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path: root/src/mesa/drivers/dri
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2005-01-31Add magic sequence to prevent ClearBuffer from locking up.Vladimir Dergachev
Change Polygon.OffsetFill from fallback to warn once. Quake demo now works, modulo texture rendering issues due to absent pixel shader pipeline.
2005-01-31Use SecondaryColorPtr, not ColorPtr[1] (the latter is NULL).Vladimir Dergachev
This fixes segfault in tuxracer-demo. It locks up after this though.
2005-01-30My bad, the old code works fine if updated to newer Mesa tree.Vladimir Dergachev
2005-01-30struct ati_fragment_shader was not defined anywhere, define it to get ↵Vladimir Dergachev
r300_vertexprog.c to compile.
2005-01-30Fix for compiler warnings.Aapo Tahkola
2005-01-29* Fixed uploading of textures of certain sizes.Felix Kuehling
* When glTexSubImageND is used, track the set of changed tiles in a bit vector and upload only dirty tiles later. This should improve the performance of dynamic light maps and gl movie player plugins. * Renamed debug item "lru" to "tex". Indicate which levels are uploaded completely or partially.
2005-01-29Added 0x4e54 (Thinkpad r50p) as PCI_CHIP_RV350_NPhmarson
2005-01-29Beginings of program generation. This code havent been tested nor hooked up.Aapo Tahkola
2005-01-29Cleaning up.Aapo Tahkola
2005-01-28Fix wrong comment.Aapo Tahkola
2005-01-28Forgot one comment...Aapo Tahkola
2005-01-28Add basic sceleton for vertex programs + some other fixesAapo Tahkola
2005-01-27Add vector distance operator for vertex programs.Aapo Tahkola
2005-01-26(Stephane Marchesin, me) Add support for color (framebuffer) tiling to the ↵Roland Scheidegger
radeon and r200 driver
2005-01-26new version check to allow to test for a range of ddx major versions, ↵Roland Scheidegger
instead of just one major version
2005-01-26replace magic number with macro constant RADEON_ZBLOCK16Roland Scheidegger
2005-01-25Fixes for clamp modes.Aapo Tahkola
2005-01-24border_color causes lockups with vertex buffers. Disabling for now.Aapo Tahkola
2005-01-24Remove lots of old code that dealed with "magic" texture formats.Vladimir Dergachev
2005-01-24Converted the Savage texture management to use Ian's common texmem code.Felix Kuehling
2005-01-23reapply Keiths workaround for zbs emit that got dropped duringDave Airlie
state change patches....
2005-01-23Remove unused variables from r300_contextNicolai Haehnle
2005-01-23Fix more warnings and compilation issues.Nicolai Haehnle
2005-01-23Synchronize r300_reg.h.Nicolai Haehnle
Fix unportable whitespace before preprocessor commands.
2005-01-23add sync debugging to the radeon driverDave Airlie
2005-01-23silence makedepend warnings about non-portable whitespaceAdam Jackson
2005-01-23Fixed initialization of draw destination to front buffer on singleFelix Kuehling
buffered visuals. Also don't change span draw/read buffers in savageDDDrawBuffer. Now glean's polygon offset test works (and PASSes with fixed point depth buffer) with single buffered visuals without winding up in an infinite loop.
2005-01-23My last attempt to fix polygon offsets with the reversed viewport depthFelix Kuehling
range used by the savage driver by negating ctx->MRD broke polygon offsets with software fallbacks. This one adds a REVERSE_DEPTH parameter to t_dd_tritmp.h (defaults to 0) that allows reversing polygon offsets for hardware rendering but not for software fallbacks. For software fallbacks depth values are reversed after polygon offsets have been applied by the depth span functions.
2005-01-22Properly configure routing - based on advice by Keith Whitwell.Vladimir Dergachev
2005-01-22Fixed polygon offset with reversed viewport depth range.Felix Kuehling
2005-01-21Properly input stencil info contributed by Wladimir.Vladimir Dergachev
2005-01-21silence the 'using AGP/PCI' string unless VIA_DEBUG is used.Alan Hourihane
2005-01-21Small cleanup:Felix Kuehling
* Remove some unused (mostly empty) functions * Added context parameter to WAIT_IDLE_EMPTY[_LOCKED] for consistency * Added debug messages to WAIT_IDLE_EMPTY[_LOCKED] * Don't flush empty command buffers
2005-01-20* Added options for disabling the fast path (render stage) and vertex DMAFelix Kuehling
* Fixed disabling of the render stage * Added debug output for per-primitive fallbacks * Bumped driver date
2005-01-20Added support for ELTS to the _savage_render_stage. Requires at leastFelix Kuehling
Savage DRM version 2.2.0. Otherwise the render stage is disabled.
2005-01-20Enclose passed macro values in brackets to ensure correct read/write spanAlan Hourihane
values.
2005-01-19Bring the texcombine fixes to the trunk.Keith Whitwell
2005-01-19Always use ARGB8888 hardware texture format when mesa specifiesKeith Whitwell
MESA_FORMAT_ARGB8888. Previously attempted to use ARGB0888 under some circumstances, but glean failed and demos/texenv.c was also incorrect.
2005-01-18remove some debugAlan Hourihane
2005-01-18Fix tristrips (which fixes coloredTexPerf2 & coloredLitPerf2 glean tests)Alan Hourihane
2005-01-16This fixes it but why mipmaps still work?Aapo Tahkola
It doesnt look like filter constants in r300_reg.h would define number of levels.
2005-01-16I was wrong...Aapo Tahkola
2005-01-16Looks like masking masking t->filter isnt needed anymore.Aapo Tahkola
texwrap still shows some problems with clamp mode with nearest filtering.
2005-01-16Added a fast path for emitting unclipped primitives directly to aFelix Kuehling
vertex buffer. ELTS are not supported yet (missing functionality in the DRM). You need at least Savage DRM version 2.1.3, which fixes a bug that screwed up triangle fans and strips. Moved the texture normalization stage to savagerender.c.
2005-01-15On the way to getting stencil working.Vladimir Dergachev
2005-01-15On the way to getting stencil and texture formats working.Vladimir Dergachev
Looks like the matter of texture formats is a lot simpler, with the wrong display in quake explained by the fact that we are not handling texture combine modes.
2005-01-15Converted to use spantmp2.h.Felix Kuehling
2005-01-15Use HW_READ_LOCK and HW_READ_UNLOCK in assembler-optimized span readFelix Kuehling
functions.
2005-01-15Use symbolic constants to describe pixel shader ALU instructions.Vladimir Dergachev
2005-01-14Added fixes for filter modes and support for anisotropy filters.Aapo Tahkola
Wrap modes would work perfectly but i messed up something when cleaning up the code :/ Border color code is incomplete because i forgot to check how to set border size :)