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path: root/src/mesa/drivers/dri
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2004-12-12fix recursion problem introduced on Nov 27Brian Paul
2004-12-09Get linux-solo dependencies building correctly,Keith Whitwell
Make sure symlinks are built in driver directories before running makedepend.
2004-12-09back out Keiths last checkin - for Solo the include order is importantDave Airlie
2004-12-09fixup pci code for Jon's last checkin for changing page sizeDave Airlie
2004-12-08(Stephane Marchesin, me) add hyperz support to radeon and r200 drivers. Only ↵Roland Scheidegger
fast z clear and z buffer compression are supported for now, hierarchical-z is not. Still problems with multiple apps and z/stencil readback, which is why hyperz is disabled per default. Also add the new point sprite packet drm 1.13 accepts to the sanity code.
2004-12-08Improve the behaviour of the build system wrt depend files.Keith Whitwell
- Remove the -Y option for makedepend, so that the standard directories are searched - No longer pipe the multiple errors that the -Y option caused into /dev/null -- we want to know about these failures. - Fix up a few other misc makedepend failures.
2004-12-08Use union type to avoid strict aliasing problems.Alan Hourihane
2004-12-08Check for some header defines before redefining functions. Silences warnings.Alan Hourihane
2004-12-08From: Stephane Marchesin <marchesin@icps.u-strasbg.fr>Dave Airlie
Attached is a patch that adds pci init code for mesa solo on radeon. It's been tested on an itanium 2 with a radeon 7000 and it works here. The patch adds a new field in the miniglx.conf config file, to choose between pci and agp.
2004-12-08fix depth/stencil readback if coordinates are larger than 1023 ↵Roland Scheidegger
(https://bugs.freedesktop.org/show_bug.cgi?id=2010). Should now work up to 2047, which is the current limit for 3d rendering.
2004-12-03only enable GL_MESA_ycbcr_texture for real r200 chips, not the derivatives, ↵Roland Scheidegger
since yuv textures do not work for some reason on the other chips.
2004-12-03enable GL_EXT_stencil_wrap (patch from idr), including some hacks for ↵Roland Scheidegger
original radeons which have some broken stencil ops.
2004-12-02silence warningsAlan Hourihane
2004-12-02Fix some warningsAlan Hourihane
2004-11-27Remove _mesa_ResizeBuffersMESA() call from _mesa_set_viewport().Brian Paul
Now, the driver's Viewport routine should call _mesa_ResizeBuffersMESA() if necessary. Cleaned up code related to GLframebuffer width/height initialization. Set initial viewport/scissor params in _mesa_make_current2(), instead of in the drivers' MakeCurrent functions.
2004-11-25Update expected DRM version to 2.0.0Keith Whitwell
2004-11-23revert enabling of hw quads for swtcl. It lead to problems with quad_strips, ↵Roland Scheidegger
since they'll get reduced to quads sometimes if hw quads are enabled. But this needs more thought, since it looks like clipped primitives will always be emitted as polys, so the reduced primitives for triangles, quads, quads_strips, polys all need to be the same, otherwise get lockups with for instance the olympic test. Render templates would probably need to be changed for this to work.
2004-11-12enable hw quad primitive for swtclRoland Scheidegger
2004-11-12add LOCK_HARDWARE/UNLOCK_HARDWARE to radeonClear so state gets updated which ↵Roland Scheidegger
hopefully fixes lockups (?) (from r200 driver)
2004-11-12(from r200 driver) If an application cleared before any state had been ↵Roland Scheidegger
emitted, that clear would happen before any state had been set, causing a hang later on. Fix this by calling radeonFlush instead of FIREVERTICES (which checks if any state has been emitted but not flushed, before calling Flush) in radeonClear. While here, add some more debugging info which was useful, and remove an unnecessary save/restore in BackUpAndEmit.
2004-11-12brown paper bag, r100 can't do hardware quads.Adam Jackson
2004-11-12make render_quads_verts call EMIT_PRIM with the arguments in the right order,Adam Jackson
and enable hardware quads on r200 and radeon. samples/prim renders quads correctly now.
2004-11-10GL_(UN)PACK_SKIP_IMAGES should only be applied to 3D texture pack/unpackingBrian Paul
and ignored for 1D and 2D images. Need to pass in image dimensions (1,2,3) to the _mesa_image_address() function. This change gets propogated to some other routines. Also added new _mesa_image_address[123]d() convenience functions.
