summaryrefslogtreecommitdiff
path: root/src/mesa/drivers/dri
AgeCommit message (Collapse)Author
2004-04-08make note about needing to fix the drm driver to enable SAVAGE_CMD_DMAAlan Hourihane
2004-04-08lots of Makefile updates for new build systemBrian Paul
2004-04-08move pSAREAPriv declaration to be C-compliantBrian Paul
2004-04-08build fixesAlan Hourihane
2004-03-27Forgot to set SAVAGE_NEW_CULL in savageDDEnable_s3d.Felix Kuehling
2004-03-26Enable drawing directly to the (now tiled) front buffer.Felix Kuehling
2004-03-26Don't use pushd/popd.Brian Paul
2004-03-26New Makefile systemBrian Paul
2004-03-26Make sure drivers don't dereference a NULL pointer ifIan Romanick
__driUtilCreateNewScreen returns NULL.
2004-03-25Recalculate the viewport matrix in savageEmitDrawingRectangle.Felix Kuehling
2004-03-25More state management changes:Felix Kuehling
- Don't lock in savageDDUpdateStatte, don't call savageEmitHwStateLocked - Need to grab the lock for texture uploads now - New SAVAGE_NEW_CULL bit in new_state to make sure that culling state and raster_primitive are not examined at the wrong times.
2004-03-24Make sure hardware culling is disabled for unfilled primitives,Felix Kuehling
points and lines.
2004-03-24Missing in last commit.Felix Kuehling
2004-03-24Buffer vertices and emit them in batches. Still using conventional drawingFelix Kuehling
commands, no vertex DMA.
2004-03-21more i810 to new interfaceDave Airlie
2004-03-21ctx->Const.MaxTextureLevels is not the highest mipmap level but the numberFelix Kuehling
> of levels, including 0.
2004-03-21Improved MaxTextureLevel computation to take the nr. of tex units and bothFelix Kuehling
texture heaps into account.
2004-03-21Implemented support for software-based AUX color buffers.Brian Paul
Only available with Xlib driver for now. Assorted clean-ups related to Draw/ReadBuffer(). Renamed FRONT_LEFT_BIT -> DD_FRONT_LEFT_BIT, etc.
2004-03-21Removed some useless definitions, artifacts from the Utah-GLX i810 driver.Felix Kuehling
2004-03-21Add new interface support don't switch on yet ..Dave Airlie
2004-03-21unsigned int -> uint32_t, unsigned char -> uint8_t where the size matters.Felix Kuehling
A bit more cosmetics. Improved state emit on Savage 3D/IX/MX.
2004-03-20Fixed texture LOD bias.Felix Kuehling
2004-03-20Fixed MAXFIFO_S4. Removed WAIT_IDLE_EMPTY from savage_BCI_swap which resultedFelix Kuehling
in another small speedup. Fixed a problem that was masked by that WAIT_IDLE_EMPTY: - flush command buffer and WAIT_IDLE_EMPTY before uploading textures
2004-03-20Cleaned up and fixed stencil fallback.Felix Kuehling
2004-03-19Add includes to make mach64 buildDave Airlie
2004-03-18Convert int(8|32)_t to uint(8|32)_t, like should have been done the first time.Ian Romanick
2004-03-17Convert all uses of CARD32 and CARD8 to int32_t and int8_t.Ian Romanick
2004-03-15extend SOLO code so the DDX version isn't checkedDave Airlie
2004-03-15unfinished SOLO driver for TDFXDaniel Borca
2004-03-15couple of steps closer still not fully working.. something amiss in ringDave Airlie
buffer ..
2004-03-15Initial i810_dri.c for miniglx isn't fully functional yet...Dave Airlie
2004-03-15use utility function to check versionsDave Airlie
2004-03-12Adjust includes to help DRI buildJon Smirl
2004-03-12Adjust mga drivers to remove redundant h file for sarea and IOCTLsJon Smirl
2004-03-12Make R128 driver use sarea/defines from DRM. removed r128_common.hJon Smirl
and r128_sarea.h since they are redundant now.
2004-03-12These files are redundant now. Definitions come from DRM files.Jon Smirl
2004-03-11Adjustments to make everything use IOCTL/sarea defines in DRM insteadJon Smirl
of glx/mini. removes glx/mini/drm.h glx/mini/sarea.h
2004-03-10add xmlconfig.c to solo buildDave Airlie
2004-03-10back port span changes from i810, these have been in my tree for a while seemDave Airlie
fine ..
2004-03-08Cleaned up and slightly optimized the texture upload code.Felix Kuehling
2004-03-08Swapout textures who's space is claimed by a new texture. Don't destroy.Felix Kuehling
This finally really fixes assertion failures in savageBindTexture. I think the same situation with several contexts is still broken though.
2004-03-07Fixed texture tiling format for 8bit texels on ProSavage and Twister.Felix Kuehling
2004-03-07Rewrote tiled texture upload. Small mipmap levels work correctly now.Felix Kuehling
2004-03-07Fixed two small problems in the vertex setup.Felix Kuehling
- make sure that vertex setup is initialized - Savage seems to need the W coordinate for smooth shading
2004-03-04Small texture management fixes. Should get rid of assertions some people ↵Felix Kuehling
were getting in savageBindTexture.
2004-03-04casts to silence warningsBrian Paul
2004-03-04silence warningsBrian Paul
2004-03-04Clearing rectangle was one too big in each direction.Felix Kuehling
2004-03-02Cope with float colors in VERT_SET_RGBA and VERT_SET_SPEC macros.Felix Kuehling
2004-03-02Fixed some small state tracking issues while hunting a different problem.Felix Kuehling