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path: root/src/mesa/drivers/dri
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2009-10-05r300g: fix scons buildJoakim Sindholt
So I didn't touch r300compiler, but r300g now compiles after having declarations and code untangled. As nha so gently points out, we shouldn't have to do this just to comply with MSVC compilers.
2009-10-05r600: update vertex program selection for draw pathAndre Maasikas
2009-10-03intel: Suppress a compiler warning for an pointer->int castChris Wilson
intel_pixel_read.c: In function ‘do_blit_readpixels’: intel_pixel_read.c:221: warning: cast from pointer to integer of different size Cast via an intermediate (GLintptr) instead and hope the result fits within GLuint... [It should as we simply do not support textures *that* large!] Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
2009-10-03intel: Assert that relocation offsets are within the targetChris Wilson
This should catch the common programming error where we attempt to emit a relocation to beyond the end of the target buffer. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
2009-10-03radeon: Cope better with texture images with no miptrees.Michel Dänzer
Fixes crash with compiz magnifier plugin.
2009-10-02i965: Use a little stack space to avoid a malloc in wm_get_binding_table.Eric Anholt
2009-10-02intel: Remove an unexplained flush from intelClearWithBlit.Eric Anholt
2009-10-02r600: remove support for host-based ibsAlex Deucher
no longer used now that the hw supports this natively. Also, clean up some formatting.
2009-10-02intel: wrap _mesa_meta_GenerateMipmap()Brian Paul
Need to check if we'll take the software path so which requires mapping the src texture image. Fixes crash in piglit gen-compressed-teximage, bug 24219. However, the test still does not pass (it may never have).
2009-10-01i915: Add stub ARB_occlusion_query support under a driconf debug option.Eric Anholt
This is useful for enabling our GLSL testcases using the 2.0 entrypoints even though we don't have full GL 2.0.
2009-10-01i915: Add optional support for ARB_fragment_shader under a driconf option.Eric Anholt
Other vendors have enabled ARB_fragment_shader as part of OpenGL 2.0 enablement even on hardware like the 915 with no dynamic branching or dFdx/dFdy support. But for now we'll leave it disabled because we don't do any flattening of ifs or loops, which is rather restrictive. This support is not complete, and may be unstable depending on your shaders. It passes 10/15 of the piglit glsl tests, but hangs on glean glsl1.
2009-10-01i915: Add support or fallbacks for GLSL fragment shader opcodes.Eric Anholt
2009-10-01i915: Add support for varying inputs.Eric Anholt
2009-10-01i915: Enable ARB_vertex_shader for both i915 and i830.Eric Anholt
Since the TNL is all done in software anyway, it should be the same to the user who's probably using ARB_vertex_program otherwise, but gives them a nicer programming environment.
2009-10-01i915: Increase maximum program size to the hardware limits.Eric Anholt
This fixes potential heap trashing if the program of choice exceeds limits, and fixes the native instructions limit being lower than what can be used by valid programs.
2009-10-01i915: Update and translate the fragment program along with state updates.Eric Anholt
Previously, we were doing it in the midst of the pipeline run, which gave an opportunity to enable/disable fallbacks, which is certainly the wrong time to be doing so. This manifested itself in a NULL dereference for PutRow after transitioning out of a fallback during a run_pipeline in glean glsl1.
2009-10-01Revert "i915: don't validate PS program when falling back to software"Eric Anholt
This reverts commit e7044d552c6d16389447880b8744a51de1cf0199. It prevented the driver from ever recovering from a software fallback due to a program error. The original bug it claimed to fix doesn't appear to exist post-revert.
2009-10-01i915: Bail when the fragment program has too many total instructions.Eric Anholt
Previously, we'd go trashing the heap.
2009-10-01i915: Let i915_program_error take a format string, and don't use _mesa_problem.Eric Anholt
It's misleading to report things like the program having too many native instructions as a Mesa implementation error, when the program may just be too big for the hardware.
2009-10-01Merge branch 'mesa_7_6_branch'Brian Paul
2009-09-30i965: Fix massive memory allocation for streaming texture usage.Eric Anholt
Once we've freed a miptree, we won't see any more state cache requests that would hit the things that pointed at it until we've let the miptree get released back into the BO cache to be reused. By leaving those surface state and binding table pointers that pointed at it around, we would end up with up to (500 * texture size) in memory uselessly consumed by the state cache. Bug #20057 Bug #23530
2009-09-29r600: use CB_TARGET_MASK instead of CB_SHADER_MASK for setting color maskAndre Maasikas
makes blend functions work better Signed-off-by: Dave Airlie <airlied@linux.ie>
2009-09-29r600: user correct alpha blend factorAndre Maasikas
Signed-off-by: Dave Airlie <airlied@linux.ie>
2009-09-29r600: clear position enable bit when when wpos is not used by FPAndre Maasikas
Makes doom3 alot nicer..
