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path: root/src/mesa/drivers/dri
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2009-07-04i965: fix fetching constants from constant buffer in glsl pathRoland Scheidegger
the driver used to overwrite grf0 then use implicit move by send instruction to move contents of grf0 to mrf1. However, we must not overwrite grf0 since it's still used later for fb write. Instead, do the move directly do mrf1 (we could use implicit move from another grf reg to mrf1 but since we need a mov to encode the data anyway it doesn't seem to make sense). I think the dp_READ/WRITE_16 functions may suffer from the same issue. While here also remove unnecessary msg_reg_nr parameter from the dataport functions since always message register 1 is used.
2009-07-04i965: Remove bad constant buffer constant-reg-already-loaded optimization.Eric Anholt
Thanks to branching, the state of c->current_const[i].index at the point of emitting constant loads for this instruction may not match the actual constant currently loaded in the reg at runtime. Fixes a regression in my GLSL program for idr's class since b58b3a786aa38dcc9d72144c2cc691151e46e3d5.
2009-07-03intel: Also update stencil bits in intel_update_wrapper().Michel Dänzer
Fixes assertion failure when binding depth/stencil texture to FBO stencil attachment.
2009-06-30i915: Fix assertion failure on remapping a non-BO-backed VBO.Eric Anholt
Failure to set the obj->Pointer back to null tripped up the assertion. Bug #22428. (cherry picked from commit 57a06d3a48c9af1067ec05e3ad96c58f4b9b99be)
2009-06-29intel: added null ptr checkBrian Paul
This fixes a segfault seen with piglit's fdo20701 test.
2009-06-26intel / DRI2: Additional flush of fake front-buffer to real front-bufferIan Romanick
To maintain correctness, the server will copy the real front-buffer to a newly allocated fake front-buffer in DRI2GetBuffersWithFormat. However, if the DRI2GetBuffersWithFormat is triggered by glViewport, this will copy stale data into the new buffer. Fix this by flushing the current fake front-buffer to the real front-buffer in intel_viewport. Fixes bug #22288.
2009-06-22i965: handle OPCODE_SWZ in the glsl pathRoland Scheidegger
glsl compiler will not generate OPCODE_SWZ, and as a first step it would be translated away to a MOV anyway (why?), but later internally this opcode is generated (for EXT_texture_swizzling). (cherry picked from commit 4ef1f8e3b52a06fcf58f78c9c36738531b91dbac)
2009-06-22intel: intel_texture_drawpixels() can't handle GL_DEPTH_STENCIL.Michel Dänzer
Fixes glean depthStencil test. (cherry picked from commit 3885b708fdbb7bbd5dd3a247c41fb9a75ee7c057)
2009-06-22i965: added intelFlush() call in intel_get_tex_image()Brian Paul
Fixes the render-to-texture test in progs/tests/getteximage.c (cherry picked from commit a03b349153660e449daf4f56d750f1caef23b1a5)
2009-06-19intel: Fix other metaops versus GL_COMPILE_AND_EXECUTE dlists.Eric Anholt
Fixes oglconform zbfunc.c and pxtrans-cidraw.c, at least. (cherry picked from commit 405300bb190f516e16b704050abe3389b366ed27)
2009-06-19intel: Fix glClear behavior versus display lists.Eric Anholt
The CALL_DrawArrays was leaking the clear's primitives into the display list with GL_COMPILE_AND_EXECUTE. Use _mesa_DrawArrays instead, which doesn't appear to leak. Fixes piglit dlist-clear test. (cherry picked from commit 64edde1004f7a69e77877bba24d315a92bcd47c8)
2009-06-19radeons: use dp4 for position invariant vertex programsRoland Scheidegger
Fixes #22181. R200 requires this since DP4 is used in hw tnl mode. R300 prefers it (should be faster due to no instruction dependencies), but both methods should be correct (when sw tcl is used though, MUL/MAD might be faster). Probably doesn't make much difference for R100 since vertex progs are executed in software anyway, but let's just keep it the same there too.
