Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-10-13 | Use unsigned long cast for checking pointer alignment, fixes x64 warnings. | Keith Whitwell | |
2006-10-13 | Use mesa function to get opcode name rather than an internal table. | Keith Whitwell | |
2006-10-13 | Revamp color table code. | Brian Paul | |
Always store all color tables as both float and ubyte. | |||
2006-10-11 | Fix bug #4681. | Ian Romanick | |
glDeleteTextures and glDeleteTexturesEXT were erroneously listed as aliases of each other. For anything /except/ GLX protocol they are aliases. This set of changes allows functions that are functionally identical but have different GLX protocol to be listed as aliases. When building with GLX_INDIRECT_RENDERING set, different static functions are used. These functions determine whether the current context is direct rendering or not. If the context is direct rendering, the aliased function (e.g., glDeleteTextures in the case of glDeleteTexturesEXT) is called. If the context is not direct rendering, the correct GLX protocol is sent. For a deeper explanation of what is changed, please see: http://dri.freedesktop.org/wiki/PartiallyAliasedFunctions | |||
2006-10-10 | Use the mesa-provided texenv program rather than rolling our own. | Keith Whitwell | |
Turn on texture crossbar support. | |||
2006-10-05 | missing file | Keith Whitwell | |
2006-10-05 | Accelerate glBitmap with a color expand blit. Nice speedup for demos | Keith Whitwell | |
like 'fire' that display a help message or fps number this way. | |||
2006-10-05 | Quieten debug message. | Keith Whitwell | |
2006-10-05 | eliminate rhw divide under some circumstances | Keith Whitwell | |
2006-10-05 | Quieten debug message. | Keith Whitwell | |
2006-10-02 | Bugzilla 6242: [mach64] Use private DMA buffers (only) | Felix Kuehling | |
https://bugs.freedesktop.org/show_bug.cgi?id=6242 Patch by George Sapountzis: https://bugs.freedesktop.org/attachment.cgi?id=6271 Update to new mach64 DRM 2.0.0 with private DMA buffers. Handle EAGAIN in mach64FireBlitLocked: call drmCommandWrite up to MACH64_TIMEOUT times when EAGAIN is returned. Also handle EAGAIN in mach64FlushVerticesLocked. | |||
2006-09-29 | i915: Fix wait for scheduled swap on secondary display. | Michel Dänzer | |
2006-09-29 | Move mipmap generation functions, texture scaling functions into new | Brian Paul | |
mipmap.c file. | |||
2006-09-28 | Synchronize drawable to the pipe where the bigger part can be visible. | Michel Dänzer | |
This requires the DDX driver to set the corresponding fields in the SAREA, so check its minor version. | |||
2006-09-28 | Add new I830 SAREA fields. | Michel Dänzer | |
2006-09-28 | Add helper function that returns the current vblank sequence of a drawable. | Michel Dänzer | |
2006-09-28 | Add helper function to calculate the area of the intersection of two rectangles. | Michel Dänzer | |
2006-09-28 | i915: Handle DRM_VBLANK_SECONDARY when scheduling buffer swaps. | Michel Dänzer | |
2006-09-28 | i915: Attempt to schedule buffer swap on target vertical blank when possible. | Michel Dänzer | |
This has some advantages over the traditional way of first waiting for the target vertical blank and then emitting the buffer swap, e.g. * glXSwapBuffers returns immediately, only the next time the driver needs the hardware lock will it block until the target vertical blank. This should allow applications that don't intermix rendering and other processing to start processing for the next frame right away. * It's less likely to produce tearing. | |||
2006-09-28 | Add driGetVBlankInterval() helper function. | Michel Dänzer | |
This can be used by drivers to determine the current swap interval of a drawable. | |||
2006-09-28 | driWaitForVBlank: Add support for secondary vertical blank. | Michel Dänzer | |
2006-09-28 | Some restructuring of the driWaitForVBlank() code. | Michel Dänzer | |
Also some minor fixes for detecting when the deadline is met or missed, in particular wrt wraparounds of the sequence number. | |||
2006-09-28 | Make driDrawableInitVBlank() initialize the sequence number. | Michel Dänzer | |
This prevents the first wait for vertical blank from timing out when the X server has been running for a long time. | |||
