summaryrefslogtreecommitdiff
path: root/src/mesa/drivers/dri
AgeCommit message (Expand)Author
2008-12-11i915: fallback for cube map texture.Xiang, Haihao
2008-12-08intel: Require the right amount of space in glBitmap blit acceleration.Pierre Willenbrock
2008-12-06intel: Fall back on rendering to a texture attachment with a border.Eric Anholt
2008-12-06intel: Fix crash in automatic mipmap generation for glCopyTex{Sub,}Image.Eric Anholt
2008-12-06intel: Fix glCopyPixels blit acceleration for FBO destinations.Eric Anholt
2008-12-06intel: Fix glBitmap blit acceleration for FBO destinations.Eric Anholt
2008-12-06intel: Put CopyTexImage fallback under DEBUG_FALLBACKS not DEBUG_TEXTURE.Eric Anholt
2008-12-03i965: Fix failure to upload new constant data when changing programs.Eric Anholt
2008-12-03i965: Fix stray character that the compile whined about.Eric Anholt
2008-12-02intel: restore old vertex submit paths for i8xx hardware.Dave Airlie
2008-11-28i965: Add a new state flag BRW_NEW_NR_SURFACES instead of CACHE_NEW_SURFACEEric Anholt
2008-11-28i965: Fix clashing enums for BRW_NEW_INDICES/VERTICES versus BATCH/DEPTH_BUFFER.Eric Anholt
2008-11-28i965: Remove BRW_WM_LOCK dirty bit, introduced to work around lack of relocs.Eric Anholt
2008-11-28i965: Add debug code for dumping how frequently different dirty bits are set.Eric Anholt
2008-11-28i915: Remove dead early z enable bit which was always on.Eric Anholt
2008-11-28i965: Reduce fast-pathiness of brw_try_draw_prims, bringing in important checks.Eric Anholt
2008-11-21i965: Add support for accelerated CopyTexSubImage.Eric Anholt
2008-11-21intel: Don't glBitmap fallback with scissoring enabled.Eric Anholt
2008-11-21i915: Don't overwrite i915's Viewport function from generic code.Eric Anholt
2008-11-20intel: fix i830 comment + backwards VB offsets.airlied
2008-11-20intel: fix i8xx vbo enable bitairlied
2008-11-20intel: add lots of i830 engine to intel_decode debugairlied
2008-11-12i965: Upload state on primitive switch, don't just prepare it.Eric Anholt
2008-11-12i965: Fix VB refcount leak on aperture overflow.Eric Anholt
2008-11-12i965: Fix up VS max_threads for G4X and removing a magic number.Eric Anholt
2008-11-12i965: Fix up SF max_threads.Eric Anholt
2008-11-12i965: Fix up clip min_nr_entries, preferred_nr_entries, and max_threads.Eric Anholt
2008-11-12i965: Update WM maximum threads for G4X.Eric Anholt
2008-11-12i965: Add a big comment explaining my understanding of URB management.Eric Anholt
2008-11-11intel: reset cliprect_mode to IGNORE_CLIPRECTS.Xiang, Haihao
2008-11-10mesa: restore glapi/ prefix on #includeBrian Paul
2008-11-10GLX: fix out-of-bounds memory issue in indirect glAreTexturesResident()Brian Paul
2008-11-10dri: alloc __DRIscreen object with calloc()Brian Paul
2008-11-06mesa: rename OPCODE_INT -> OPCODE_TRUNCBrian Paul
2008-11-06i965: Always check vertex program.Xiang, Haihao
2008-11-05i965: Implement missing OPCODE_NOISE3 instruction in fragment shaders.Gary Wong
2008-11-02i965: Clean up stale NDC comment.Eric Anholt
2008-11-02i965: Avoid vs header computation for negative rhw on G4X.Eric Anholt
2008-11-02i965: Merge GM45 into the G4X chipset define.Eric Anholt
2008-11-02i965: Fix copy'n'paste issue that made brw->urb.constrained useless.Eric Anholt
2008-11-01Fix for 58dc8b7: dest regions must not use HorzStride 0 in ExecSize 1Keith Packard
2008-10-31intel: pixelzoom doesn't apply to glBitmap, so disable the fallback.Eric Anholt
2008-10-31intel: Remove fallback for glDrawPixels(GL_COLOR_INDEX)Eric Anholt
2008-10-31intel: Add more fallback debugging for glDrawPixels.Eric Anholt
2008-10-31i965: implement the missing OPCODE_NOISE1 and OPCODE_NOISE2 instructions.Gary Wong
2008-10-31i965: support destination horiz strides in align1 access mode.Gary Wong
2008-10-28intel: Fix glDrawPixels with 4d RasterPos.Eric Anholt
2008-10-28i965: Fix check_aperture calls to cover everything needed for the prim at once.Eric Anholt
2008-10-28intel: Don't keep intel->pClipRects, and instead just calculate it when needed.Eric Anholt
2008-10-28i965: Allocate temporaries contiguously with other regs in fragment shaders.Gary Wong