Age | Commit message (Collapse) | Author |
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and r128_sarea.h since they are redundant now.
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of glx/mini. removes glx/mini/drm.h glx/mini/sarea.h
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fine ..
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This finally really fixes assertion failures in savageBindTexture.
I think the same situation with several contexts is still broken though.
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- make sure that vertex setup is initialized
- Savage seems to need the W coordinate for smooth shading
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were getting in savageBindTexture.
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ported from the r200 driver, r200_screen.c rev. 1.8 - 1.12)
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which registers changed in all the functions that change the state. Instead
check which registers changed in the end when the hardware state is updated.
Tried to avoid cosmetic (whitespace) changes in this commit.
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first place, and make the message a bit clearer.
+ Remove some extraneous whitespace.
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erroneously marked as GLX_SLOW_CONFIG.
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savage vertex formats.
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with modifications to make it work with current Mesa 6.
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principles as the refactored code already present in the R200 driver
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to pass through filter_modes (in libGL) properly.
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used. Fix a couple problems that confound the fbconfig filtering code
in libGL.
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the R200 driver. Not as clean / well commented as it should / could be.
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color calculations to the GPU)
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color calculations to the GPU). Two-side lighting fallback no longer needed and eliminated.
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ARB_texture_env_combine state.
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