2009-09-28intel: Drop my generatemipmap code in favor of the new shared code.Eric Anholt
2009-09-28intel: Remove some dead metaops code.Eric Anholt
2009-09-28Merge branch 'mesa_7_6_branch'Brian Paul
2009-09-28Merge branch 'mesa_7_5_branch' into mesa_7_6_branchBrian Paul
2009-09-27r600 : Enable draw_prim.Richard Li
2009-09-25Merge branch 'asm-shader-rework-2'Ian Romanick
Conflicts: src/mesa/shader/program_parse.tab.c
2009-09-25intel: Handle GL_RGB8 for glCopyTex(Sub)Image.Michel Dänzer
Avoids an unnecessary fallback.
2009-09-25radeon: Fix newlines.Michal Krol
2009-09-25Merge branch 'mesa_7_6_branch'Brian Paul
Conflicts: src/mesa/drivers/dri/intel/intel_clear.c
2009-09-24i915: Fix GetBufferSubData in the case of a system-memory BO.Eric Anholt
Bug #23760 (crashes in wine)
2009-09-24intel: Flush the batch when we're about to subdata into a VBO.Eric Anholt
This fixes the clears in openarena with the new metaops clear code, and the new piglit vbo-subdata-sync test. Bug #23857.
2009-09-24i965: Clean up some mess with the batch cache.Eric Anholt
Its flagging of extra state that's already flagged by the vtbl new_batch when appropriate was confusing my tracking down of the OA clear bug.
2009-09-24Merge branch 'mesa_7_6_branch'Brian Paul
Conflicts: src/mesa/vbo/vbo_exec_array.c
2009-09-24i965: Emit zero initialization for NV VP temporaries as required.Eric Anholt
This is similar to what r300 does inside the driver, but I've added it as a generic option since it seems most hardware will want it. Fixes piglit nv-init-zero-reg.vpfp and nv-init-zero-addr.vpfp.
2009-09-24i965: Remove assert about NV_vp now that it somewhat works.Eric Anholt
2009-09-24i965: Load NV program matrices when required.Eric Anholt
2009-09-24intel: use default array/element buffers in intel_generate_mipmap()Brian Paul
If there happened to be a bound VBO when intel_generate_mipmap() was called we blew up because of a bad vertex array pointer. Fixes regnumonline, bug 23859.
2009-09-24Merge branch 'mesa_7_6_branch'Pauli Nieminen
2009-09-24radeon: Fix scissors for r600 KMS.Pauli Nieminen
Radeon generic scissors code had problem that some of code was using exclusive and some inclusive bottom right corner. Only r600 driver is using exclusive coordinate so changed generic code to pass inclusive coordinate and r600 driver changes BR coordinate to be exclusive.
2009-09-24Merge branch 'mesa_7_6_branch'Brian Paul
Conflicts: src/mesa/drivers/dri/r600/r700_assembler.c src/mesa/drivers/dri/r600/r700_chip.c src/mesa/drivers/dri/r600/r700_render.c src/mesa/drivers/dri/r600/r700_vertprog.c src/mesa/drivers/dri/r600/r700_vertprog.h src/mesa/drivers/dri/radeon/radeon_span.c
2009-09-24r600 : fix draw_prim bug: vertex fetcher setting.Richard Li
2009-09-24r600 : disable draw_prim for now.Richard Li
2009-09-24r600: add support for CUBE textures, also TXPAndre Maasikas
seems to work here ...
2009-09-24r600: fix typo in the last commitAlex Deucher
128 gprs, 256 reg-based consts
2009-09-24r600: various cleanupsAlex Deucher
- max texture size is 8k, but mesa doesn't support that at the moment. - attempt to set shader limits to what the hw actually supports - clean up some old r300 cruft - no need to explicitly disable irqs. This is fixed in the drm now. Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
2009-09-24r600: fix some issues with LIT instructionAndre Maasikas
- MUL_LIT is ALU.Trans instruction - some Trans instructions can take 3 arguments - don't clobber dst.x, use dst.z as temp, it'll get written correct value in last insn - respect source swizzles