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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Age
Commit message (
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Author
2009-09-04
i965: Respect CondSwizzle in OPCODE_IF.
Eric Anholt
2009-09-04
i965: asst clean-ups, etc in brw_vs_emit()
Brian Paul
2009-09-04
i965: Emit conditional code updates as required for GLSL VS if statements.
Eric Anholt
2009-09-04
i965: Spell "conditional" correctly.
Eric Anholt
2009-09-04
i965: Fix RECT shadow sampling by not losing the other texcoords.
Eric Anholt
2009-09-04
i965: Assert that the offset in the VBO is below the VBO size.
Eric Anholt
2009-09-04
i965: Even if no VS inputs are set, still load some amount of URB as required.
Eric Anholt
2009-09-04
i965: Make sure the VS URB size is big enough to fit a VF VUE.
Eric Anholt
2009-09-04
i965: Don't emit bad packets when no VBs are referenced.
Eric Anholt
2009-09-04
i965: Calculate enabled[] and nr_enabled once and re-use the values.
Eric Anholt
2009-09-04
i965: Set the max index buffer address correctly according to the docs.
Eric Anholt
2009-09-04
i965: rename var: s/tmp/vs_inputs/
Brian Paul
2009-08-07
dri: Fix problems with unitialized values in dri screen object.
Pauli Nieminen
2009-08-04
intel: Fix inverted test for disabling flushing of front buffer output.
Brian Paul
2009-08-04
intel: Wait on the last swapbuffers to complete before queuing a new one.
Brian Paul
2009-07-27
intel: Fix leak of DRI option info due to using the wrong free routine.
Brian Paul
2009-07-27
intel: Clean up leak of driver context structure on context destroy.
Brian Paul
2009-07-27
intel: Use _mesa_warning() to report GEM warnings
Brian Paul
2009-07-20
intel: Fall back on glBitmap with fog enabled.
Eric Anholt
2009-07-20
i965: Don't clip everything if FRONT_AND_BACK culling while culling disabled.
Eric Anholt
2009-07-20
radeon: With DRI1, if we have HW stencil, only expose fbconfigs with stencil.
Michel Dänzer
2009-07-13
r128: fix two-sided lighting segfault seen in GLUT's olight demo
Peteri Andras
2009-07-12
intel: Bump driver data, add RC3 tag
Ian Romanick
2009-07-04
i965: fix fetching constants from constant buffer in glsl path
Roland Scheidegger
2009-07-04
i965: Remove bad constant buffer constant-reg-already-loaded optimization.
Eric Anholt
2009-07-03
intel: Also update stencil bits in intel_update_wrapper().
Michel Dänzer
2009-06-30
i915: Fix assertion failure on remapping a non-BO-backed VBO.
Eric Anholt
2009-06-29
intel: added null ptr check
Brian Paul
2009-06-26
intel / DRI2: Additional flush of fake front-buffer to real front-buffer
Ian Romanick
2009-06-22
i965: handle OPCODE_SWZ in the glsl path
Roland Scheidegger
2009-06-22
intel: intel_texture_drawpixels() can't handle GL_DEPTH_STENCIL.
Michel Dänzer
2009-06-22
i965: added intelFlush() call in intel_get_tex_image()
Brian Paul
2009-06-19
intel: Fix other metaops versus GL_COMPILE_AND_EXECUTE dlists.
Eric Anholt
2009-06-19
intel: Fix glClear behavior versus display lists.
Eric Anholt
2009-06-19
radeons: use dp4 for position invariant vertex programs
Roland Scheidegger
2009-06-17
intel: remove extra \n from warning string
Brian Paul
2009-06-17
i965: fix 1D texture borders with GL_CLAMP_TO_BORDER
Robert Ellison
2009-06-17
i965: send all warnings through _mesa_warning()
Robert Ellison
2009-06-17
i965: fix segfault on low memory conditions
Robert Ellison
2009-06-17
i915: Don't put VBOs in graphics memory unless required for an operation.
Eric Anholt
2009-06-17
i915: Fall back on NPOT textured metaops on 830-class.
Eric Anholt
2009-06-17
i915: Restore the Viewport and DepthRange functions on 8xx.
Eric Anholt
2009-06-17
i956: Make state dependency of SF on drawbuffer bounds match Mesa's.
Eric Anholt
2009-06-17
intel: Don't complain on falling back from PBO fastpaths.
Eric Anholt
2009-06-17
i915: Use Stencil.Enabled instead of Stencil._Enabled in DrawBuffers.
Eric Anholt
2009-06-17
i915: Only use the new 945 cube layout for compressed textures.
Eric Anholt
2009-06-17
i965: Fix varying payload reg assignment for the non-GLSL-instructions path.
Eric Anholt
2009-06-17
i965: Fix register allocation of GLSL fp inputs.
Eric Anholt
2009-06-17
intel: Use FRONT_AND_BACK for StencilOp as well.
Eric Anholt
2009-06-17
intel: Use GL_FRONT_AND_BACK for stencil clearing.
Eric Anholt
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