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path: root/src/mesa/drivers/dri
AgeCommit message (Collapse)Author
2007-09-12i965: translate shadow compare function into correctXiang, Haihao
internal function to match the EXT_shadow_funs spec. fix bug#11925
2007-09-12i965: revert commit 1a15b2169ba6cb100627eb525a20a00537cfb6f0,Xiang, Haihao
and keep the instruction state unchanged after calling brw_emit_tri_setup/brw_emit_line_setup when building setup thread for SF_UNFILLED_TRIS.
2007-09-11Fix-up #includes to remove some -I options.Brian
eg: #include "shader/program.h" and remove -I$(TOP)/src/mesa/program
2007-09-11Update depth test state when binding new framebuffer objectBrian
2007-09-11fix commentBrian
2007-09-11Merge branch 'master' of ssh://git.freedesktop.org/git/mesa/mesaJesse Barnes
2007-09-11intel: disentangle planes & pipesJesse Barnes
This is the Mesa portion of the pipe & plane disambiguation. Mesa needs to use the new assumptions about plane vs. pipe mappings and should use the new SAREA field names to avoid confusion.
2007-09-11i965: take the secondary color into account when drawingXiang, Haihao
bitmap. fix#10688
2007-09-11i965: limit on LOD Bias, fix#11987Xiang, Haihao
2007-09-06nouveau: nv10: check NULL pointersPatrice Mandin
2007-09-06nouveau: init depth rangePatrice Mandin
2007-09-06nouveau: nv10: replace macros by loop to set vertex attributesPatrice Mandin
2007-09-06nouveau: need parenthesis around macro params, generator should be fixedPatrice Mandin
2007-09-05nouveau: nv10: emit vertex data in proper order for nv1x hwPatrice Mandin
2007-09-05i965: only take non-varying attribute into account whenXiang, Haihao
compiling sf_prog. fix bug#11378 (which is introduced by commit d619cceea47dc3070ebb7f7ea4f8b6b31a672d38)
2007-09-04nouveau: who needs nv03 ?Stephane Marchesin
2007-09-04nouveau: nv10: need to transpose mesa model+proj matrix for hwPatrice Mandin
2007-09-03nouveau: nv10: forgot function to set modelview matrixPatrice Mandin
2007-09-03nouveau: separate modelview and projection matrix updatesPatrice Mandin
2007-09-01i965: Correct build_lighting in i965 driver according toXiang, Haihao
commit 6dd98e9853a6984150aa47467112e016c40a4ab4.
2007-08-31nouveau: nv10: remove setting projection matrix when scaling viewportPatrice Mandin
2007-08-31nouveau: add hw-dependent function to update modelview*projection matrixPatrice Mandin
2007-08-31i965: Calculate the positional light in homogeneous coordinates.Xiang, Haihao
fix bug#11009
2007-08-31 optimize 965 clipZou Nan hai
1. increase clip thread number to 2 2. do cliptest for -rhw
2007-08-31i965: Take the upper limitation on LOD into account.Xiang, Haihao
2007-08-30Bug #10571: Fix 965 line clipping when neither vertex needs clipping.David Moore
2007-08-29i965: store read drawable info in intel_context. Some OpenGLXiang, Haihao
operations are based on read drawable. fix bug#10136.
2007-08-29i965: check NULL pointer. fix bug#12193Xiang, Haihao
2007-08-29i965: samplers group in fours in WM_STATE. fix bug#9415Xiang, Haihao
2007-08-28Add register defines for hw binningKeith Packard
2007-08-28i965: flush batch buffer when getting the maximum. This makesXiang, Haihao
some 3D programs such as pymol work well.
2007-08-27nouveau: nv10: set total stride of vertex array for POS attributePatrice Mandin
2007-08-25nouveau: nv10: also set modelview0 matrix to identityPatrice Mandin
2007-08-25nouveau: nv10: add a scissor func, do not cache viewport settingsPatrice Mandin
2007-08-25nouveau: nv10: properly set viewport and projectionPatrice Mandin
2007-08-22nouveau: nv10: set projection matrix from viewport sizePatrice Mandin
2007-08-22nouveau: nv10: initialize more of nv10 tcl enginePatrice Mandin
2007-08-21nouveau: nv10: Move some initialization stuffPatrice Mandin
2007-08-21nouveau: Use proper notifier objectPatrice Mandin
2007-08-21nouveau: nv10: Remove commented, unsupported by hw commandPatrice Mandin
2007-08-20Use correct object for GARTPatrice Mandin
2007-08-19nouveau: nv10: only one color buffer atmPatrice Mandin
2007-08-17i965: align width/height for volume textureXiang, Haihao
2007-08-16nouveau: nv10: clear a bufferPatrice Mandin
2007-08-16nouveau: nv10: add function to clear a bufferPatrice Mandin
2007-08-16nouveau: store render buffer pointers in context, to access them when ↵Patrice Mandin
clearing buffer
2007-08-16nouveau: nv10: create objects needed to clear bufferPatrice Mandin
2007-08-16Replace Proxy1D/2D/etc with ProxyTex[] indexed by TEXTURE_x_INDEX.Brian
Simplification in colortab.c too.
2007-08-16i915tex: Unreference texture buffers on context destruction.Michel Dänzer
Not doing this could cause the buffers to leak under some circumstances.
2007-08-15i965: use BRW_TEXCOORDMODE_CLAMP instead of BRW_TEXCOORDMODE_CLAMP_BORDERXiang, Haihao
to implement GL_CLAMP