Age | Commit message (Collapse) | Author |
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Now, the driver's Viewport routine should call _mesa_ResizeBuffersMESA()
if necessary.
Cleaned up code related to GLframebuffer width/height initialization.
Set initial viewport/scissor params in _mesa_make_current2(), instead of
in the drivers' MakeCurrent functions.
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function is used.
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* Don't dispatch vertices directly to MMIO; queue them up in dma-like buffers
first. This makes things more uniform between AGP and MMIO paths, cleans up
some locking ugliness, and makes the driver look more like other drivers.
* Don't use the AGP Cmd buffer provided by the server. Instead allocate one in
the client, which avoids the need for lots of synchronization stuff.
* Mark some MMIO accesses volatile that should have been.
* Disable the AGP submission path by default (agp_disable=true) due to
unresolved issues in the new code. The old code had its own (serious) errors
with AGP, so this is not really a step backwards.
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argument of a message to print. Make some assert(0)s use sis_fatal_error.
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by calling _mesa_init_driver_functions() and then plugging in the driver-
specific functions.
In particular, make sure ctx->Driver.NewTextureObject points to the
appropriate driver function so that _all_ texture objects are augmented
with the driver-specific data.
Put in a bunch of assertions in the texture-related driver functions that
texObj->DriverData is valid. Remove old dead code in near future.
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sleeping with the lock held. Also, rename cEngineState to engineState since
it isn't a char any more.
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(build tested, but not physically tested)
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