summaryrefslogtreecommitdiff
path: root/src/mesa/drivers/dri/tdfx/tdfx_tex.c
AgeCommit message (Collapse)Author
2007-08-16Replace Proxy1D/2D/etc with ProxyTex[] indexed by TEXTURE_x_INDEX.Brian
Simplification in colortab.c too.
2006-11-13Clean-up compiler warnings.Ian Romanick
2006-11-01fix _mesa_select_tex_image() callsBrian Paul
2006-10-14build fix: s/Table/TableUB/Brian Paul
2006-10-13Revamp color table code.Brian Paul
Always store all color tables as both float and ubyte.
2006-09-29Move mipmap generation functions, texture scaling functions into newBrian Paul
mipmap.c file.
2006-08-16change tex memory allocation calls (debian bug 383209)Brian Paul
2006-05-20In gl_texture_image, replace ImageStride with an ImageOffsets array.Brian Paul
Some hardware lays out 3D mipmaps in a manner that can't be expressed with a simple image stride. The ImageOffsets array is allocated and initialized to typical defaults in the _mesa_init_teximage_fields() function. If needed, a driver will then have to replace these offsets. TexStore and TexelFetch routines updated to use offsets array.
2006-05-08Fix a number of texture compression issues.Brian Paul
Pass the MESA_FORMAT_* token to the _mesa_compressed_row_stride(), _mesa_compressed_texture_size() and _mesa_compressed_image_address() functions since we want to use the driver-chosen format, not the user's internalFormat hint. Consolidate code related to choosing the texture format in texstoree.c
2006-04-03Bug #5754: Allocate texture memory correctly. (Richard Drummond)Adam Jackson
2006-04-02Coverity #650: Fix a memory leak when near OOM.Adam Jackson
2005-10-05s/IntFormat/InternalFormat/ and s/Format/_BaseFormat/ for gl_color_table.Brian Paul
2005-10-05In gl_texture_image replace IntFormat with InternalFormat and Format withBrian Paul
_BaseFormat to be consistant with gl_renderbuffer.
2005-06-27Get rid of the MESA_PBUFFER_ALLOC/FREE() macros.Brian Paul
If that stuff is still needed, lots of other updates are needed anyway. Also, some misc MALLOC/FREE -> _mesa_malloc/free() changes.
2005-01-06added "default" branch in `convertPalette'Daniel Borca
2004-12-14uint*t -> u_int*t changesAlan Hourihane
2004-10-19fix compilation error in `convertPalette' (still have to fix the issue, though)Daniel Borca
2004-10-18print an error message in convertPalette before dying.Daniel Borca
this is NOT a fix, but it'll have to wait a little...
2004-10-18small fix to match new _mesa_rescale_teximage2dDaniel Borca
2004-10-18Fix compile errors when DEBUG is defined.Ian Romanick
2004-10-13Bug #1588: abort if no palette format matches. (Egbert Eich, Stefan Dirsch)Adam Jackson
2004-08-30fixed automatic mipmap generationDaniel Borca
2004-07-19several new bugsDaniel Borca
2004-06-22check for NULL pointer to glTexImage (fix verified by Adam Jackson)Brian Paul
2004-06-15fix correct parameters passed to StoreImageDaniel Borca
2004-06-14_really_ fix parameters to StoreImage calls.Adam Jackson
2004-05-13fix parameters to StoreImage()Brian Paul
2004-05-12fix parameters to StoreImage callsBrian Paul
2004-05-12remove last remnants of NEWTEXSTORE stuffBrian Paul
2004-05-02fix StoreImage calls, remove dead code (Adam Jackson)Brian Paul
2004-04-27Remove include of texutil.h to get build working.Ian Romanick
2004-04-22fix bracket at wrong placeRoland Scheidegger
2004-04-22New glTexImage code.Brian Paul
The gl_texture_format struct now has a StoreTexImageFunc that's called by glTex[Sub]Image[123]D to convert the user's texture data into the specific texture format layout. Now it's much easier to add new texture formats (like the 16/32-bit floating point formats). The texutil.[ch] and texutil_tmp.h files are obsolete.
2004-01-27Consolidate texObj->Pos/Neg/X/Y/Z and texObj->Image into a singleKeith Whitwell
array, texObj->Image[face][level].
2004-01-23more fixing for tdfxUpdateTexturePaletteBrian Paul
2004-01-23fix assorted compilation issuesBrian Paul
2004-01-23Initial support for floating point and signed texture formats.Brian Paul
New "FetchTexelFuncF()" function returns texels in floating point format. Only used for depth component images at this time. Changed original FetchTexelFunc to return GLchan instead of GLvoid, removing need for a bunch of ugly casts.
2004-01-20Undo some bits from last check-in related to the ctx->Driver.NewTextureObjectBrian Paul
functions. Don't allocate the driver-specific data during texture object creation but do it later as needed (as code originally was).
2004-01-20Before calling _mesa_create_context(), initialize a dd_function_table structBrian Paul
by calling _mesa_init_driver_functions() and then plugging in the driver- specific functions. In particular, make sure ctx->Driver.NewTextureObject points to the appropriate driver function so that _all_ texture objects are augmented with the driver-specific data. Put in a bunch of assertions in the texture-related driver functions that texObj->DriverData is valid. Remove old dead code in near future.
2004-01-18include texobj.h to silence warningsBrian Paul
2004-01-11call _mesa_delete_texture_object() from in the driver's DeleteTexture functionBrian Paul
2003-12-04add tdfx DRI driverAlan Hourihane