2009-06-17intel: remove extra \n from warning stringBrian Paul
(cherry picked from commit 42e9bde0fa2276b8f5bb434328eea7665794b127)
2009-06-17i965: fix 1D texture borders with GL_CLAMP_TO_BORDERRobert Ellison
With 1D textures, GL_TEXTURE_WRAP_T should be ignored (only GL_TEXTURE_WRAP_S should be respected). But the i965 hardware seems to follow the value of GL_TEXTURE_WRAP_T even when sampling 1D textures. This fix forces GL_TEXTURE_WRAP_T to be GL_REPEAT whenever 1D textures are used; this allows the texture to be sampled correctly, avoiding "imaginary" border elements in the T direction. This bug was demonstrated in the Piglit tex1d-2dborder test. With this fix, that test passes. (cherry picked from commit ab6c4fa582972e25f8800c77b5dd5b3a83afc996)
2009-06-17i965: send all warnings through _mesa_warning()Robert Ellison
One warning message: drm_i915_getparam: -22 was still being sent to fprintf(). This causes all Piglit tests to fail, even with MESA_DEBUG=0. Using _mesa_warning() to emit the message allows the general Mesa controls for messages like this to be applied. (cherry picked from commit bc3270e99f5c39544aaf831742db14796ab83a6a)
2009-06-17i965: fix segfault on low memory conditionsRobert Ellison
When out of memory (in at least one case, triggered by a longrunning memory leak), this code will segfault and crash. By checking for the out-of-memory condition, the system can continue, and will report the out-of-memory error later, a much preferable outcome. (cherry picked from commit 44a4abfd4f8695809eaec07df8eeb191d6e017d7)
2009-06-17i915: Don't put VBOs in graphics memory unless required for an operation.Eric Anholt
This saves doing swtnl from uncached memory, which is painful. Improves clutter test-text performance by 10% since it started using VBOs. (cherry picked from commit a945e203d4fe254593bc0c5c5d6caca45e65f9f7)
2009-06-17i915: Fall back on NPOT textured metaops on 830-class.Eric Anholt
(cherry picked from commit 8ec6e036792decf5149a209e51cb5e93ccc5c754)
2009-06-17i915: Restore the Viewport and DepthRange functions on 8xx.Eric Anholt
Fixes failed viewport updates on glxgears (and other apps) resize since e41780fedc2c1f22b43118da30a0103fa68b769f. Bug #20473. (cherry picked from commit 0e83e8f51af07a3066519f169f07d9afbf23252e)
2009-06-17i956: Make state dependency of SF on drawbuffer bounds match Mesa's.Eric Anholt
Noticed while debugging a weird 1D FBO testcase that left its existing viewport and projection matrix in place when switching drawbuffers. Didn't fix the testcase, though. (cherry picked from commit 3a521d84ecc646fcc65fa3fe7c5f1fdbdebe8bc2)
2009-06-17intel: Don't complain on falling back from PBO fastpaths.Eric Anholt
Instead, stash the debug info under the handy debug flag. Bug #20053 (cherry picked from commit 22690482e692cb5ed2f84d3e69545c09292e3484)
2009-06-17i915: Use Stencil.Enabled instead of Stencil._Enabled in DrawBuffers.Eric Anholt
The _Enabled field isn't updated at the point that DrawBuffers is called, and the Driver.Enable() function does the testing for stencil buffer presence anyway. bug #21608 for Radeon (cherry picked from commit 4c6f82989983eecc0b3b724716cb3bcb675664c5)
2009-06-17i915: Only use the new 945 cube layout for compressed textures.Eric Anholt
The docs actually explain this, but not in a terribly clear manner. This nearly fixes the piglit cubemap testcase, except that something's going wrong with the nearest filtering at 2x2 sizes in the testcase. Looks good by visual inspection, though. Bug #21692 (cherry picked from commit 5c5a46884899ea25cdf25545d6ab3d9a74eafa3a)
2009-06-17i965: Fix varying payload reg assignment for the non-GLSL-instructions path.Eric Anholt
I don't have a testcase for this, but it seems clearly wrong. (cherry picked from commit dc657f3929fbe03275b3fae4ef84f02e74b51114)
2009-06-17i965: Fix register allocation of GLSL fp inputs.Eric Anholt
Before, if the VP output something that is in the attributes coming into the WM but which isn't used by the WM, then WM would end up reading subsequent varyings from the wrong places. This was visible with a GLSL demo using gl_PointSize in the VS and a varying in the WM, as point size is in the VUE but not used by the WM. There is now a regression test in piglit, glsl-unused-varying. (cherry picked from commit 0f5113deed91611ecdda6596542530b1849bb161)
2009-06-17intel: Use FRONT_AND_BACK for StencilOp as well.Eric Anholt
(cherry picked from commit 64980125c76b05501a6fe7fe20fe52438f459129)
2009-06-17intel: Use GL_FRONT_AND_BACK for stencil clearing.Eric Anholt
This comes from a radeon-rewrite fallback fix, but may also fix stencil clear failure when the polygon winding mode is flipped. (cherry picked from commit d866abeffc7e4a29736fa35fb8ac09c3a28a44d6)
2009-06-17intel: Skip the DRI2 renderbuffer update when doing Viewport on an FBO.Eric Anholt
(cherry picked from commit d4a42b0ce6455d03be70aa56aacd779be193aca4)
2009-06-17intel: Map write-only buffer objects through the GTT when possible.Eric Anholt
This looks to be a win of a few percent in cairogears with new vbo code, thanks to not polluting caches. (cherry picked from commit aa422b262509bc0763a50f63a51a1730139ea52f)
2009-06-17GLX: attempt to fix glean makeCurrent test cases.Brian Paul
Two parts to this: One we don't keep pointers to possibly freed memory anymore once we unbind the drawables from the context. Brian I need to figure out what the comment you made there, can we get a glean/piglit test so we can fix it properly? If the new gc is the same as the oldGC, we call the unbind even though we just bound it in that function. doh. (cherry picked from master, commit 77506dac8e81e9548a7e9680ce367175fe5747af)
2009-06-16i965: fix bugs in projective texture coordinatesBrian Paul
For the TXP instruction we check if the texcoord is really a 4-component atttibute which requires the divide by W step. This check involved the projtex_mask field. However, the projtex_mask field was being miscalculated because of some confusion between vertex program outputs and fragment program inputs. 1. Rework the size_masks calculation so we correctly set bits corresponding to fragment program input attributes. 2. Rename projtex_mask to proj_attrib_mask since we're interested in more than just texcoords (generic varying vars too). 3. Simply the indexing of the size_masks and proj_attrib_mask fields. 4. The tracker::active[] array was mis-dimensioned. Use MAX_PROGRAM_TEMPS instead of a magic number. 5. Update comments, add new assertions. With these changes the Lightsmark demo/benchmark renders correctly, until we eventually hit a GPU lockup...
