Age | Commit message (Collapse) | Author |
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noticed by taiu on IRC.
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We use t->bo for dri1 since r600 uses CS for dri1.
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if we have a BO here it means TFP and we should have set it
up already.
tested by b0le on #radeon
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Fixes #22741
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Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
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92033a9516942d7272ce4bf36ecd422009bbaf60 and 822c7964819ca1fcc270880d4ca8b3de8a4276d0
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Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
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The handling is a bit inefficient, unfortunately, but I don't want to make
any intrusive changes for Mesa 7.6.
Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
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Since commit 2921a2555d0a76fa649b23c31e3264bbc78b2ff5 ('intel: Deassociated
drawables from private context struct in intelUnbindContext'),
intel->driDrawable may be NULL in intel_flush().
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This should help detecting possible memory leaks with dma buffers and prevent
possible visual corruption if data would be overwriten too early.
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Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
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Do-while makes macro safe to be used with if and for constructions.
Also remove __LINE__ macro from variable name because scope is local to macro anyway.
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Copy'n'paste apparently prevented the RADEON_VERTS flag from being enabled.
Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
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We obviously need to move the code addr register backwards because their may
be overlap.
This bug affected in particular the Compiz water plugin.
Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
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Conflicts:
src/mesa/main/dlist.c
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The generic DRI infrastructure makes sure that __DRIcontextRec::driDrawablePriv
and __DRIcontextRec::driReadablePriv are set to NULL after unbinding a
context. However, the intel_context structure keeps cached copies of
these pointers. If these cached pointers are not NULLed and the
drawable is actually destroyed after unbinding the context (typically
by way of glXDestroyWindow), freed memory will be dereferenced in
intelDestroyContext.
This should fix bug #23418.
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fd.o bug# 23857
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dma_bo varaible is only used for iterating so allocating memory for it only
causes memory leaks.
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It doesn't work reliably even when all the prerequisite checks are made.
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One of the conflicst from this merge was missed:
commit 0c309bb494b6ee1c403442d1207743f749f95b6e
Merge: c6c44bf d27d659
Author: Brian Paul <brianp@vmware.com>
Date: Wed Sep 9 08:33:39 2009 -0600
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Conflicts:
src/mesa/drivers/dri/intel/intel_context.c
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This was a regression in 0f328c90dbc893e15005f2ab441d309c1c176245.
Bug #23688
Bug #23254
(cherry picked from commit 5604b27b9326ac542069a49ed9650c4b0d3e939a)
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Signed-off-by: Zhenyu Wang <zhenyuw@linux.intel.com>
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Hopefully this will be one of the last cherry-picks.
(cherry picked from commit ca246dd186f9590f6d67038832faceb522138c20)
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Variadic functions can't be inlined which makes debugging to have quite large
function overead. Only aleternative method is to use variadic macros which are
inlined so compiler can optimize debugging to minimize overhead.
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Conflicts:
Makefile
configs/default
progs/glsl/Makefile
src/gallium/auxiliary/util/u_simple_shaders.c
src/gallium/state_trackers/glx/xlib/xm_api.c
src/mesa/drivers/dri/i965/brw_draw_upload.c
src/mesa/drivers/dri/i965/brw_vs_emit.c
src/mesa/drivers/dri/intel/intel_context.h
src/mesa/drivers/dri/intel/intel_pixel.c
src/mesa/drivers/dri/intel/intel_pixel_read.c
src/mesa/main/texenvprogram.c
src/mesa/main/version.h
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(cherry picked from commit c80ce5ac90b1e0ac7a72cd41c314aa2000bfecf5)
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(cherry picked from commit df70d3049a396af3601d2a1747770635a74120bb)
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We could have mapped the wrong set of draw buffers. Noticed while looking
into a DRI2 glean ReadPixels issue.
(cherry picked from commit afc981ee46791838f3cb83e11eb33938aa3efc83)
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(cherry picked from commit dcfe0d66bfff9a55741aee298b7ffb051a48f0d3)
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(cherry picked from commit 99174e7630676307f618c252755a20ba61ad9158)
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(cherry picked from commit a70e1315846cd5e8d6f2b622821ff8262fe7179d)
(cherry picked from commit 29e51c3872531366570d032147abad50f8a3c1af)
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This may or may not be required pre-965, but it doesn't seem unlikely, and
I'd rather be safe.
(cherry picked from commit b053474378633249be0e9f24010650ffb816229a)
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For some IZ setups, we'd forget to account for the source depth register
being present, so we'd both read the wrong reg, and write output depth to
the wrong reg.
Bug #22603.
(cherry picked from commit f44916414ecd2b888c8a680d56b7467ccdff6886)
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Fixes piglit glsl-vs-if-bool and progs/glsl/twoside, and will likely be
useful for the looping code.
Bug #18992
(cherry picked from commit 78c022acd0b37bf8b32f04313d76255255e769c1)
(cherry picked from commit 63d7a2f53fb38e170f4e55f2b599e918edf2c512)
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(cherry picked from commit fd7d764514c540987549c3ea88a2d669b0f0ea58)
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Previously, we'd be branching based on whatever condition code happened to be
laying around.
(cherry picked from commit 7007f8b352763af89805f287153cb7972bff0523)
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Bug #20821
(cherry picked from commit 191e028de20b2f954621b652aa77b06d0e93652a)
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This avoids sending a bad buffer address to the GPU due to programmer error,
and is permitted by the ARB_vbo spec. Note that we still have the opportunity
to dereference past the end of the GPU, because we aren't clipping to a
correct _MaxElement, but that appears to be harder than it should be. This
gets us the 90% solution.
Bug #19911.
(cherry picked from commit d7430d942f6c7950a92367aeb13b80cf76ccad78)
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See comment on Vertex URB Entry Read Length for VS_STATE.
This, combined with the previous three commits, fixes #22945.
(cherry picked from commit e340d4f9866db4bae391288e83a630a310b0dd2b)
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This fix is just from code and docs inspection, but it may fix hangs on
some applications.
(cherry picked from commit e93848e595176ae0bad3bfe64e0ca63fd089bb72)
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