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path: root/src/mesa/drivers/dri
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2008-03-31DRI interface changes and DRI2 direct rendering support.Kristian Høgsberg
Add DRI2 direct rendering support to libGL and add DRI2 client side protocol code. Extend the GLX 1.3 create drawable functions in glx_pbuffer.c to call into the DRI driver when possible. Introduce __DRIconfig, opaque struct that represents a DRI driver configuration. Get's rid of the open coded __GLcontextModes in the DRI driver interface and the context modes create and destroy functions that the loader was requires to provide. glcore.h is no longer part of the DRI driver interface. The DRI config is GL binding agnostic, that is, not specific to GLX, EGL or other bindings. The core API is now also an extension, and the driver exports a list of extensions as the symbol __driDriverExtensions, which the loader must dlsym() for. The list of extension will always include the DRI core extension, which allows creating and manipulating DRI screens, drawables and contexts. The DRI legacy extension, when available, provides alternative entry points for creating the DRI objects that work with the XF86DRI infrastructure. Change DRI2 client code to not use drm drawables or contexts. We never used drm_drawable_t's and the only use for drm_context_t was as a unique identifier when taking the lock. We now just allocate a unique lock ID out of the DRILock sarea block. Once we get rid of the lock entirely, we can drop this hack. Change the interface between dri_util.c and the drivers, so that the drivers now export the DriverAPI struct as driDriverAPI instead of the InitScreen entry point. This lets us avoid dlsym()'ing for the DRI2 init screen function to see if DRI2 is supported by the driver.
2008-03-31i915: texture object's lod bias. fix bug #15192Xiang, Haihao
2008-03-30r300: Copy-and-paste error from the vertex program branch.Markus Amsler
2008-03-30r300: Take PROGRAM_CONSTANT into account.Markus Amsler
This bug was introduced by commit 978145a075255ae153ee05c2a037400e61558079.
2008-03-29Merge branch 'r300-vertprog-branch' of ssh://people.freedesktop.org/~z3ro/mesaOliver McFadden
2008-03-28i965: depth offset on glPolygonMode(GL_LINE/GL_POINT)Xiang, Haihao
2008-03-28r300: finish conversion of RS_INST regsDave Airlie
2008-03-28r300: move to using RS_INST namesDave Airlie
2008-03-26[965] Fix massively broken state cache dirty flagging.Michal Wajdeczko
It was flagging a last_bo update even when last_bo didn't change, but another part was failing to update last_bo when it should have.
2008-03-26[intel] Use mesa texmemory functions to allocate teximage Data.Michal Wajdeczko
Failure to consistently do so resulted in mismatched aligned versus unaligned alloc/free.
2008-03-26[965] Don't let the negate flags of src0 affect 1 constants in precalc_dst/litEric Anholt
This patch is a variant of a submission by Michal Wajdeczko to fix oglconform fpalu failures.
2008-03-26[965] Correctly set read mask for OPCODE_SWZ in pass1.Michal Wajdeczko
While OPCODE_SWZ has usually been optimized away in pass0, it may still exist if a SWZ with dst saturate was emitted in pass_fp. Fixes an error in oglconform fpalu.c.
2008-03-26[965] Clean up whitespace and dead code from do_unfilled change.Eric Anholt
2008-03-26r300: Indented the vertex program code...Oliver McFadden
2008-03-26r300: Cleaned up the default vertex program code with longer lines.Oliver McFadden
2008-03-26r300: Removed the last of the duplicate vertex program macros.Oliver McFadden
2008-03-26r300: Added Copyright lines to the vertex program code.Oliver McFadden
2008-03-26[i915] don't use 4x4 filter for 1D shadowmapZou Nan hai
2008-03-26r300: Renamed the Mesa opcode translation functions.Oliver McFadden
2008-03-26r300: Renamed the destination-and-opcode/source macros to more appropriate ↵Oliver McFadden
names.
2008-03-25intel: fix the issue "VBO: Cannot allocate memory for a BO" onXiang, Haihao
965 after merging intel_context.c from i915 and i965. fix bug# 15152.
