summaryrefslogtreecommitdiff
path: root/src/mesa/drivers/dri
AgeCommit message (Expand)Author
2010-07-09r600: Remove unnecessary header.Vinson Lee
2010-07-09r600: Fix include recursion.Vinson Lee
2010-07-09mesa: Move [UN]CLAMPED_FLOAT_TO_UBYTE from imports.h to macros.h.Vinson Lee
2010-07-08r300/compiler: Add a register rename pass.Tom Stellard
2010-07-08r300/compiler: Fix scheduling of TEX instructions.Tom Stellard
2010-07-08i965: Add disasm for SEND mlen/rlen on Sandybridge.Eric Anholt
2010-07-08i965: Add 'wait' instruction supportZhenyu Wang
2010-07-08i965: Fix disasm of a SEND's mlen and rlen on Ironlake.Eric Anholt
2010-07-08i965: Add decode for Sandybridge DP write messages.Zhenyu Wang
2010-07-08i965: Add definitions for Sandybridge DP write/read messages.Zhenyu Wang
2010-07-08intel: Update intel_decode.c from intel-gpu-tools.Eric Anholt
2010-07-07r600: workaround 3 comp GL_SHORT vertex attribute format on r700Andre Maasikas
2010-07-06r300/compiler: Implement KILP opcode.Tom Stellard
2010-07-03r300/compiler: Fix loop unrollingTom Stellard
2010-07-03r300/compiler: Use hardware flow control instructions for loops on r500.Tom Stellard
2010-07-03r300/compiler: Don't continue copy propagation inside loops.Tom Stellard
2010-07-03r300/compiler: Print debug info for flow control instructions.Tom Stellard
2010-07-03r300/compiler: Enable hardware IF statements for r500 cards.Tom Stellard
2010-07-03r300/compiler: In the peephole optimizer, ELSE should mark the end of aTom Stellard
2010-07-03r300/compiler: Correctly calculate the max number of iterations for loops.Tom Stellard
2010-07-03r300/compiler: Handle loops in deadcode analysis.Tom Stellard
2010-07-02i965: Add support for the DP2 opcode, which we use for dot(vec2, vec2).Eric Anholt
2010-06-30i965: Add support for OPCODE_SSG.Eric Anholt
2010-06-24glsl2: Replace the GLSL compiler with the glsl2 project.Eric Anholt
2010-06-23Merge branch 'shader-file-reorg'Brian Paul
2010-06-23r300/compiler: allow 1024 instructions in r5xx vertex shadersMarek Olšák
2010-06-23r300/compiler: allow 32 temporaries in vertex shadersMarek Olšák
2010-06-23r300/compiler: emulate loops in vertex shadersMarek Olšák
2010-06-19Revert "Fix image_matches_texture_obj() MaxLevel check"Will Dyson
2010-06-18intel: Finalize the miptree before mapping it for fallbacks.Eric Anholt
2010-06-18i965: Fix the name of aa_coverage_slope in the improved AA line params.Eric Anholt
2010-06-16intel: Remove unnecessary headers.Vinson Lee
2010-06-16r600: GL_COORD_REPLACE state is only relevant when point sprites are enabled.Henri Verbeet
2010-06-16r600: fix warningsMarc
2010-06-14i965: Remove unnecessary header.Vinson Lee
2010-06-14i965: Fix surface state dumping with INTEL_DEBUG=batch.Eric Anholt
2010-06-14i965: correct the gen6 line stipple enable define.Zhenyu Wang
2010-06-14intel: Remove long-dead comment about releasing texture heaps.Eric Anholt
2010-06-12i965: Fix gen6 front cull mode.Eric Anholt
2010-06-12i965: Use the new message header format for FF_SYNC on gen6.Zhenyu Wang
2010-06-12i965: Add support for math instructions in the gen6 WM.Zhenyu Wang
2010-06-12i965: Set the correct WM GRF start reg on gen6.Zhenyu Wang
2010-06-12i965: Update gen6 paths for the streaming rework.Eric Anholt
2010-06-12i965: Stream out CC unit state.Eric Anholt
2010-06-12r300/compiler: fix scons buildJoakim Sindholt
2010-06-12i965: Remove unnecessary header.Vinson Lee
2010-06-11r300/compiler: Handle more complex conditionals in loops.Tom Stellard
2010-06-11r300/compiler: Fix warning.Tom Stellard
2010-06-11r300/compiler: Handle SGT and SLE at the beginning of loops.Tom Stellard
2010-06-11r300/compiler: Verify assumptions about opcode types.Tom Stellard