Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-02-03 | Get vertex programs supplied by the user work properly with immediate mode - ↵ | Vladimir Dergachev | |
vertex buffer mode worked by accident. Fix alu_offset in SINGLE_TEXTURE_PIPELINE. | |||
2005-02-03 | Since high bits can be used for flags, mask them out. | Vladimir Dergachev | |
This stops arbvpwarpmesh from segfaulting and it actually works - with immediate mode rendering. | |||
2005-02-03 | Remove redundant instructions from fixed pipelines, looks like they do not ↵ | Vladimir Dergachev | |
do anything, at least on my hardware. | |||
2005-02-03 | Mark ZBIAS definitions. | Vladimir Dergachev | |
2005-02-03 | This was too optimistic sorry - all that register does is something weird ↵ | Vladimir Dergachev | |
with polygon culling. | |||
2005-02-03 | Get Polygon offset fill to work. | Vladimir Dergachev | |
Make WARN_ONCE message more informative. | |||
2005-02-02 | Check for heap == NULL before driSetTextureSwapCounterLocation. | Felix Kuehling | |
2005-02-02 | Don't try to kick textures from a NULL tex heap. | Felix Kuehling | |
2005-02-02 | Fixed flushing of client-side vertex buffers. | Felix Kuehling | |
2005-02-02 | Fixed some debug output that was unconditionally enabled. | Felix Kuehling | |
2005-02-02 | Changed parts of r300_setup_routing to use WARN_ONCE. | Aapo Tahkola | |
2005-02-01 | Add a missing break and a reminder. | Aapo Tahkola | |
2005-02-01 | Implement appropriate src checks for attribs/params. | Aapo Tahkola | |
2005-02-01 | Implemented bunch of ops. | Aapo Tahkola | |
2005-02-01 | Vertex programs work now with some restrictions. I expect arbvptorus to work | Aapo Tahkola | |
correctly when normals are delivered. Please note that some programs only start in vb mode as there is something wrong in immediate mode vb code. | |||
2005-02-01 | Make WARN_ONCE messages more informative. | Vladimir Dergachev | |
2005-02-01 | Reduce noiseness of the driver. | Vladimir Dergachev | |
2005-02-01 | Get alpha in textures to work properly. | Vladimir Dergachev | |
2005-02-01 | Properly set ABLEND and CBLEND registers. The older code worked, but by ↵ | Vladimir Dergachev | |
accident. | |||
2005-02-01 | Looks like we can define FIRE_VERTICES correctly. | Vladimir Dergachev | |
2005-02-01 | It helps to print actual values instead of random ones. | Vladimir Dergachev | |
2005-01-31 | Bug #2428: #ifdef GLX_DIRECT_RENDERING in DRI drivers is pointless. | Adam Jackson | |
2005-01-31 | Add magic sequence to prevent ClearBuffer from locking up. | Vladimir Dergachev | |
Change Polygon.OffsetFill from fallback to warn once. Quake demo now works, modulo texture rendering issues due to absent pixel shader pipeline. | |||
2005-01-31 | Use SecondaryColorPtr, not ColorPtr[1] (the latter is NULL). | Vladimir Dergachev | |
This fixes segfault in tuxracer-demo. It locks up after this though. | |||
2005-01-30 | My bad, the old code works fine if updated to newer Mesa tree. | Vladimir Dergachev | |
2005-01-30 | struct ati_fragment_shader was not defined anywhere, define it to get ↵ | Vladimir Dergachev | |
r300_vertexprog.c to compile. | |||
2005-01-30 | Fix for compiler warnings. | Aapo Tahkola | |
2005-01-29 | * Fixed uploading of textures of certain sizes. | Felix Kuehling | |
* When glTexSubImageND is used, track the set of changed tiles in a bit vector and upload only dirty tiles later. This should improve the performance of dynamic light maps and gl movie player plugins. * Renamed debug item "lru" to "tex". Indicate which levels are uploaded completely or partially. | |||
2005-01-29 | Added 0x4e54 (Thinkpad r50p) as PCI_CHIP_RV350_NP | hmarson | |
2005-01-29 | Beginings of program generation. This code havent been tested nor hooked up. | Aapo Tahkola | |
2005-01-29 | Cleaning up. | Aapo Tahkola | |
2005-01-28 | Fix wrong comment. | Aapo Tahkola | |
2005-01-28 | Forgot one comment... | Aapo Tahkola | |
2005-01-28 | Add basic sceleton for vertex programs + some other fixes | Aapo Tahkola | |
2005-01-27 | Add vector distance operator for vertex programs. | Aapo Tahkola | |
2005-01-26 | (Stephane Marchesin, me) Add support for color (framebuffer) tiling to the ↵ | Roland Scheidegger | |
radeon and r200 driver | |||
2005-01-26 | new version check to allow to test for a range of ddx major versions, ↵ | Roland Scheidegger | |
instead of just one major version | |||
2005-01-26 | replace magic number with macro constant RADEON_ZBLOCK16 | Roland Scheidegger | |
2005-01-25 | Fixes for clamp modes. | Aapo Tahkola | |
2005-01-24 | border_color causes lockups with vertex buffers. Disabling for now. | Aapo Tahkola | |
2005-01-24 | Remove lots of old code that dealed with "magic" texture formats. | Vladimir Dergachev | |
2005-01-24 | Converted the Savage texture management to use Ian's common texmem code. | Felix Kuehling | |
2005-01-23 | reapply Keiths workaround for zbs emit that got dropped during | Dave Airlie | |
state change patches.... | |||
2005-01-23 | Remove unused variables from r300_context | Nicolai Haehnle | |
2005-01-23 | Fix more warnings and compilation issues. | Nicolai Haehnle | |
2005-01-23 | Synchronize r300_reg.h. | Nicolai Haehnle | |
Fix unportable whitespace before preprocessor commands. | |||
2005-01-23 | add sync debugging to the radeon driver | Dave Airlie | |
2005-01-23 | silence makedepend warnings about non-portable whitespace | Adam Jackson | |
2005-01-23 | Fixed initialization of draw destination to front buffer on single | Felix Kuehling | |
buffered visuals. Also don't change span draw/read buffers in savageDDDrawBuffer. Now glean's polygon offset test works (and PASSes with fixed point depth buffer) with single buffered visuals without winding up in an infinite loop. | |||
2005-01-23 | My last attempt to fix polygon offsets with the reversed viewport depth | Felix Kuehling | |
range used by the savage driver by negating ctx->MRD broke polygon offsets with software fallbacks. This one adds a REVERSE_DEPTH parameter to t_dd_tritmp.h (defaults to 0) that allows reversing polygon offsets for hardware rendering but not for software fallbacks. For software fallbacks depth values are reversed after polygon offsets have been applied by the depth span functions. |