Age | Commit message (Collapse) | Author |
|
|
|
|
|
New "FetchTexelFuncF()" function returns texels in floating point format.
Only used for depth component images at this time.
Changed original FetchTexelFunc to return GLchan instead of GLvoid, removing
need for a bunch of ugly casts.
|
|
functions. Don't allocate the driver-specific data during texture object
creation but do it later as needed (as code originally was).
|
|
by calling _mesa_init_driver_functions() and then plugging in the driver-
specific functions.
In particular, make sure ctx->Driver.NewTextureObject points to the
appropriate driver function so that _all_ texture objects are augmented
with the driver-specific data.
Put in a bunch of assertions in the texture-related driver functions that
texObj->DriverData is valid. Remove old dead code in near future.
|
|
|
|
|
|
|