2009-06-15intel: Release fb backing regions in intelDestroyBuffer()Shuang He
Fixes memory leak when destroying framebuffers.
2009-06-02intel: Clip to window after calling Driver.TexImage2DIan Romanick
This prevents the width / height from being clipped to the window size before the texture is allocated. This matches intelCopyTexImage1D. This should fix bug #21227 Signed-off-by: Ian Romanick <ian.romanick@intel.com> (cherry picked from commit 129f311673c99eb912d659023e50bc5f0ef53249)
2009-05-14r300: Make sure to drop current hardware state reference to texture objects.Michel Dänzer
Fixes potential texture object leaks.
2009-05-13intel: added null ptr checkBrian Paul
Fixes segfault in context tear-down when glClear was never called.
2009-05-13intel: create a private gl_array_object for intel_clear_tris(), fix bug 21638Brian Paul
gl_array_object encapsulates a set of vertex arrays (see the GL_APPLE_vertex_array_object extension). Create a private gl_array_object for drawing the quad for intel_clear_tris() so we don't have to worry about the user's vertex array state. This fixes the no-op glClear bug #21638 and removes the need to call _mesa_PushClientAttrib() and _mesa_PopClientAttrib().
2009-05-11Test either GL_FRONT_LEFT or GL_FRONT for front-buffer renderingIan Romanick
For non-stereo visuals, which is all we support, we treat GL_FRONT_LEFT as GL_FRONT. However, they are technically different, and they have different enum values. Test for either one to determine if we're in front-buffer rendering mode. This fix was suggested by Pierre Willenbrock. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> (cherry picked from commit 2085cf24628be7cd297ab0f9ef5ce02bd5a006e2)
2009-04-30r300: Increase reference count of texture objects referenced by current state.Michel Dänzer
Fixes a use-after-free reported in http://bugs.freedesktop.org/show_bug.cgi?id=20539, so this possibly fixes that bug. It has been confirmed to fix http://bugs.freedesktop.org/show_bug.cgi?id=17895 .
2009-04-28R300: add quadpipe overridesAlex Deucher
RV410 SE chips only have 1 quadpipe. Also, handle other R300 chip with quadpipe override
2009-04-28i965: avoid segfault in intel_update_renderbuffers() if using DRI1Brian Paul
2009-04-27i965: only upload constant buffer data when we actually need the const bufferBrian Paul
Make the use_const_buffer field per-program and only call the code which updates the constant buffer's data if the flag is set. This should undo the perf regression from 20f3497e4b6756e330f7b3f54e8acaa1d6c92052
2009-04-27r300: always emit output insts after all KIL instsMaciej Cencora
2009-04-24intel: Fix more issues with the combined depth-stencil attachmentIan Romanick
2009-04-24intel: Initialize region ptr to prevent assertion in intel_region_referenceIan Romanick
2009-04-24intel / DRI2: When available, use DRI2GetBuffersWithFormatIan Romanick
This interface gives the driver two important features. First, it can allocate the (fake) front-buffer only when needed. Second, it can tell the buffer allocator the format of buffers being allocated. This enables support for back-buffer and depth-buffer with different bits per pixel. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kristian Høgsberg <krh@redhat.com>
2009-04-24i965: use drm_intel_gem_bo_map/unmap_gtt() when possible, otherwise ↵Brian Paul
dri_bo_subdata() This wraps up the unfinished business from commit a9a363f8298e9d534e60e3d2869f8677138a1e7e
2009-04-24i965: fix point size issueRoland Scheidegger
need to clamp point size to user set min/max values, even for constant point size. Fixes glean pointAtten test.
2009-04-23i965: revert part of commit 4f4907d69f9020ce17aef21b6431d2dd65e01982Brian Paul
The drm_intel_gem_bo_map_gtt() call that replaced dri_bo_map() is producing errors like: intel_bufmgr_gem.c:689: Error preparing buffer map 39 (vp_const_buffer): Invalid argument . and returning NULL, causing a segfault in the memcpy(). Just reverting until we can get to the root issue...
2009-04-23i915: fix fix for anisotropic filteringRoland Scheidegger
forgot to commit the changes to actually support 4x aniso filtering...
2009-04-23i965: Support drawing to FBO cube faces other than positive X.Eric Anholt
Also fixes drawing to 3D texture depth levels.