2006-09-26 | Remove r200 dependency | Jerome Glisse | |
Remove r200 dependency from the code as r200 merged driver never worked (right ?) and we want to clean the code. | |||
2006-09-26 | Remove r200 dependency. | Jerome Glisse | |
Remove r200*.h files dependency. | |||
2006-09-25 | Fixup one place where attrsz was being used instead of active_sz | Keith Whitwell | |
2006-09-22 | fix the broken fallback string/debug stuff | Brian Paul | |
2006-09-22 | remove extra indentation | Brian Paul | |
2006-09-22 | fix up access to vertex attrib components which don't really exist but are ↵ | Roland Scheidegger | |
defined to some default value by the spec (fogcoord yzw, normal w, secondary color w), by replacing those components with zero/one respectively using swizzling. | |||
2006-09-22 | Explicit test for +ve pitches in intelEmitCopyBlit() | Keith Whitwell | |
2006-09-21 | Do a better job of choosing texture formats to avoid image conversions. | Keith Whitwell | |
2006-09-21 | use the requested internal texture format where possible | Keith Whitwell | |
2006-09-21 | Catch a couple of cases where we would have to delete and recreate the | Keith Whitwell | |
miptree object. | |||
2006-09-20 | try to use a 8888 texture format which will result in only a memcopy in ↵ | Roland Scheidegger | |
mesa's texstore functions whenever possible for r200 and r300. r200 can use hw formats argb8888, rgba8888 and abgr8888 (or the opposite on big endian), r300 can use argb8888, bgra8888, rgba8888 and abgr8888 regardless of endian, as it supports free component swizzling. | |||
2006-09-20 | Add a comment about the interactions of negative pitches, overlapping | Keith Whitwell | |
blits and the different ways of specifying a blit on this hardware. | |||
2006-09-20 | remove some dead code | Keith Whitwell | |
2006-09-20 | Fix some warnings | Keith Whitwell | |
2006-09-20 | fix mixed texgen/non-texgen with texgen modes requiring plane parameters ↵ | Roland Scheidegger | |
(GL_OBJECT_LINEAR, GL_EYE_LINEAR). This is a chip limitation, try to hack it up regardless or use a tcl fallback in some cases. Might still produce wrong results if fixed up, but so far this corrects celestia ring shadows (in multitexture mode), doom3 (arb renderer), quake4 (arb renderer and some less visible bugs in r200 renderer), and even the remaining texgenmix broken case (this is pure luck though, it is easy to construct artifical cases where it will break). | |||
2006-09-20 | Support ARB_texture_rectangle. | Keith Whitwell | |
2006-09-20 | 1) Add a new flag in the sarea (coopting the unused texAge value) to | Keith Whitwell | |
identify context switches between members of a share group - ie. multiple contexts in a single application, possibly on different threads. In this case the contexts share a bufmgr instance and there is no need to evict textures - so don't. 2) Use a new flag 'need_flush' to ensure hardware rendering is flushed prior to starting a software fallback. | |||
2006-09-20 | Broadwater seems to prefer this style of blitting. | Keith Whitwell | |
2006-09-20 | add accelerated glCopyPixels path | Keith Whitwell | |
2006-09-20 | restore debug output after brw_wm_fp compilation stage | Keith Whitwell | |
2006-09-20 | Use DEBUG_SYNC to switch between per-primitive and per-frame aubfile dumps. | Keith Whitwell | |
2006-09-18 | change make depend output redirection to 2>&1 (bug 8344) | Brian Paul | |
2006-09-14 | Fallback if ColorLogicOp is enabled. Cleanup a bit the fallback | Jerome Glisse | |
function. | |||
2006-09-14 | Remove MESA_LITTLE_ENDIAN guard for code that seems to work fine on big endian. | Michel Dänzer | |
2006-09-14 | VS nr of urb entries is constrained to be one of a fixed set of values, | Keith Whitwell | |
specifically {8,16,32}. | |||
2006-09-13 | always use argb8888 instead of rgba8888, this is far more likely to hit a ↵ | Roland Scheidegger | |
faster memcopy path in mesa (at least on little endian systems, possibly on big endian too) | |||
2006-09-13 | Always mark tex state atom as dirty when the texture image is dirty, this ↵ | Roland Scheidegger | |
ensures texture cache gets flushed in case the new texture has the same offset as the old one (fixes glean pixelFormat test at least on r200). |