Age | Commit message (Collapse) | Author |
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including Felix's ptex code.
Re-enable some assembly for performance.
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Implement masked clears.
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remaining.
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Fix various mishandling of cliprects.
Allow multiple primitives to be emitted to a single dma buffer, which
was largely impossible previously.
Re-enable the fast unclipped render stage.
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Make sure fallbacks are wrapped by SpanRenderStart/SpanRenderFinish
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- Remove via duplicates of shared template files
- Update driver to work with current versions of the above
- Rework dma accounting
- Rework emitting to dma to use a consistent set of macros
The handling of cliprects in the driver is still pretty questionable.
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back to using the shared template files.
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Get the drawXoff adjustment working a bit better.
Seems to pass the glean orthoPos tests.
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Fix 24/8 depth/stencil visuals.
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Remove the bogus 'current_vmesa' pointer.
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to run together correctly, though scheduling between them still isn't
great.
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Remove debug printf.
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will have a very low cpu utilization (and also a very low framerate).
Fix up the pageflipping code. This works now but is totally oblivious
to the X server (ie. it works but it's broken). Turned off by a #define.
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code if DEBUG not defined.
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Fix for proplem where polygons partly outside the drawing window would get
one vertex clamped to the opposite window side. This bug could also cause
a hardlock. (Bugzilla #2066, Yann Vernier)
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Updated the driver to the new VIA security mechanisms in DRM. All command
submissions now passes through DRM ioctls. If the DRM AGP ring-buffer is
not enabled, it will use a DRM mechanism for submitting commands to the
hardware via a PCI bus mechanism.
Removed all direct write accesses to the hardware. Among other things the
VQ was previously turned off for the PCI path, apparently for Tuxracer.
That seemed unneeded and was removed. No visible impact on Tuxracer.
Abstracted all buffer blit operations in via_ioctl.c. The blitter context
is now reprogrammed before each blitting operation.
Updated driver date and drm version requirement.
(Bugzilla Bug #1950, Thomas Hellström)
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Stop the driver from giving empty texture levels with erroneous HW addresses
to the hardware. These will get caught and rejected in the DRM command
verifier.
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Fixed an apparent race condition during locking and drawable info updating,
the result of which was the DRI client leaving traces on the screen rendering
where the drawable previously had been.
If the driver hangs X for a second or so and then restarts, this is probably
the place to look. (Thomas Hellström)
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Check for texture allocation failure (Bugzilla #1633, Bartlomiej Krol)
Reenabled AGP textures (Thomas Hellström)
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[Freedesktop BUG 2080]
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Now, the driver's Viewport routine should call _mesa_ResizeBuffersMESA()
if necessary.
Cleaned up code related to GLframebuffer width/height initialization.
Set initial viewport/scissor params in _mesa_make_current2(), instead of
in the drivers' MakeCurrent functions.
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(and DrawPixels). The R200, R128, and Unichrome drivers get support
in this commit. Other drivers would be easy enough to add for people
that have the cards.
The DRI (CVS) build will need to be updated to account for the new
source files.
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experimentation.
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instead of always saying "CLE266".
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pitch and size. Cut out a bunch of dead code.
This fixes bugzilla #1555.
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This fixes bugzilla #1511.
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scratch. There were just too many cut-and-paste errors in the code,
and it was too hard to follow.
This fixes Mesa bugzilla #1508. #1509 is probably also fixed, but
I'd like to do some more testing before I close that particular bug.
Additionally, this cuts almost 4,600 lines of code from the driver.
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state with a function. This function sets the bits correctly. Did some
trivial refactoring on some of the GL_COMBINE code.
First pass at replacing classic texture environments with GL_COMBINE.
This is controlled by the EXPERIMENTAL_COMBINE_MODE define.
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for GL_ARB_texture_mirrored_repeat. Enabled GL_NV_blend_square. It has
always actually been supported. Removed redundant EXT versions of ARB
extension strings.
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use mesa_alloc/free.
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