Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-05-30 | minor code cleanup, no actual changes | Tilman Sauerbeck | |
2006-05-27 | fix some whitespace in previous commit | Roland Scheidegger | |
2006-05-27 | preparation for r200 hw vertex programs. Increase R200_CMD_BUF_SZ to 16k ↵ | Roland Scheidegger | |
instead of 8k (the reasons why it was exactly 8k are unclear). Add register defines, sanity code, fix potential issue with wrong statechange order when disabling fragment programs. | |||
2006-05-23 | Add const qualifiers in a number of places. | Brian Paul | |
2006-05-23 | init mask=0 to silence warning | Brian Paul | |
2006-05-23 | make mgaSetFence() and mgaWaitFence() static | Brian Paul | |
2006-05-23 | prototype i915_udpate_fog() to silence warning | Brian Paul | |
2006-05-20 | In gl_texture_image, replace ImageStride with an ImageOffsets array. | Brian Paul | |
Some hardware lays out 3D mipmaps in a manner that can't be expressed with a simple image stride. The ImageOffsets array is allocated and initialized to typical defaults in the _mesa_init_teximage_fields() function. If needed, a driver will then have to replace these offsets. TexStore and TexelFetch routines updated to use offsets array. | |||
2006-05-18 | Dont allow 16 tex units to be used at all. | Aapo Tahkola | |
2006-05-17 | add texture rectangle support for i815, I wrote the original patch about | Dave Airlie | |
2 years ago, I finally dug out an i815 and got it working | |||
2006-05-12 | the r300 should only use 8 until Mesa can deal with this | Dave Airlie | |
2006-05-12 | this should use the configured number not the MAX, this has no effect until | Dave Airlie | |
the core mesa swrast number is fixed, just spotted this on the way past | |||
2006-05-08 | Fix a number of texture compression issues. | Brian Paul | |
Pass the MESA_FORMAT_* token to the _mesa_compressed_row_stride(), _mesa_compressed_texture_size() and _mesa_compressed_image_address() functions since we want to use the driver-chosen format, not the user's internalFormat hint. Consolidate code related to choosing the texture format in texstoree.c | |||
2006-05-08 | updates to dri drivers for recent stencil changes | Keith Whitwell | |
2006-05-05 | remove temporary code from keithw, this in theory isn't used at the moment | Dave Airlie | |
anyways unless INTEL_BATCH is turned on | |||
2006-05-05 | Fix i915 driver after stencil changes in Mesa 6.5 | Dave Airlie | |
2006-05-02 | remove some unneeded includes | Dave Airlie | |
2006-05-02 | move the pkg config flags for libdrm to the bottom | Dave Airlie | |
2006-04-26 | fix warnings. | Aapo Tahkola | |
2006-04-26 | R300_SPAN_DISABLE_LOCKING env var | Aapo Tahkola | |
2006-04-25 | use _TNL_FIRST/LAST_MAT indexes | Brian Paul | |
2006-04-24 | extended swizzle (bug 6727) | Brian Paul | |
2006-04-23 | enable feedback rendering | Aapo Tahkola | |
2006-04-23 | disable hw locking when entering span rendering for now | Aapo Tahkola | |
2006-04-23 | need to hold before freeing | Aapo Tahkola | |
2006-04-23 | Enable USER_BUFFERS, RADEON_VTXFMT_A and HW_VBOS on big endian by forcing ↵ | Benjamin Herrenschmidt | |
all elts to 32 bits (it would be possible to do a half word swap for 16 bits if somebody is interested) and by using the input route mecanism to swap ubyte's properly in r300EmitArrays. Tested with cva, varray and quake3 | |||
2006-04-21 | Ensure all GART allocations are freed on context destruction, rather than | Adam Jackson | |
waiting for the DRM to reap them at process exit. Fixes (fatal) allocation failures in AIGLX configurations. Reviewed by: Aapo Tahkola | |||
2006-04-21 | Fix format strings for LP64 | Adam Jackson | |
2006-04-21 | depend is not a .PHONY target | Brian Paul | |
2006-04-20 | limit max program/param length to 255 (spotted by sroland) | Aapo Tahkola | |
2006-04-20 | Make most of the _mesa_noop_*() functions static. | Brian Paul | |
Generate GL_INVALID_VALUE, not GL_INVALID_ENUM when glVertexAttrib is called with a bad index. Use _mesa_noop_vtxfmt_init() in DRI drivers to initialize vertex format struct. | |||
2006-04-17 | Add .note.GNU-stack section to assembler files to avoid the default behavior | Kristian Høgsberg | |
of requesting executable stacks. | |||
2006-04-12 | GLboolean cannot hold GLuint! usage of tmus >= 4 no longer lock r300. | Aapo Tahkola | |
2006-04-11 | add missing 'union' keyword | Brian Paul | |
2006-04-11 | FBConfig support for EXT_tfp | David Reveman | |
2006-04-11 | More GLSL code: | Michal Krol | |
- use macros to access and modify render inputs bit-field; - un-alias generic vertex attributes for ARB vertex calls; - use MAX_VERTEX_PROGRAM_ATTRIBS (NV code) or MAX_VERTEX_ATTRIBS (ARB code) in place of VERT_ATTRIB_MAX; - define VERT_ATTRIB_GENERIC0..15 for un-aliased vertex attributes for ARB_vertex_shader; - fix generic attribute index range check in arbprogparse.c; - interface GLSL varyings between vertex and fragment shader; - use 64-bit optimised bitset (bitset.h) for render inputs; | |||
2006-04-11 | get fog going(for real) | Aapo Tahkola | |
2006-04-11 | rectangular fp16 fixes (Ewald Snel) | Aapo Tahkola | |
2006-04-11 | Fog support (Ewald Snel) | Aapo Tahkola | |
2006-04-09 | Destroy the GL context after driDestroyTextureHeap, because the driver's | Eric Anholt | |
DestroyTexObj has a dependence on the glCtx and may segfault otherwise. | |||
2006-04-08 | fix some conflict happenings at context destroy by freeing buffers ↵ | Aapo Tahkola | |
immediately. array locking can be done with vbos for vtxfmt_a so we dont really need to try to reuse them. | |||
2006-04-07 | replace >&/dev/null with >/dev/null so it works with all shells | Brian Paul | |
2006-04-07 | Fix some warnings on x86_64 | Alan Hourihane | |
2006-04-07 | make miniglx use libdrm properly | Dave Airlie | |
2006-04-06 | Set DRIVER_DEFINES instead of DEFINES to fix duplicate flags problem | Brian Paul | |
2006-04-06 | Replace DEFINES with DRIVER_DEFINES. If a driver needs to set extra flags, | Brian Paul | |
do so with DRIVER_DEFINES. This eliminates the duplicated flags we were passing to each cc command. | |||
2006-04-06 | update a couple MESA_FORMAT_Zxxx occurances | Brian Paul | |
2006-04-06 | Replace MESA_FORMAT_DEPTH_COMPONENT_FLOAT32 with 32-bit integer format. | Brian Paul | |
This allows render to depth texture (we don't support floating pt. Z buffers). Rename MESA_FORMAT_DEPTH_COMPONENT16/32 as MESA_FORMAT_Z16/32. Software fallback for glCopyTexImage now uses integer temporary image instead of float, eliminates a lot of float/int conversions. | |||
2006-04-05 | add tiling/fence support for the miniglx driver | Dave Airlie | |
2006-04-05 | don't waste the reserved memory, take an approximation of the pool | Dave Airlie | |
allocator from the X.org driver - not as complicated |