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path: root/src/mesa/drivers/dri
AgeCommit message (Collapse)Author
2009-08-13r600: move non-surface related depth state to general stateAlex Deucher
2009-08-13i965: fix cube map on IGDNGXiang, Haihao
2009-08-12Merge branch 'new-frag-attribs'Brian Paul
This branch introduces new FRAG_ATTRIB_FACE and FRAG_ATTRIB_PNTC fragment program inputs for GLSL gl_FrontFacing and gl_PointCoord. Before, these attributes were packed with the FOG attribute. That made things complicated elsewhere.
2009-08-12i965: Make the cube mapping RCP use a writemask.Eric Anholt
Fixes cube mapping since the scalar changes.
2009-08-12i965: Allocate destination registers for GLSL TEX instructions contiguously.Eric Anholt
This matches brw_wm_pass*.c behavior, and fixes the norsetto shadow demo. Bug #19489
2009-08-12i965: drop dead scalar handling in GLSL.Eric Anholt
2009-08-12i965: Correct brw_wm_nr_args for WM_DELTAXY and WM_PIXELXY.Eric Anholt
2009-08-12i965: Drop GLSL ABS code, which is translated away in brw_wm_fp.Eric Anholt
2009-08-12i965: Drop code for emitting OPCODE_SUB, since brw_wm_fp.c makes it an ADD.Eric Anholt
2009-08-12i965: Store the dispatch width in the WM compile struct.Eric Anholt
I'll be using this in merging brw_wm_emit.c and brw_wm_glsl.c
2009-08-12i965: Handle scalar result swizzling in shared GLSL/non-GLSL code.Eric Anholt
This is preparation for merging of brw_wm_glsl.c and brw_wm_emit.c, and glsl.c doesn't swizzle channel results around.
2009-08-12i965: Flag ARL-using programs as requiring brw_wm_glsl.cEric Anholt
This doesn't fix the glean testcase, but I guess it provides hope.
2009-08-12i965: Remove some unused WM opcode args.Eric Anholt
2009-08-12i965: Avoid re-uploading the index buffer when we don't need to.Eric Anholt
No performance difference proven at 95% confidence with my GLSL demo (n=10).
2009-08-12r600: fix warningAlex Deucher
2009-08-12r600: state cleanupsAlex Deucher
2009-08-12r600: clean up Create/DestroyContextAlex Deucher
2009-08-12r200: Prevent TexGenMatrix from leaking when destroying r200 context.Pauli Nieminen
Signed-off-by: Pauli Nieminen <suokkos@gmail.com>
2009-08-12vbo: Avoid extra validation of DrawElements.Eric Anholt
This saves mapping the index buffer to get a bounds on the indices that drivers just drop on the floor in the VBO case (cache win), saves a bonus walk of the indices in the CheckArrayBounds case, and other miscellaneous validation. On intel it's a particularly a large win (50-100% in my app) because even though we let the indices stay in both CPU and GPU caches, we still end up waiting for the GPU to be done with the buffer before reading from it. Drivers that want the min/max_index fields must now check index_bounds_valid and use vbo_get_minmax_index before using them.
2009-08-12radeon: Minor warnings cleanup.Eric Anholt
2009-08-12i965: Use _MaxElement instead of index-calculated min/max for VBO bounds.Eric Anholt
2009-08-12radeon: Add protection against recursive DRM locking.Pauli Nieminen
Reference counting protects DRM lock call from recursive locking that would cause hang. Code also adds optional debugging output for recursive call that is compiled only if NDEBUG is not defined. This code is not 100% thread safe because mesa doesn't include increment and test atomic operation. There is built-in gcc functions but they are only available from gcc 4.2.
2009-08-12r600: A shader is bound that exports Z as a float into Red channelCooper Yuan
2009-08-11r600: use the drm ioctls for swap and texture uploadAlex Deucher
NOTE: THIS REQUIRES AN UPDATED DRM!
2009-08-11mesa/glapi: regenerated files from gl_API.xmlBrian Paul
2009-08-11r600: update num of interp if posizition is usedCooper Yuan
2009-08-10intel: use new _mesa_meta_copy_pixels() functionBrian Paul
glCopyPixels() no longer hits a software fallback when zooming, blending, etc.
2009-08-10intel: add missing \n to fprintf()Brian Paul
2009-08-10intel: use new _mesa_meta_blit_framebuffer() functionBrian Paul
The previous version of framebuffer blit was a quick hack. The new meta version works pretty well.
2009-08-10radeon_fbo: switch short to byte for 565Dave Airlie
2009-08-10radeon: fix cut-n-paste in alphabits in fbo codeDave Airlie
2009-08-09r600: looks like a typoDave Airlie
2009-08-09r600: load per-pixel position into PS in order to use fragment.position.Cooper Yuan
This patch can fix /progs/fp/tri-depth, tri-depth2, tri-depthwrite, tri-depthwrite2 and point-position.
2009-08-07Revert "i965: Disable texture tiling by default."Eric Anholt
This reverts commit b8e638d4895d2d342306bb6443a455f73903ce20. Now that the known hangs and misrendering issues are fixed, I'm ready to start encouraging it by default again.
2009-08-07intel: Align region height as required for tiled regions.Eric Anholt
Otherwise, we would address beyond the end of our buffers. Fixes reliable GPU segfault with texture_tiling=true and oglconform shadow.c. Bug #22406.
2009-08-07i965: Add a note justifying domain choice for the SF VP.Eric Anholt
2009-08-07intel: Add some more safety asserts in the blit code.Eric Anholt
2009-08-07i965: Replace the subroutine-skipping jump in VS with a NOP if it's a NOP.Eric Anholt
This showed a 1.9% (+/-.3%, n=3) improvement in OA performance with high geometry settings.
2009-08-07radeon: correct fix for tiling with the legacy buildAlex Deucher
2009-08-07intel: Fix googleearth by avoiding GL_VIEWPORT_BIT in meta clear push/popEric Anholt
I have no idea why this fixes things, but being more efficient sounds good anyway. Fixes regression in 99d07d0f91ddd37926d08f4e7f10d55cac28d9a7 where most of the lit half of the world was not drawn.
2009-08-07radeon: fix the build with older drm headersAlex Deucher
2009-08-07dri: Fix problems with unitialized values in dri screen object.Pauli Nieminen
This fixes crash in r200 KMS driver when pSAREA was set to 1 randomly because of memory wasn't cleared. Signed-off-by: Pauli Nieminen <suokkos@gmail.com>
2009-08-07i965: minor context commentsBrian Paul
2009-08-07intel: minor context commentsBrian Paul
2009-08-07intel: move blit call out of assert()Brian Paul
2009-08-07intel: fix typo: s/softare/software/Brian Paul
2009-08-07radeon: enable tiling fallbacks in 3D driver.Dave Airlie
Only really got good testing on r500 so far, need to enable in DDX and play some more.
2009-08-07radeon span: add r200 depth/stencil span read/writingDave Airlie
this should only really affect DRI2 since we mostly have a surface in DRI1. I don't think this is perfect yet, but it is a better start than nothing.
2009-08-07r200: fix scissor emission for r200 under kmsDave Airlie
2009-08-06mesa: IgnoresJakob Bornecrantz
Got tired of seeing these files in git status all the time