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path: root/src/mesa/drivers/dri
AgeCommit message (Collapse)Author
2005-02-05Added PCI id (0x4152).Jerome Glisse
2005-02-05Modified hw state for big endian computers.Jerome Glisse
2005-02-05remove unneeded codeBrian Paul
2005-02-05removed need for Shared->TexObjectList, walk over texture hash table entries ↵Brian Paul
instead
2005-02-05Fixed a typo in an assertion. (Don't understand how this ever compiled.)Felix Kuehling
Found by Andreas Stenglein.
2005-02-05Warn of unknown texture formats.Vladimir Dergachev
2005-02-04Added an option texture_heaps that allows selecting which texture heapsFelix Kuehling
will be used. Implemented this option in the Savage driver. On my ProSavageDDR uploads to AGP memory are about 1.5 times as fast as uploads to card memory. On non-IGP hardware the difference may be even bigger. Now mplayer -gl is getting really usable.
2005-02-04Made subtile upload a template. This speeds up tiled texture uploads byFelix Kuehling
about a factor 1.3.
2005-02-03Use all texture heaps in a fair way when textures need to be kicked inFelix Kuehling
order to make room for new textures. In particular this fixes texture trashing on the first heap when the second heap is occupied by currently unused textures (observed with Torcs and the Savage driver). Heaps are weighted by their sizes by default but drivers can override these and apply their own weights based on relative texture upload speeds to the respective heaps.
2005-02-03Removing some trash and disabling fog fallback as it seem its causing more ↵Aapo Tahkola
harm than good. Tuxracer should now work at least with vbs. Fix for vb colorbuffer clear bug is underway...
2005-02-03Changing vb code to handle inputs correctly.Aapo Tahkola
2005-02-03Start beginning of pixel shader generator..Vladimir Dergachev
2005-02-03Forgot to increase the length.Vladimir Dergachev
2005-02-03Looks like we need at least one instruction for pixel shader.Vladimir Dergachev
2005-02-03Get vertex programs supplied by the user work properly with immediate mode - ↵Vladimir Dergachev
vertex buffer mode worked by accident. Fix alu_offset in SINGLE_TEXTURE_PIPELINE.
2005-02-03Since high bits can be used for flags, mask them out.Vladimir Dergachev
This stops arbvpwarpmesh from segfaulting and it actually works - with immediate mode rendering.
2005-02-03Remove redundant instructions from fixed pipelines, looks like they do not ↵Vladimir Dergachev
do anything, at least on my hardware.
2005-02-03Mark ZBIAS definitions.Vladimir Dergachev
2005-02-03This was too optimistic sorry - all that register does is something weird ↵Vladimir Dergachev
with polygon culling.
2005-02-03Get Polygon offset fill to work.Vladimir Dergachev
Make WARN_ONCE message more informative.
2005-02-02Check for heap == NULL before driSetTextureSwapCounterLocation.Felix Kuehling
2005-02-02Don't try to kick textures from a NULL tex heap.Felix Kuehling
2005-02-02Fixed flushing of client-side vertex buffers.Felix Kuehling
2005-02-02Fixed some debug output that was unconditionally enabled.Felix Kuehling
2005-02-02Changed parts of r300_setup_routing to use WARN_ONCE.Aapo Tahkola
2005-02-01Add a missing break and a reminder.Aapo Tahkola
2005-02-01Implement appropriate src checks for attribs/params.Aapo Tahkola
2005-02-01Implemented bunch of ops.Aapo Tahkola
2005-02-01Vertex programs work now with some restrictions. I expect arbvptorus to workAapo Tahkola
correctly when normals are delivered. Please note that some programs only start in vb mode as there is something wrong in immediate mode vb code.
2005-02-01Make WARN_ONCE messages more informative.Vladimir Dergachev
2005-02-01Reduce noiseness of the driver.Vladimir Dergachev
2005-02-01Get alpha in textures to work properly.Vladimir Dergachev
2005-02-01Properly set ABLEND and CBLEND registers. The older code worked, but by ↵Vladimir Dergachev
accident.
2005-02-01Looks like we can define FIRE_VERTICES correctly.Vladimir Dergachev
2005-02-01It helps to print actual values instead of random ones.Vladimir Dergachev
2005-01-31Bug #2428: #ifdef GLX_DIRECT_RENDERING in DRI drivers is pointless.Adam Jackson
2005-01-31Add magic sequence to prevent ClearBuffer from locking up.Vladimir Dergachev
Change Polygon.OffsetFill from fallback to warn once. Quake demo now works, modulo texture rendering issues due to absent pixel shader pipeline.
2005-01-31Use SecondaryColorPtr, not ColorPtr[1] (the latter is NULL).Vladimir Dergachev
This fixes segfault in tuxracer-demo. It locks up after this though.
2005-01-30My bad, the old code works fine if updated to newer Mesa tree.Vladimir Dergachev
2005-01-30struct ati_fragment_shader was not defined anywhere, define it to get ↵Vladimir Dergachev
r300_vertexprog.c to compile.
2005-01-30Fix for compiler warnings.Aapo Tahkola
2005-01-29* Fixed uploading of textures of certain sizes.Felix Kuehling
* When glTexSubImageND is used, track the set of changed tiles in a bit vector and upload only dirty tiles later. This should improve the performance of dynamic light maps and gl movie player plugins. * Renamed debug item "lru" to "tex". Indicate which levels are uploaded completely or partially.
2005-01-29Added 0x4e54 (Thinkpad r50p) as PCI_CHIP_RV350_NPhmarson
2005-01-29Beginings of program generation. This code havent been tested nor hooked up.Aapo Tahkola
2005-01-29Cleaning up.Aapo Tahkola
2005-01-28Fix wrong comment.Aapo Tahkola
2005-01-28Forgot one comment...Aapo Tahkola
2005-01-28Add basic sceleton for vertex programs + some other fixesAapo Tahkola
2005-01-27Add vector distance operator for vertex programs.Aapo Tahkola
2005-01-26(Stephane Marchesin, me) Add support for color (framebuffer) tiling to the ↵Roland Scheidegger
radeon and r200 driver