2004-11-10add some chip idsRoland Scheidegger
2004-11-03enable GL_EXT_fog_coord. Calculate fog factors and submit them instead of ↵Roland Scheidegger
fog coords (it seems the chip cannot do fog factor computation when not using fragment depth as fog coord source). vtxfmt uses fallback for now (most code present but some magic would be needed if replaying vertices is necessary later on).
2004-11-02Added MMX optimized version of the RGB565 ReadRGBASpan routine.Ian Romanick
2004-11-02No visible changes, but commit the groundwork for further experiments:Nicolai Haehnle
- Install custom (though inactive) pipeline - Track depth test and culling state in hardware registers
2004-11-02Add culling registers, sync versions of r300_reg.hNicolai Haehnle
2004-11-01Nicolai's sw-clipspan-fixes.patchKeith Whitwell
2004-10-27Bug #1713: Some rare libGL's have __glXFindDRIScreen defined but do notAdam Jackson
export it via glXGetProcAddress. These are not supported anymore, so print an error message to that effect.
2004-10-26As per suggestions my Michel Daenzer, improve the fix for bugzilla #1513.Ian Romanick
2004-10-25Bug #1679: Link DRI drivers against DRI_LIB_DEPS, not GL_LIB_DEPS.Adam Jackson
2004-10-24Implement ColorMaskNicolai Haehnle
2004-10-24Hardware accelerated depth clearNicolai Haehnle
2004-10-23Big-endian fixes for R200 sw TCL path.Ian Romanick
2004-10-19fix compilation error in `convertPalette' (still have to fix the issue, though)Daniel Borca
2004-10-18Small optimization for big-endian (e.g., PowerPC) systems.Ian Romanick
2004-10-18print an error message in convertPalette before dying.Daniel Borca
this is NOT a fix, but it'll have to wait a little...
2004-10-18small fix to match new _mesa_rescale_teximage2dDaniel Borca
2004-10-18Fix compile errors when DEBUG is defined.Ian Romanick
2004-10-17Fix t_vertex byte-ordering issues for PowerPC. This was tested with gearsIan Romanick
and tunnel (for fog).
2004-10-17Fix hangs on big-endian (e.g., PowerPC) hardware.Ian Romanick
2004-10-17- FIX: flickeringNicolai Haehnle
- Scissor support works now
2004-10-16Fixed off by one errors in clipping.Ville Syrjala
2004-10-16Add code to support projective texturing and fix mixed enabling of textureEric Anholt
coordinate generation. Original code by Roland Schiedegger, with changes by myself. While here, ensure that the swtcl path does tnl_install_attrs enough when fog/specular are being (en/dis)abled. Notable effects: - projtex test works with TCL and is closer with swtcl (Bugzilla #1461) - 8/9 squares work in texgenmix instead of 3. - texcyl "reflect" mode works (GL_SPHERE_MAP is now a fallback -- unclear if the hardware can actually support it). - flickering in doom3 replaced by just plain darkness. - blocktube fixed (Bugzilla #984) - fixes stex3d
2004-10-16Always turn on the TAM_DEBUG3=0x6 workaround on real r200s. It appears thatEric Anholt
the current cases for turning it on were insufficient (Bugzilla #1519, 729, 814) and it has no significant performance impact. Performance tested with quake3 in GL_LINEAR mode both with and without anisotropy, with the workaround always on or always off.
2004-10-16Only build the MMX/SSE/SSE2 versions for ReadRGBASpan when the pixel formatIan Romanick
matches what they optimized versions actually expect.
2004-10-15Fixed a few places that should have been using GET_SRC_PTR.Ian Romanick
2004-10-15Convert MGA driver to use new spantmp2.h interface.Ian Romanick
2004-10-15Huge dumb drop. State:Nicolai Haehnle
- Color buffer clear is accelerated, but flickers (possibly caused by a recent DDX or Mesa change or bad merge) - Everything else uses software fallback rendering - There should be no clipping-related artifacts with the sw-clipspan-fixes.patch against Mesa (posted on dri-devel) - Multiple clients should be rock solid with a DDX patch that is soon to come (soon = within the next hour or so)