Age | Commit message (Collapse) | Author |
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RB3D_COLOR_CHANNEL_MASK
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This patch tries to get the Z-Buffer register names in sync with the AMD spec
so that talking to AMD engineers is much simpler.
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image offset is already considered when map, add it again in
StoreImage may lead to wrong result and crash.
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dd1d66fc4ab5d7064113a2017a431c3461598b91.
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Otherwise, we would go wildly out of bounds if passed -1 (no renderbuffer), such
as while doing LOCK_HARDWARE with glDrawBuffer(GL_NONE).
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Otherwise, glDrawBuffer(GL_NONE); glDrawPixels() results in a segfault when
we try to emit the color buffer state during setup.
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The IS_945 case was left to fall through to the 830 case, along with the
not-recognized-at-all case, making that dead code.
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fix #10788 issue on 965.
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Currently only implemented for intel hw.
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for WM payload. fix #10767
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These don't appear to have ever been used.
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It wasn't being initialized at screen setup, so we were getting stub
entrypoints even though it was exposed as enabled. Fixes arbocclude mesa demo.
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The 965 path wasn't setting pClipRects for batch submission since it didn't
want kernel cliprect handling before. The 915 path also grew the INTEL_NO_HW=1
option for testing just driver overhead.
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It's not worth the extra effort to avoid a free/malloc, and we'd rather
auto-size the reloc data buffer at some point so we don't need to have
max_relocs.
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