right except making the offset unit as big as the lowest resolution of depth values. For now float depth is disabled by default but can be enabled through driconf (though I have seen only positive effects so far).
2005-01-02Improved the performance of software fallbacks by not waiting for idleFelix Kuehling
in every single span function. Instead flush and wait in the SpanRenderStart hook and in wrappers around _swrast_Copy/Draw/ReadPixels. Misc. cleanups in savagespan.c while I'm there.
2005-01-01Removed all direct hardware access (MMIO, BCI) from the Savage DRIFelix Kuehling
driver. It uses the new DRM version 2.0.x now, which has just been committed to DRM CVS.
2004-12-23Simplified and optimized _savage_texnorm_stage.Felix Kuehling
2004-12-22Enabled hardware rendering of 1D textures. No need for a software fallback.Felix Kuehling
2004-12-22- Fake projective textures on a single texture unit. A fallback is onlyFelix Kuehling
needed if a second texture unit is enabled. - Also worked around an application bug in Chromium B.S.U.: it sends 3D texture coordinates while only a 2D texture is enabled. This used to trigger a PTEX fallback. Now the 3rd coordinate is just ignored. - Fixed the _savage_texnorm_stage to never normalize homogenous texture coordinates.
2004-12-17Made debugging output controllable via environment variableFelix Kuehling
SAVAGE_DEBUG. Added fallback debugs. Added no_rast option to disable hardware rasterization (everything as software fallback).
2004-12-17Added a TNL pipeline stage that normalizes texture coordinates as aFelix Kuehling
workaround for bad Savage hardware interpolation of big texture coordinates.
2004-12-16Also PUBLICize the config option tableAdam Jackson
2004-12-15Mark __driCreateNewScreen PUBLICAdam Jackson
2004-12-15Added configuration support to the Savage driver. Three options areFelix Kuehling
supported so far.
2004-12-15Fixed GL_CLAM_TO_EDGE. It's not supported in hardware. Use GL_CLAMPFelix Kuehling
instead of GL_REPEAT.
2004-12-15Fixed initialization of some stencil-related S4 registers, which wasFelix Kuehling
misplaced in savageDDInitState_s3d, where was overwriting completely unrelated S3D registers with garbage.
2004-12-15Moved some code from savageCreateContext to savageInitDriver, where itFelix Kuehling
belongs. Removed some obviously useless code. Fixed computation of MaxTextureLevels.
2004-12-15Fixed some missing uint8_t -> u_int8_t.Felix Kuehling
2004-12-14uint*t -> u_int*tAlan Hourihane
2004-11-27Remove _mesa_ResizeBuffersMESA() call from _mesa_set_viewport().Brian Paul
Now, the driver's Viewport routine should call _mesa_ResizeBuffersMESA() if necessary. Cleaned up code related to GLframebuffer width/height initialization. Set initial viewport/scissor params in _mesa_make_current2(), instead of in the drivers' MakeCurrent functions.
2004-10-08Apply Eric's stencil wrap patch (Eric Anholt)Alex Deucher
2004-10-07Fix emitting fog without secondary color and vice-versa.Felix Kuehling
2004-10-04Add some Savage3D stencil documentation based on discussions during theIan Romanick
20-Sep-2004 #dri-devel meeting.
2004-10-02added support for GL_ARB_draw_buffersBrian Paul
2004-08-22Converted the Savage driver to the new DRI interface and enabled compilationFelix Kuehling
in the Mesa tree.
2004-07-01Rename the various function types in t_context.h to include a tnl_ prefix.Keith Whitwell
2004-06-03Open/Close FullScreen die. unichrome and savage implemented, code is ifdef'd outJon Smirl
2004-06-02Replace drmHandle, drmContext, drmDrawable, drmMagic and related types withIan Romanick
drm_handle_t, drm_context_t, drm_drawable_t, drm_magic_t.
2004-05-24WAIT_IDLE_EMPTY in savageSwapBuffers until real frame throttling is possible.Felix Kuehling
2004-05-03get rid of last few XF86DRIClipRectDave Airlie
2004-04-22Fix order of EMIT_4UB_4F declarationsKeith Whitwell
2004-04-08make note about needing to fix the drm driver to enable SAVAGE_CMD_DMAAlan Hourihane
2004-03-27Forgot to set SAVAGE_NEW_CULL in savageDDEnable_s3d.Felix Kuehling
2004-03-26Enable drawing directly to the (now tiled) front buffer.Felix Kuehling
2004-03-25Recalculate the viewport matrix in savageEmitDrawingRectangle.Felix Kuehling
2004-03-25More state management changes:Felix Kuehling
- Don't lock in savageDDUpdateStatte, don't call savageEmitHwStateLocked - Need to grab the lock for texture uploads now - New SAVAGE_NEW_CULL bit in new_state to make sure that culling state and raster_primitive are not examined at the wrong times.
2004-03-24Make sure hardware culling is disabled for unfilled primitives,Felix Kuehling
points and lines.
2004-03-24Missing in last commit.Felix Kuehling
2004-03-24Buffer vertices and emit them in batches. Still using conventional drawingFelix Kuehling
commands, no vertex DMA.
2004-03-21ctx->Const.MaxTextureLevels is not the highest mipmap level but the numberFelix Kuehling
> of levels, including 0.
2004-03-21Improved MaxTextureLevel computation to take the nr. of tex units and bothFelix Kuehling
texture heaps into account.
2004-03-21Implemented support for software-based AUX color buffers.Brian Paul
Only available with Xlib driver for now. Assorted clean-ups related to Draw/ReadBuffer(). Renamed FRONT_LEFT_BIT -> DD_FRONT_LEFT_BIT, etc.
2004-03-21Removed some useless definitions, artifacts from the Utah-GLX i810 driver.Felix Kuehling
2004-03-21unsigned int -> uint32_t, unsigned char -> uint8_t where the size matters.Felix Kuehling
A bit more cosmetics. Improved state emit on Savage 3D/IX/MX.
2004-03-20Fixed texture LOD bias.Felix Kuehling
2004-03-20Fixed MAXFIFO_S4. Removed WAIT_IDLE_EMPTY from savage_BCI_swap which resultedFelix Kuehling
in another small speedup. Fixed a problem that was masked by that WAIT_IDLE_EMPTY: - flush command buffer and WAIT_IDLE_EMPTY before uploading textures
2004-03-20Cleaned up and fixed stencil fallback.Felix Kuehling
2004-03-08Cleaned up and slightly optimized the texture upload code.Felix Kuehling
2004-03-08Swapout textures who's space is claimed by a new texture. Don't destroy.Felix Kuehling
This finally really fixes assertion failures in savageBindTexture. I think the same situation with several contexts is still broken though.
2004-03-07Fixed texture tiling format for 8bit texels on ProSavage and Twister.Felix Kuehling
2004-03-07Rewrote tiled texture upload. Small mipmap levels work correctly now.Felix Kuehling
2004-03-07Fixed two small problems in the vertex setup.Felix Kuehling
- make sure that vertex setup is initialized - Savage seems to need the W coordinate for smooth shading