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path: root/src/mesa/drivers/dri
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2005-04-21Fixed TexEnv modes GL_BLEND and GL_ADD on Savage4-based cards. DisabledFelix Kuehling
the use of hardware texture format I8 as it produces garbage at least on ProSavageDDR.
2005-04-21Adding some comments.Aapo Tahkola
2005-04-21Reduce the size of mesa's internal fragment and vertex programKeith Whitwell
representations by switching to packed structures for registers and instructions.
2005-04-21Had some odd problems with add and temps so doing it with mad. Adding some ↵Aapo Tahkola
MAD_2 cases.
2005-04-19Reorganized shader stuff.Aapo Tahkola
2005-04-19Fixes for bugs that were nailed down when compairing against software vertex ↵Aapo Tahkola
shading.
2005-04-18Fixing and enabling elt buffers by default.Aapo Tahkola
2005-04-18Alpha test fixPeter Zubaj
2005-04-14Disable CLOD (Lod constant) state emit. The values emitted wereKeith Whitwell
possibly negative, hence clobbering the leading register-id byte. Fixed the calculation of the values to prevent negative numbers being emitted, but the code still doesn't implement texture LOD bias correctly, so leave it disabled overall.
2005-04-13Revert revision 1.13. This allows server-side libGLcore (in X.org) to buildIan Romanick
with Mesa CVS. This change was wrong in the first place, and the issue that necessitated it has been resolved. For more background on the problem see: http://marc.theaimsgroup.com/?l=mesa3d-dev&m=111333880529935&w=2
2005-04-12Added a Spanish translation by David Rubio Miguélezand a DutchFelix Kuehling
translation by Manfred Stienstra.
2005-04-12Changed escaping of double quotes.Felix Kuehling
2005-04-11Manage option translations in separate .po files to make translationsFelix Kuehling
easier for non-programmers familiar with GNU gettext. For now there is only a German translation but more translations are encouraged. Translatable strings are extracted from t_options.h containing option definitions with English descriptions. A corresponding header options.h with all available translations of option descriptions is generated by gen_xmlpool.py and included by xmlpool.h. Many option descriptions were rephrased to make them unambiguous for translation without context. They are hopefully more helpful to users at the same time.
2005-04-08Remove all the radeon_subset files. They were completely unused. KeithIan Romanick
Whitwell says, "[T]he radeon subset code can probably be archived now." This "fixes" bug #1623.
2005-04-06Make linux-dri-x86-64 more like linux-dri-x86. Add ARCH_FLAGS. This isIan Romanick
where things like "-m64" or "-m32" should be specified. Using this, a 32-bit DRI build can be done on an x86-64 system by doing 'ARCH_CFLAGS=-m32 make linux-dri-x86'. Minor tweaks to linux-dri to support these changes.
2005-04-05Don't call PrimitiveNotify with an invalid primitive. Fix ipersKeith Whitwell
wireframe mode.
2005-03-24Fixed segfault due to an off-by-one error in SAVAGE_TEX_MAXLEVELS.Felix Kuehling
2005-03-23Initialize texture addresses to something valid.Felix Kuehling
2005-03-23remove file after mergeKeith Whitwell
2005-03-22rename mesaVis to try and improve clarityKeith Whitwell
2005-03-22merge unichrome changes from branchKeith Whitwell
2005-03-22Remove test for defined(DRM_USE_MALLOC) around definition ofKeith Whitwell
drmSIGIOHandler().
2005-03-22Calculate haveAccumBuffer, haveDepthBuffer and haveStencilBuffer inKeith Whitwell
driFillInModes().
2005-03-18Add support for production version of ATI RN50/ES1000. (ATI TechnologiesMichel Dänzer
Inc.)
2005-03-18Misc fixes.Aapo Tahkola
2005-03-17Fix to get doom3 started.Aapo Tahkola
2005-03-17Simple TCL stage and ability to disable vps.Aapo Tahkola
2005-03-16Proper VAP output configuration as R300_RS_ROUTE_0_COLOR became optional and ↵Aapo Tahkola
broke arbvptorus(takes no input color but produces output color). Also removing some useless code.
