Age | Commit message (Collapse) | Author |
|
This currently doesn't include fixing up the cliptests in the assembly
paths to support ARB_depth_clamp, so enabling depth_clamp forces the C path.
|
|
|
|
|
|
For drawing to lower mipmap levels, the region size makes the renderbuffer
be the size of the lowest level, instead of the current level. On DRI1,
Brian previously found that the RB size was incorrect, so leave this broken
there.
|
|
This reverts commit e0ec405a9fa6fbc1cf2ac531ed5efd1a64e01f18.
This is already available in INTEL_DEBUG=bufmgr in the environment.
|
|
|
|
|
|
Also, remove unneeded call to _mesa_validate_pbo_access(). It's done by
core Mesa as the comment suggested.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(cherry picked from commit c80ce5ac90b1e0ac7a72cd41c314aa2000bfecf5)
|
|
(cherry picked from commit df70d3049a396af3601d2a1747770635a74120bb)
|
|
We could have mapped the wrong set of draw buffers. Noticed while looking
into a DRI2 glean ReadPixels issue.
(cherry picked from commit afc981ee46791838f3cb83e11eb33938aa3efc83)
|
|
(cherry picked from commit dcfe0d66bfff9a55741aee298b7ffb051a48f0d3)
|
|
This should help with things like lightsmark, but I don't have a testcase
for this commit.
|
|
This brings noop vertex shader throughput from 6.8M verts/sec to 10.4M
verts/sec using GL_QUADs on my GM45.
|
|
I ran into this lack of support when writing a shader that always discarded
the fragments.
|
|
(cherry picked from commit 99174e7630676307f618c252755a20ba61ad9158)
|
|
(cherry picked from commit a70e1315846cd5e8d6f2b622821ff8262fe7179d)
(cherry picked from commit 29e51c3872531366570d032147abad50f8a3c1af)
|
|
This may or may not be required pre-965, but it doesn't seem unlikely, and
I'd rather be safe.
(cherry picked from commit b053474378633249be0e9f24010650ffb816229a)
|
|
For some IZ setups, we'd forget to account for the source depth register
being present, so we'd both read the wrong reg, and write output depth to
the wrong reg.
Bug #22603.
(cherry picked from commit f44916414ecd2b888c8a680d56b7467ccdff6886)
|
|
Fixes piglit glsl-vs-if-bool and progs/glsl/twoside, and will likely be
useful for the looping code.
Bug #18992
(cherry picked from commit 78c022acd0b37bf8b32f04313d76255255e769c1)
(cherry picked from commit 63d7a2f53fb38e170f4e55f2b599e918edf2c512)
|
|
(cherry picked from commit fd7d764514c540987549c3ea88a2d669b0f0ea58)
|
|
Previously, we'd be branching based on whatever condition code happened to be
laying around.
(cherry picked from commit 7007f8b352763af89805f287153cb7972bff0523)
|
|
|
|
Bug #20821
(cherry picked from commit 191e028de20b2f954621b652aa77b06d0e93652a)
|
|
This avoids sending a bad buffer address to the GPU due to programmer error,
and is permitted by the ARB_vbo spec. Note that we still have the opportunity
to dereference past the end of the GPU, because we aren't clipping to a
correct _MaxElement, but that appears to be harder than it should be. This
gets us the 90% solution.
Bug #19911.
(cherry picked from commit d7430d942f6c7950a92367aeb13b80cf76ccad78)
|
|
See comment on Vertex URB Entry Read Length for VS_STATE.
This, combined with the previous three commits, fixes #22945.
(cherry picked from commit e340d4f9866db4bae391288e83a630a310b0dd2b)
|
|
This fix is just from code and docs inspection, but it may fix hangs on
some applications.
(cherry picked from commit e93848e595176ae0bad3bfe64e0ca63fd089bb72)
|
|
It appears that sometimes Mesa (and I suppose a VS could as well) emits
a program which references no vertex data, and thus we end up with
nr_enabled == 0 even though some VBs are enabled. We'd end up emitting
VB/VE packet headers of 0xffffffff in that case, leading to GPU hangs.
Bug #22945 (wine with an uncompiled VS)
(cherry picked from commit d1fbfd0f962347e4153db3852292d44de5aea863)
|
|
The code duplication bothered me.
(cherry picked from commit 9b9cb30d128fc5f1ba77287696ecd508e640efde)
|
|
It's the last addressable byte, not the byte after the end of the buffer.
(cherry picked from commit b72dea5441e8e9226dabf1826fa3bc129c7bc281)
|
|
(cherry picked from commit 840c09fc71542fdfc71edd2a2802925d467567bb)
|
|
Patch from taiu on IRC. fixes bug 23585
|
|
Setup the regs when we emit rather than during state setup.
In certain cases a proper CB target was never emitted.
This fixes bug 23658.
|
|
|
|
There's a symbol collision with X11/Xlib.h #define Status int
in the Mesa xlib code. This seems the simpliest way to work around this.
|
|
Like s3v, clean up absurd use of Xlib in the driver, avoiding namespace
pollution.
|
|
This driver was including Xlibint.h to get the CARD32 typedef to use for
32-bit unsigned integers, which #defined Status to something. CARD32 isn't
actually a 32-bit unsigned integer, so replacing with uint32_t usage should
fix bugs on 64-bit along with the build.
|
|
We currently weasel out of supporting the timeout parameter, but otherwise
this extension looks ready, and should make the common case happy.
|
|
|
|
This isn't quite right yet. The delete behavior and the context
clean-up needs some work.
|
|
|
|
|