Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-03-20 | more fbo fillin | Dave Airlie | |
2009-03-20 | r300: enable FBO for a test | Dave Airlie | |
2009-03-20 | radeon: some more fbo work | Dave Airlie | |
2009-03-20 | radeon: initial couch code copy from radeon | Dave Airlie | |
2009-03-20 | Merge remote branch 'main/master' into radeon-rewrite | Dave Airlie | |
Conflicts: src/mesa/drivers/dri/r300/r300_cmdbuf.c src/mesa/drivers/dri/r300/r300_state.c src/mesa/drivers/dri/r300/r300_swtcl.c src/mesa/drivers/dri/r300/radeon_ioctl.c src/mesa/drivers/dri/radeon/radeon_screen.c | |||
2009-03-19 | radeon/r200/r300: cleanup some of the renderbuffer code | Dave Airlie | |
2009-03-19 | radeon: fix up locking like the intel driver for pageflip/swaps | Dave Airlie | |
2009-03-16 | Fixup previous commit. | Michel Dänzer | |
radeonScheduleSwap() already takes the lock in the SwapBuffers case, only the CopySubBuffer case was missing it. | |||
2009-03-16 | radeon: Take the hardware lock for swaps and flips. | Michel Dänzer | |
Otherwise they fail with AIGLX at least. | |||
2009-03-13 | i965: more register number assertions | Brian Paul | |
2009-03-13 | i965: add some register number assertions | Brian Paul | |
Haven't seen failures yet, but if/when there are, more investigation will be done. | |||
2009-03-13 | i965: remove unused PROGRAM_INTERNAL_PARAM, added comment | Brian Paul | |
2009-03-13 | i965: move declarations before code | Brian Paul | |
2009-03-13 | i965: debug code, use gl_register_file type | Brian Paul | |
2009-03-12 | i965: move declaration before code | Brian Paul | |
2009-03-12 | i965: fix const correctness | Brian Paul | |
2009-03-12 | i915: move declarations before code | Brian Paul | |
2009-03-12 | i965: comments | Brian Paul | |
2009-03-12 | i965: fix polygon stipple when rendering to FBO | Robert Ellison | |
The polygon stipple pattern, like the viewport and the polygon face orientation, must be inverted on the i965 when rendering to a FBO (which itself has an inverted pixel coordinate system compared to raw Mesa). In addition, the polygon stipple offset, which orients the stipple to the window system, disappears when rendering to an FBO (because the window system offset doesn't apply, and there's no associated FBO offset). With these fixes, the conform triangle and polygon stipple tests pass when rendering to texture. | |||
2009-03-12 | i965: add support for ATI_envmap_bumpmap | Roland Scheidegger | |
2009-03-12 | regenerate glapi | Roland Scheidegger | |
2009-03-11 | i965: fix polygon face orientation when rendering to FBO | Robert Ellison | |
In the i965, the FBO coordinate system is inverted from the standard OpenGL/Mesa coordinate system; that means that the viewport and the polygon face orientation have to be inverted if rendering to a FBO. The viewport was already being handled correctly; but polygon face was not. This caused a conform failure when rendering to texture with two-sided lighting enabled. This fixes the problem in the i965 driver, and adds to the comment about the gl_framebuffer "Name" field so that this isn't a surprise to other driver writers. | |||
2009-03-11 | intel: include main/viewport.h | Brian Paul | |
2009-03-11 | i965: fix lock-ups when GLSL program wrote to gl_FragDepth | Brian Paul | |
It seems the code that set up the FB_WRITE message was incomplete in this case. The number of payload registers was wrong and that caused a hang. It would be good to have a second set of eyes take a look at this... | |||
2009-03-10 | i965: more code clean-ups, comments | Brian Paul | |
2009-03-10 | i965: minor code clean-ups, comments | Brian Paul | |
2009-03-10 | i965: use new cast wrappers | Brian Paul | |
2009-03-10 | i965: added cast wrappers, comments | Brian Paul | |
2009-03-10 | i965: asst. code clean-ups, comments | Brian Paul | |
2009-03-10 | i965: fix typos in comments | Brian Paul | |
2009-03-10 | radeon: remove unused lines | Dave Airlie | |
2009-03-10 | r200: enable hw clears | Dave Airlie | |
2009-03-09 | i965: fix cube map lock-up / corruption | Brian Paul | |
If we're using anything but GL_NEAREST sampling of a cube map, we need to use the BRW_TEXCOORDMODE_CUBE texcoord wrap mode. Before this, the GPU would either lock up or subsequent texture filtering would be corrupted. | |||
2009-03-09 | fix typo in fragment pipe alu define, should fix dot3_rgb tex combine | Roland Scheidegger | |
2009-03-09 | r300: emit texture in GTT or VRAM | Dave Airlie | |
2009-03-09 | r300: move firevertices out into the main place its needed. | Dave Airlie | |
This fixes a hang on context destruction on rs690 | |||
2009-03-07 | r300: remove assignment to removed StringPos field | Brian Paul | |
2009-03-07 | mesa: move glViewport and glDepthRange functions into new viewport.c file | Brian Paul | |
A bit of refactoring with an eye toward ES2 and GL 3.1 | |||
2009-03-07 | mesa: gl_register_file enum typedef | Brian Paul | |
2009-03-07 | mesa: remove GL_MESA_program_debug extension | Brian Paul | |
This was never fully fleshed out and hasn't been used. | |||
2009-03-07 | mesa: remove last of _mesa_unreference_framebuffer() calls | Brian Paul | |
2009-03-08 | radeon: fix cut-n-paste typo | Dave Airlie | |
2009-03-07 | r300: shut up valgrind | Maciej Cencora | |
It complained about uninitialized values Signed-off-by: Nicolai Haehnle <nhaehnle@gmail.com> | |||
2009-03-07 | rs690: fix r300 swtcl bug in DMA code. | Dave Airlie | |
When we finish emitting swtcl objects, we request space in the cmdbuf, and flush if no space exists. However in this case we also flush the DMA buffer we just put the vertices we wanted to send in. This checks in advance if we have space in the buffer. | |||
2009-03-06 | i965: check if we run out of GRF/temp registers | Brian Paul | |
Before this change we would up emitting instructions with invalid register numbers. This typically (but not always) hung the GPU. For now, just prevent emitting bad instructions to avoid hangs. Still need to do some kind of proper error recovery. | |||
2009-03-06 | i965: bump up BRW_EU_MAX_INSN | Brian Paul | |
This is the size of the intermediate instruction buffer. | |||
2009-03-06 | i965: comments | Brian Paul | |
2009-03-06 | i965: comments and minor clean-ups | Brian Paul | |
2009-03-06 | i965: avoid unnecessary calls to brw_wm_is_glsl() | Brian Paul | |
This function scans the shader to see if it has any GLSL features like conditionals and loops. Calling this during state validation is expensive. Just call it when the shader is given to the driver and save the result. There's some new/temporary assertions to be sure we don't get out of sync on this. | |||
2009-03-06 | r300: fix depth write regression (found by Nicolai Haehnle) | Maciej Cencora | |
Signed-off-by: Nicolai Haehnle <nhaehnle@gmail.com> |