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path: root/src/mesa/drivers/dri
AgeCommit message (Expand)Author
2004-10-16Fixed off by one errors in clipping.Ville Syrjala
2004-10-16Add code to support projective texturing and fix mixed enabling of textureEric Anholt
2004-10-16Always turn on the TAM_DEBUG3=0x6 workaround on real r200s. It appears thatEric Anholt
2004-10-16Only build the MMX/SSE/SSE2 versions for ReadRGBASpan when the pixel formatIan Romanick
2004-10-15Fixed a few places that should have been using GET_SRC_PTR.Ian Romanick
2004-10-15Convert MGA driver to use new spantmp2.h interface.Ian Romanick
2004-10-15Huge dumb drop. State:Nicolai Haehnle
2004-10-14Add support for optimized versions of the code underlying ReadPixelsIan Romanick
2004-10-13Add a license to this file. It was written on VA's watch, so they getKeith Whitwell
2004-10-13Added some documentation that I managed to figure out throughIan Romanick
2004-10-13Make the GL_RENDERER string include the actual chipset informationIan Romanick
2004-10-13Initial support for PowerPC specific code in Mesa and DRI drivers. DRIIan Romanick
2004-10-13Refactor the code in driGetRendererString a bit to make it easier toIan Romanick
2004-10-13Bug #1588: abort if no palette format matches. (Egbert Eich, Stefan Dirsch)Adam Jackson
2004-10-09This statechange is vtx state, not tcl.Eric Anholt
2004-10-08Use the right FALLBACK macro for projtex so that projective textures actuallyEric Anholt
2004-10-08Add fallback debugging (R128_DEBUG=fall) output, and set DO_DEBUG=1 by defaultEric Anholt
2004-10-08Don't compile WriteMonoDepthSpan if HAVE_HW_DEPTH_SPANS is defined -- it won'tEric Anholt
2004-10-08Add support for NV_blend_square, and print errors if an unsupported blendEric Anholt
2004-10-08Massively cleaned up the code that calculates front/back/depth bufferIan Romanick
2004-10-08Apply Eric's stencil wrap patch (Eric Anholt)Alex Deucher
2004-10-07Add Roland Scheidegger's S3TC patch. This patch does not implement theEric Anholt
2004-10-07Prevent Y-offset from exceeding valid range in texture upload code. ThisIan Romanick
2004-10-07Fix emitting fog without secondary color and vice-versa.Felix Kuehling
2004-10-06Convert tdfxDDInitExtensions to use driInitExtensions.Ian Romanick
2004-10-05stencil wrap works, either HW or SW (Ian Romanick)Daniel Borca
2004-10-04Use the driFillInModes utility function.Ian Romanick
2004-10-04Also export fbconfigs with 0/0 depth/stencil modes. This fixes "driverIan Romanick
2004-10-04Add some Savage3D stencil documentation based on discussions during theIan Romanick
2004-10-04make clean should remove depend.bak too (Sérgio Moneiro Basto)Brian Paul
2004-10-04Set MaxTextureImageUnits and MaxTextureCoordUnits to match MaxTextureUnits.Ian Romanick
2004-10-04The alpha post-scale and the RGB post-scale were mistakenly reversed.Ian Romanick
2004-10-03Remove empty r128_vb.h.Eric Anholt
2004-10-02fix _DrawDestMask[0][0] typosBrian Paul
2004-10-02added support for GL_ARB_draw_buffersBrian Paul
2004-10-02If an application cleared before any state had been emitted, that clear wouldEric Anholt
2004-10-02Convert Rage 128 over to t_vertex.c. While it's slightly slower (10% in ipers)Eric Anholt
2004-10-02Cut out all of the old texture environment code and rewrote it fromIan Romanick
2004-10-01Replace the numerous switch-statements to derive GL_COMBINE post-scaleIan Romanick
2004-09-30Factored out code for setting texture coordinate wrap bits. Added supportIan Romanick
2004-09-30Bugzilla #1058: Fix some potential 64bit pointer issues by storing differencesEric Anholt
2004-09-30OK, one more time. Simplify the state-backup system by just storing the fullEric Anholt
2004-09-28Initial revisionNicolai Haehnle
2004-09-28use GLuint instead of uintDaniel Borca
2004-09-25Bump driver_date for today's fixes.Eric Anholt
2004-09-25Can't bail in sisDDLogicOpCode when logicop is off, because it's called withEric Anholt
2004-09-25Triangle stipple is a fallback, since we don't have code for the stippling.Eric Anholt
2004-09-25Correct a couple of comments.Eric Anholt
2004-09-25Fix SiS AGP vertex dispatch by not trying to emit 0 vertices, which would hangEric Anholt
2004-09-25The previous code would emit a full set of state during the first EmitState onEric Anholt