Age | Commit message (Collapse) | Author |
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point colors throughout mesa.
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point colors throughout mesa.
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sleeping with the lock held. Also, rename cEngineState to engineState since
it isn't a char any more.
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deleting the textures. Essentially move the assertion after the destruction
of the heap.
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in swrast/s_spantemp.h to allow dithering to be used in the SNAP drivers.
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(build tested, not physically tested)
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