Age | Commit message (Expand) | Author |
2008-09-05 | intel: only enable occlusion query if the drm has defines. | Dave Airlie |
2008-09-04 | intel: Fix depth_stencil texture. | Xiang, Haihao |
2008-09-03 | intel: Fix prototype warning. | Eric Anholt |
2008-09-03 | intel: Fix refcounting on depth buffer initialization in DRI2. | Eric Anholt |
2008-09-03 | intel: Fix a crash if dri2 is disabled. | Xiang, Haihao |
2008-09-01 | Fix build by removing #include of removed dri_sarea.h. | Michel Dänzer |
2008-08-29 | DRI2: Drop sarea, implement swap buffers in the X server. | Kristian Høgsberg |
2008-08-29 | i965: force thread switch after IF/ELSE/ENDIF. partial fix for #16882. | Xiang, Haihao |
2008-08-29 | i965: mask control for BREAK/CONT/DO/WHILE. partial fix fox #16882 | Xiang, Haihao |
2008-08-29 | i965: Push/pop instruction state. partial fix for #16882 | Xiang, Haihao |
2008-08-24 | Revert "Revert "Merge branch 'drm-gem'"" | Dave Airlie |
2008-08-24 | Revert "Merge branch 'drm-gem'" | Dave Airlie |
2008-08-21 | 965: Fix incorrect backface culling | Krzysztof Czurylo |
2008-08-21 | 965: Fix color clamping issues | Krzysztof Czurylo |
2008-08-21 | Formatting changes to ease application of patches | Ian Romanick |
2008-08-21 | i965: use dri_bo_subdata in vertex upload to get pwrite used. | Eric Anholt |
2008-08-21 | Report damage before modifying the area, not after. | Peter Hutterer |
2008-08-20 | intel: Fix SGIS_generate_mipmap after a miptree had been validated. | Eric Anholt |
2008-08-20 | i965: fixup format for TFP zero copy | Dave Airlie |
2008-08-20 | i965: make tex offset override work.. | Dave Airlie |
2008-08-20 | i965: Enable GL_ARB_fragment_program_shadow and fix key->shadowtex_mask. (bug... | Xiang, Haihao |
2008-08-19 | r5xx: Final fog option fix. | Corbin Simpson |
2008-08-19 | r5xx: Don't squish GL context when using FogOption | Corbin Simpson |
2008-08-18 | r5xx: Enable fog options. | Corbin Simpson |
2008-08-18 | fix byte vs. pixel offset bug for 3D textures (see bug 17170) | Henri Verbeet |
2008-08-17 | r5xx: Add DDX and DDY instructions. | Corbin Simpson |
2008-08-14 | intel: remove unneeded mem type and args | Dave Airlie |
2008-08-14 | r300: Fix 3D texture support. | Michel Dänzer |
2008-08-09 | dri: fix crash in driGetConfigAttribIndex | Dave Miller |
2008-08-08 | Merge branch 'drm-gem' | Eric Anholt |
2008-08-08 | intel-gem: Update to new check_aperture API for classic mode. | Eric Anholt |
2008-08-08 | 965: cleanups to state emission from aperture checking and state ordering. | Eric Anholt |
2008-08-06 | i965: update TexSrcUnit for OPCODE_TXB | Xiang, Haihao |
2008-08-05 | dri: Fix write/read depth buffer issue under 16bpp mode. See bug #16646 | Xiang, Haihao |
2008-08-05 | i965: Use program->SamplerUnits[] to get the appropriate texture unit. | Xiang, Haihao |
2008-07-31 | intel-gem: Always build GEM execbuffer code. | Eric Anholt |
2008-07-31 | intel: sync to vblank by default | Jesse Barnes |
2008-07-30 | intel-gem: Use new getparam to detect kernel GEM support. | Eric Anholt |
2008-07-28 | r300: Fix off-by-one error in calculation of scissor cliprect. | Michel Dänzer |
2008-07-27 | r300: Fix a crash related to depth textures (triggered by Glest w/ shadowmaps) | Nicolai Haehnle |
2008-07-27 | r300: Implement ARB_shadow_ambient; add STATE_SHADOW_AMBIENT | Nicolai Haehnle |
2008-07-27 | r300: Fix point minmax size | Nicolai Haehnle |
2008-07-27 | r300: Implement hardware acceleration for ColorLogicOp | Nicolai Haehnle |
2008-07-27 | r500: Handle non-native swizzles in texture instructions | Nicolai Haehnle |
2008-07-27 | r500: Redirect TEX writes to output registers | Nicolai Haehnle |
2008-07-26 | intel: Don't return a renderbuffer with alpha when just GL_RGB is requested. | Eric Anholt |
2008-07-26 | r200: Do not set second coordinate clamping for 1D textures | Nicolai Haehnle |
2008-07-26 | r300: Always emit LOAD_VBPNTR immediately before index-based rendering | Nicolai Haehnle |
2008-07-25 | Merge branch 'master' into drm-gem | Ian Romanick |
2008-07-25 | intel: If a tex image doesn't fit in the object's tree, make a temporary tree. | Eric Anholt |