Age | Commit message (Collapse) | Author |
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Bug #19226.
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Fixes bug #17234
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Also, fix some RNDD vs. RNDZ confusion elsewhere.
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This lets GLSL shaders use up to 16 samplers.
Fixed function is still limited to 8 textures.
Tested with progs/glsl/samplers.c
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The DrawPixels path was missing glViewport care, so blender's toolbar icons
would go to the wrong places.
Bug #19118.
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This lets us avoid software fallbacks when clients forget to turn some state
off (engine demo) or just do crazy things to test conformance (OGLC).
This should probably be brought into mesa generic code so other drivers can
make use of it.
Bug #19016.
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Thanks to Eric for pointing it out.
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We'd come up with a negative remainder, while we were looking for the positive
version of it in the loop conditional. And, since the "did we hit our target"
break was disabled for the target_msc == 0 ("Just make the divisor/remainder
work") path, we'd never exit.
Simplify the code by just using int64_t all over instead of trying to do it
in a u32 space.
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Previously fog parameter and specular color are packed into the
same dword. Note specular color should be packed in BGRA for device,
so if fog parameter and specular color all are present, fog parameter
will dirty the alpha term of specular color. This fixes rendering
issue when playing 'Yo Frankie' on 915/945.
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This is part of the deprecated pageflipping infrastructure.
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The partial precision mode doesn't have quite enough bits of precision
to pass conformance tests.
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Bug #19139.
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glCopyTexSubImage already gets the (correct) clipping for us, so it doesn't
need the path. While moving the clipping out, replace the code with the mesa
path to do the same job.
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This got flipped around in 7855b2aef6bd9e9c2d73260b5cd166159b2525c6.
Bug #18907. Thanks to idr for pointing me at a nicer testcase than blender.
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Fixes double-frees of some regions, once from the renderbuffer code and
once from the miptree itself.
Bug #19062
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The pkg-config files have been filled in more thoroughly to allow users
to use mesa more effectively. By adding metadata to Requires.private,
Libs.private and Cflags, we can ensure that all the libraries and
headers will be found in all situations. However, the full substitutions
are only done when using the configure script.
This also fixes the glu pkg-config file to account for using GL or
OSMesa.
Fixes bug 18161.
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Added missing OPCODE_NOISE4, and use BRW_REGISTER_TYPE_D (instead of _UD)
in the initial RNDD instructions (which avoids saturating negative inputs
to 0).
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The i915 (and related graphics cores) only support TEXCOORDMODE_CLAMP and
TEXCOORDMODE_CUBE when using cube map texture coordinates, so fall back to
software rendering for other modes to avoid potential gpu hang issue. This
fixes scorched3d issue on 945GM(see bug 14539).
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This leads to problems when the batchbuffer is flushed, but the bitmap
data could not fit into it.
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Fixes a segfault in oglconform fbo.c test.
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The images aren't mapped at this point, so we want the generic Mesa path for
GenerateMipmapEXT that does the mapping/unmapping for us. Ideally Mesa would
just call it for us.
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This was another opportunity to either get clipped to screen size or not get
clipped enough and draw outside of object boundaries.
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Bug #18914. Fixes fbo_firecube hang due to drawing outside the FBO bounds.
Thanks to Pierre Willenbrock for debugging the issue.
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This is fallout from the ffvertex_prog.c work. It doesn't call
ProgramStringNotify, so we don't set param_state, so we wouldn't track when
VP parameters changed, and constants wouldn't get uploaded. Instead, remove
param_state entirely and just use the real value that we want to be tracking.
Fixes rendering in openarena since BRW_NEW_BATCH got disentangled from
BRW_NEW_INDICES.
Bug #18822.
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Intel docs state that only 830/845 have VBOs, 855/865 don't. So
lets just not use them on i8xx at all.
This restores the old pre-vbo code and uses it on all 8xx hw.
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The CACHE_NEW_SURFACE bit always gets spammed since we get many different
surface BOs per state emit, but the only consumer of it wanted to just know
how many surfaces were enabled.
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Fixes upload of large amounts of state for every new primitive emit.
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