2005-03-16Fixed some strangeness when mixing textured/flat primitives. Skipping ↵Ben Skeggs
texture units should render correctly also. Aapo, I dont think I broke glxgears again on you...
2005-03-15add support for user-configurable brilinear filtering on r200Roland Scheidegger
2005-03-15Fix to get glxgears display anything.Aapo Tahkola
2005-03-15For some reason the Makefile didn't commit..Ben Skeggs
2005-03-15Initial multitexturing support. Old behaviour can be re-enabled by changing ↵Ben Skeggs
ifdefs in r300_setup_rs_unit and r300SetupPixelShader in r300_state.c\nRequires DRM update.
2005-03-14When timestamping textures, need to emit the event with SAVAGE_WAIT_3DFelix Kuehling
set. Otherwise the 3D engine may still be using a texture that is being overwritten. In order to minimize the cost of waiting, timestamp textures only when needed: when a texture image changes, when a different texture is bound to a texture unit or when a texture unit is disabled. (Used to be after flushing every command buffer.)
2005-03-14Stencil supportPeter Zubaj
Reflex from mesa demos doesn't work TODO - double side stencil I hope that I didn't break anything
2005-03-13Replacing alpha test bits with values that give desired results as compaired ↵Aapo Tahkola
to software rendering. Alpha test in textures is still completely broken as can be seen in progs/demos/fire and various games.
2005-03-13Updated savage_dri.h from Xorg CVS. This removes definitions that areFelix Kuehling
not part of the DDX->DRI interface and should never have been in this file in the first place.
2005-03-12Removed savagedma.[ch]. They have been unused for a while and were onlyFelix Kuehling
kept around for reference. Now that command DMA is implemented in the DRM module they are no longer needed.
2005-03-12Unlike radeon and r200 drivers r300AllocCmdBuf allocs dwords not bytes.Aapo Tahkola
2005-03-11Add suitable definitions for the _REV formats, plus a commentPaul Mackerras
explaining why they are the same as the non-REV formats now that textures don't get byte-swapped on their way to the chip. Fix the ARGB4444 and L8 formats. Add entries for the A8 and RGB332 formats.
2005-03-10- Flush before updating the timestamp of a texture heap from a bound texture.Felix Kuehling
- Flush before using a new texture or before disabling a texture unit, because savageFlushCmdBuf can only update the timestamp of the last used texture. This fixes corruption in quake2 with single-textured lighting.
2005-03-09If the texture image changed force emitting the texture address, evenFelix Kuehling
if it didn't change. This seems to flush texture cashes. Fixes multi-textured lighting in quake2.
2005-03-09Don't use R200 texture constants - R300 fields are all different.Vladimir Dergachev
2005-03-09Deal with texture formats in a more robust way.Vladimir Dergachev
2005-03-08Replacing some RADEON cmd types with r300 counterparts.Aapo Tahkola
2005-03-08Improving Vladimirs alpha test fix a bit as it turns out r300Enable didnt ↵Aapo Tahkola
correctly disable alpha test. Vertex programs with high vertex count now run a lot faster as software fallback is no longer on. Also disabling 'temp to result'-instructions as they probably violate the spec and dont seem to be something thats needed.
2005-03-06Don't synchronize after each frame. Allow the GPU to be one frameFelix Kuehling
ahead of the CPU for more parallelism of CPU and GPU. Unfortunately there seems to be some broken hardware (like my ProSavageDDR) on which status register updates are delayed sometimes. This leads to very jerky animation if the hardware can buffer more than the current frame. A new option "sync_frames" can be used as a remedy on such broken hardware.
2005-03-06- Fixed two bugs related to DMA buffer handling that showed up with theFelix Kuehling
new DRM version 2.4 and command DMA. - Flush less. - Bumped the driver date.
2005-03-05Add format 15. It turned out to be X,X,X,X,X8.Vladimir Dergachev
2005-03-05Fixing memset on ia64 & other archsDave Airlie
From: Stephane Marchesin