Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-08-30 | fixed automatic mipmap generation | Daniel Borca | |
2004-07-19 | several new bugs | Daniel Borca | |
2004-06-22 | check for NULL pointer to glTexImage (fix verified by Adam Jackson) | Brian Paul | |
2004-06-15 | fix correct parameters passed to StoreImage | Daniel Borca | |
2004-06-14 | _really_ fix parameters to StoreImage calls. | Adam Jackson | |
2004-05-13 | fix parameters to StoreImage() | Brian Paul | |
2004-05-12 | fix parameters to StoreImage calls | Brian Paul | |
2004-05-12 | remove last remnants of NEWTEXSTORE stuff | Brian Paul | |
2004-05-02 | fix StoreImage calls, remove dead code (Adam Jackson) | Brian Paul | |
2004-04-27 | Remove include of texutil.h to get build working. | Ian Romanick | |
2004-04-22 | fix bracket at wrong place | Roland Scheidegger | |
2004-04-22 | New glTexImage code. | Brian Paul | |
The gl_texture_format struct now has a StoreTexImageFunc that's called by glTex[Sub]Image[123]D to convert the user's texture data into the specific texture format layout. Now it's much easier to add new texture formats (like the 16/32-bit floating point formats). The texutil.[ch] and texutil_tmp.h files are obsolete. | |||
2004-01-27 | Consolidate texObj->Pos/Neg/X/Y/Z and texObj->Image into a single | Keith Whitwell | |
array, texObj->Image[face][level]. | |||
2004-01-23 | more fixing for tdfxUpdateTexturePalette | Brian Paul | |
2004-01-23 | fix assorted compilation issues | Brian Paul | |
2004-01-23 | Initial support for floating point and signed texture formats. | Brian Paul | |
New "FetchTexelFuncF()" function returns texels in floating point format. Only used for depth component images at this time. Changed original FetchTexelFunc to return GLchan instead of GLvoid, removing need for a bunch of ugly casts. | |||
2004-01-20 | Undo some bits from last check-in related to the ctx->Driver.NewTextureObject | Brian Paul | |
functions. Don't allocate the driver-specific data during texture object creation but do it later as needed (as code originally was). | |||
2004-01-20 | Before calling _mesa_create_context(), initialize a dd_function_table struct | Brian Paul | |
by calling _mesa_init_driver_functions() and then plugging in the driver- specific functions. In particular, make sure ctx->Driver.NewTextureObject points to the appropriate driver function so that _all_ texture objects are augmented with the driver-specific data. Put in a bunch of assertions in the texture-related driver functions that texObj->DriverData is valid. Remove old dead code in near future. | |||
2004-01-18 | include texobj.h to silence warnings | Brian Paul | |
2004-01-11 | call _mesa_delete_texture_object() from in the driver's DeleteTexture function | Brian Paul | |
2003-12-04 | add tdfx DRI driver | Alan Hourihane | |