2008-03-24R300: fix typo r300 fog regAlex Deucher
Noticed by pzad on IRC
2008-03-24r300: Merged the constant zero/one source macros.Oliver McFadden
2008-03-24r300: Merged the Vector and Math Engine opcode macros.Oliver McFadden
2008-03-21[965] Avoid emitting dead code for DPx/math instructions.Michal Wajdeczko
The pass1 optimization stage clears out writemasks and registers, but the instructions themselves are still being processed at this stage, and could have resulted in them still being emitted.
2008-03-21[965] Improve pinterp performance by delaying reads of just-written regs.Michal Wajdeczko
2008-03-21[965] Fix negating of unsigned value in emit_wpos_xy.Michal Wajdeczko
2008-03-21[965] Add MVP code for position invariant vertex programs.Michal Wajdeczko
This fixes the arbvptorus demo.
2008-03-21[965] Shuffle state flags to match the order we initialize them in.Michal Wajdeczko
2008-03-21intel: Use _mesa_ffs wrapper, and fix a use-after-free with INTEL_DEBUG=buf.Michal Wajdeczko
2008-03-21 [i965] multiple rendering target fixZou Nan hai
2008-03-20[i915] GL_DEPTH_TEXTURE_MODE fixZou Nan hai
2008-03-19[965] Initialize region surface key structure padding.Eric Anholt
Fixes valgrind warnings, and potential performance loss from cache misses.
2008-03-19[intel] Fix an uninitialized variable access in PRESUMED_OFFSET clearing.Eric Anholt
It was harmless, as the only time we need to clear PRESUMED_OFFSET, the variable had been initialized already.
2008-03-19Radeon 9500 (0x4144) only has one pipeAlex Deucher
confirmed by Reid Linnemann <lreid@cs.okstate.edu>
2008-03-19 [i915] arb point sprite only support in i965Zou Nan hai
2008-03-19[i915] fix fragment.positionZou Nan hai
2008-03-18[i915] Bug #13634: Fix bugs in 945 cube mipmap layout.Eric Anholt
The most egregious, and the one the bug report and failure in the cubemap demo were about was introduced with intel_mipmap_pitch_align(), where a "* 2" for the pitch calculation was lost. The base size < 32 case also failed to align, which may have caused problems with render to texture. Another bug would have broken 2x2/1x1 base mipmap levels by placing the data where the hardware wouldn't look for it. Other bugs remain with the layout of the small mipmap faces (hardware looks for them in X,Y,Z,-X,-Y,-Z order along the bottom row, but we lay them out X,-X,Y,-Y,Z,-Z).
2008-03-18[i915] Add comments about how cube texture layout works.Eric Anholt
2008-03-18[i915] Move miptree layout code into separate functions per target.Eric Anholt
Also clean up some other miscellaneous formatting nits while I'm at it.
2008-03-18[intel] Clarify miptree layout by using byte offsets to images.Eric Anholt
2008-03-18[945] Remove conditional in 945 3D mipmap layout checking for cube layout.Eric Anholt
2008-03-18Revert "[i965] make stipple pattern continue across GL_LINE_LOOP and ↵Zou Nan hai
GL_LINE_STRIP" There is no information in GS to determinate when to reset line stipple count, still fallback to software This reverts commit 5a0314b431ab147c6156c3011f4cb54161ba4b25.
2008-03-18[i965] make stipple pattern continue across GL_LINE_LOOP and GL_LINE_STRIPZou Nan hai
2008-03-18r300: add new rs690 pci idDave Airlie
2008-03-17[965] Fix fp temp reg release code to not usually release all temps.Andrzej Trznadel
Also, use wrapped ffs() instead of native.
2008-03-17r300: Simplify r300VAPInputRoute1.Markus Amsler
2008-03-17r300: Simplify r300VAPInputRoute0, check for valid input.Markus Amsler
2008-03-17[i965] round pointsize to nearest int according to specZou Nan hai
2008-03-17intel: fix the error in commit 7ed1fd5d8438e55fe24091844cdfccb0881306bcXiang, Haihao