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path: root/src/mesa/drivers/dri
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2006-10-15increate MaxTextureLevels to 11 (bug 3130)Brian Paul
2006-10-14build fix: s/Table/TableUB/Brian Paul
2006-10-13implement ARB_point_parameters and ARB_point_sprite on r200. The code is ↵Roland Scheidegger
nearly the same as outlined in bug #4707, except it disables perspective correction for point sprites to make them actually work. And, separate the state atom into two as the tcl parameters would overwrite vertex program parameters when active. Also implement the GL_VERTEX_PROGRAM_POINT_SIZE_ARB option to make vertex programs outputting a point size work correctly (untested). Smooth points will still always be size 1. While here, enable gouraud shading for fog when using fog coord.
2006-10-13Upload of interleaved arrays currently assumes that position is theKeith Whitwell
first element in the interleaved group. Add a test to catch cases where this isn't true and use per-array uploads instead. Fixes compiz glitches on x64.
2006-10-13Make sure instructions are zero'd out before use.Keith Whitwell
2006-10-13Use unsigned long batchbuffer offset, fixes x64 warnings.Keith Whitwell
2006-10-13Fix printf warning.Keith Whitwell
2006-10-13Use unsigned long cast for checking pointer alignment, fixes x64 warnings.Keith Whitwell
2006-10-13Use mesa function to get opcode name rather than an internal table.Keith Whitwell
2006-10-13Revamp color table code.Brian Paul
Always store all color tables as both float and ubyte.
2006-10-11Fix bug #4681.Ian Romanick
glDeleteTextures and glDeleteTexturesEXT were erroneously listed as aliases of each other. For anything /except/ GLX protocol they are aliases. This set of changes allows functions that are functionally identical but have different GLX protocol to be listed as aliases. When building with GLX_INDIRECT_RENDERING set, different static functions are used. These functions determine whether the current context is direct rendering or not. If the context is direct rendering, the aliased function (e.g., glDeleteTextures in the case of glDeleteTexturesEXT) is called. If the context is not direct rendering, the correct GLX protocol is sent. For a deeper explanation of what is changed, please see: http://dri.freedesktop.org/wiki/PartiallyAliasedFunctions
2006-10-10Use the mesa-provided texenv program rather than rolling our own.Keith Whitwell
Turn on texture crossbar support.
2006-10-05missing fileKeith Whitwell
2006-10-05Accelerate glBitmap with a color expand blit. Nice speedup for demosKeith Whitwell
like 'fire' that display a help message or fps number this way.
2006-10-05Quieten debug message.Keith Whitwell
2006-10-05eliminate rhw divide under some circumstancesKeith Whitwell
2006-10-05Quieten debug message.Keith Whitwell
2006-10-02Bugzilla 6242: [mach64] Use private DMA buffers (only)Felix Kuehling
https://bugs.freedesktop.org/show_bug.cgi?id=6242 Patch by George Sapountzis: https://bugs.freedesktop.org/attachment.cgi?id=6271 Update to new mach64 DRM 2.0.0 with private DMA buffers. Handle EAGAIN in mach64FireBlitLocked: call drmCommandWrite up to MACH64_TIMEOUT times when EAGAIN is returned. Also handle EAGAIN in mach64FlushVerticesLocked.
2006-09-29i915: Fix wait for scheduled swap on secondary display.Michel Dänzer
2006-09-29Move mipmap generation functions, texture scaling functions into newBrian Paul
mipmap.c file.
2006-09-28Synchronize drawable to the pipe where the bigger part can be visible.Michel Dänzer
This requires the DDX driver to set the corresponding fields in the SAREA, so check its minor version.
2006-09-28Add new I830 SAREA fields.Michel Dänzer
2006-09-28Add helper function that returns the current vblank sequence of a drawable.Michel Dänzer
2006-09-28Add helper function to calculate the area of the intersection of two rectangles.Michel Dänzer
2006-09-28i915: Handle DRM_VBLANK_SECONDARY when scheduling buffer swaps.Michel Dänzer
2006-09-28i915: Attempt to schedule buffer swap on target vertical blank when possible.Michel Dänzer
This has some advantages over the traditional way of first waiting for the target vertical blank and then emitting the buffer swap, e.g. * glXSwapBuffers returns immediately, only the next time the driver needs the hardware lock will it block until the target vertical blank. This should allow applications that don't intermix rendering and other processing to start processing for the next frame right away. * It's less likely to produce tearing.
2006-09-28Add driGetVBlankInterval() helper function.Michel Dänzer
This can be used by drivers to determine the current swap interval of a drawable.
2006-09-28driWaitForVBlank: Add support for secondary vertical blank.Michel Dänzer
2006-09-28Some restructuring of the driWaitForVBlank() code.Michel Dänzer
Also some minor fixes for detecting when the deadline is met or missed, in particular wrt wraparounds of the sequence number.
2006-09-28Make driDrawableInitVBlank() initialize the sequence number.Michel Dänzer
This prevents the first wait for vertical blank from timing out when the X server has been running for a long time.
2006-09-26Remove r200 dependencyJerome Glisse
Remove r200 dependency from the code as r200 merged driver never worked (right ?) and we want to clean the code.
2006-09-26Remove r200 dependency.Jerome Glisse
Remove r200*.h files dependency.
2006-09-25Fixup one place where attrsz was being used instead of active_szKeith Whitwell
2006-09-22fix the broken fallback string/debug stuffBrian Paul
2006-09-22remove extra indentationBrian Paul
2006-09-22fix up access to vertex attrib components which don't really exist but are ↵Roland Scheidegger
defined to some default value by the spec (fogcoord yzw, normal w, secondary color w), by replacing those components with zero/one respectively using swizzling.
2006-09-22Explicit test for +ve pitches in intelEmitCopyBlit()Keith Whitwell
2006-09-21Do a better job of choosing texture formats to avoid image conversions.Keith Whitwell
2006-09-21use the requested internal texture format where possibleKeith Whitwell
2006-09-21Catch a couple of cases where we would have to delete and recreate theKeith Whitwell
miptree object.
2006-09-20try to use a 8888 texture format which will result in only a memcopy in ↵Roland Scheidegger
mesa's texstore functions whenever possible for r200 and r300. r200 can use hw formats argb8888, rgba8888 and abgr8888 (or the opposite on big endian), r300 can use argb8888, bgra8888, rgba8888 and abgr8888 regardless of endian, as it supports free component swizzling.
2006-09-20Add a comment about the interactions of negative pitches, overlappingKeith Whitwell
blits and the different ways of specifying a blit on this hardware.
2006-09-20remove some dead codeKeith Whitwell
2006-09-20Fix some warningsKeith Whitwell
2006-09-20fix mixed texgen/non-texgen with texgen modes requiring plane parameters ↵Roland Scheidegger
(GL_OBJECT_LINEAR, GL_EYE_LINEAR). This is a chip limitation, try to hack it up regardless or use a tcl fallback in some cases. Might still produce wrong results if fixed up, but so far this corrects celestia ring shadows (in multitexture mode), doom3 (arb renderer), quake4 (arb renderer and some less visible bugs in r200 renderer), and even the remaining texgenmix broken case (this is pure luck though, it is easy to construct artifical cases where it will break).
2006-09-20Support ARB_texture_rectangle.Keith Whitwell
2006-09-201) Add a new flag in the sarea (coopting the unused texAge value) toKeith Whitwell
identify context switches between members of a share group - ie. multiple contexts in a single application, possibly on different threads. In this case the contexts share a bufmgr instance and there is no need to evict textures - so don't. 2) Use a new flag 'need_flush' to ensure hardware rendering is flushed prior to starting a software fallback.
2006-09-20Broadwater seems to prefer this style of blitting.Keith Whitwell
2006-09-20add accelerated glCopyPixels pathKeith Whitwell
2006-09-20restore debug output after brw_wm_fp compilation stageKeith Whitwell