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path: root/src/mesa/drivers/dri
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2009-09-08mesa: Add support for ARB_depth_clamp.Eric Anholt
This currently doesn't include fixing up the cliptests in the assembly paths to support ARB_depth_clamp, so enabling depth_clamp forces the C path.
2009-09-08i965: Respect spec requirement for pixel shader computed depth with no zbuffer.Eric Anholt
2009-09-08i965: Set NULL WM surfaces as tiled according to requirement by specs.Eric Anholt
2009-09-08i965: Use the renderbuffer surface size instead of region size for WM surfaces.Eric Anholt
For drawing to lower mipmap levels, the region size makes the renderbuffer be the size of the lowest level, instead of the current level. On DRI1, Brian previously found that the RB size was incorrect, so leave this broken there.
2009-09-08Revert "intel: helper to debug bufmgr (disabled)"Eric Anholt
This reverts commit e0ec405a9fa6fbc1cf2ac531ed5efd1a64e01f18. This is already available in INTEL_DEBUG=bufmgr in the environment.
2009-09-08i965: #include clean-upsBrian Paul
2009-09-08intel: #include clean-upsBrian Paul
2009-09-08i965: use _mesa_is_bufferobj()Brian Paul
Also, remove unneeded call to _mesa_validate_pbo_access(). It's done by core Mesa as the comment suggested.
2009-09-08i965: use _mesa_is_bufferobj()Brian Paul
2009-09-08i965: use _mesa_is_bufferobj()Brian Paul
2009-09-08i965: use _mesa_is_bufferobj()Brian Paul
2009-09-08r600: fix dri2 clippingAlex Deucher
2009-09-08i965: fix incorrect test for vertex position attributeBrian Paul
2009-09-04r600: add support for EXT_texture_sRGBAlex Deucher
2009-09-04r300: Add support for GL_EXT_provoking_vertexAlex Deucher
2009-09-04r600: Add support for GL_EXT_provoking_vertexAlex Deucher
2009-09-04i965: Fix warnings in intel_pixel_read.c.Eric Anholt
(cherry picked from commit c80ce5ac90b1e0ac7a72cd41c314aa2000bfecf5)
2009-09-04intel: Also get the DRI2 front buffer when doing front buffer reading.Eric Anholt
(cherry picked from commit df70d3049a396af3601d2a1747770635a74120bb)
2009-09-04intel: Update Mesa state before span setup in glReadPixels.Eric Anholt
We could have mapped the wrong set of draw buffers. Noticed while looking into a DRI2 glean ReadPixels issue. (cherry picked from commit afc981ee46791838f3cb83e11eb33938aa3efc83)
2009-09-04intel: Move intel_pixel_read.c to shared for use with i965.Eric Anholt
(cherry picked from commit dcfe0d66bfff9a55741aee298b7ffb051a48f0d3)
2009-09-04i965: Don't set the complete field when there is more VUE yet to come.Eric Anholt
This should help with things like lightsmark, but I don't have a testcase for this commit.
2009-09-04i965: Add support for 2 threads in the GS.Eric Anholt
This brings noop vertex shader throughput from 6.8M verts/sec to 10.4M verts/sec using GL_QUADs on my GM45.
2009-09-04i965: Add support for KIL_NV in brw_wm_emit.cEric Anholt
I ran into this lack of support when writing a shader that always discarded the fragments.
2009-09-04i965: Add missing state dependency of sf_unit on _NEW_BUFFERS.Eric Anholt
(cherry picked from commit 99174e7630676307f618c252755a20ba61ad9158)
2009-09-04intel: Align cubemap texture height to its padding requirements.Eric Anholt
(cherry picked from commit a70e1315846cd5e8d6f2b622821ff8262fe7179d) (cherry picked from commit 29e51c3872531366570d032147abad50f8a3c1af)
2009-09-04intel: Align untiled region height to 2 according to 965 docs.Eric Anholt
This may or may not be required pre-965, but it doesn't seem unlikely, and I'd rather be safe. (cherry picked from commit b053474378633249be0e9f24010650ffb816229a)
2009-09-04i965: Fix source depth reg setting for FSes reading and writing to depth.Eric Anholt
For some IZ setups, we'd forget to account for the source depth register being present, so we'd both read the wrong reg, and write output depth to the wrong reg. Bug #22603. (cherry picked from commit f44916414ecd2b888c8a680d56b7467ccdff6886)
2009-09-04i965: Respect CondSwizzle in OPCODE_IF.Eric Anholt
Fixes piglit glsl-vs-if-bool and progs/glsl/twoside, and will likely be useful for the looping code. Bug #18992 (cherry picked from commit 78c022acd0b37bf8b32f04313d76255255e769c1) (cherry picked from commit 63d7a2f53fb38e170f4e55f2b599e918edf2c512)
2009-09-04i965: asst clean-ups, etc in brw_vs_emit()Brian Paul
(cherry picked from commit fd7d764514c540987549c3ea88a2d669b0f0ea58)
2009-09-04i965: Emit conditional code updates as required for GLSL VS if statements.Eric Anholt
Previously, we'd be branching based on whatever condition code happened to be laying around. (cherry picked from commit 7007f8b352763af89805f287153cb7972bff0523)
2009-09-04i965: Spell "conditional" correctly.Eric Anholt
2009-09-04i965: Fix RECT shadow sampling by not losing the other texcoords.Eric Anholt
Bug #20821 (cherry picked from commit 191e028de20b2f954621b652aa77b06d0e93652a)
2009-09-04i965: Assert that the offset in the VBO is below the VBO size.Eric Anholt
This avoids sending a bad buffer address to the GPU due to programmer error, and is permitted by the ARB_vbo spec. Note that we still have the opportunity to dereference past the end of the GPU, because we aren't clipping to a correct _MaxElement, but that appears to be harder than it should be. This gets us the 90% solution. Bug #19911. (cherry picked from commit d7430d942f6c7950a92367aeb13b80cf76ccad78)
2009-09-04i965: Even if no VS inputs are set, still load some amount of URB as required.Eric Anholt
See comment on Vertex URB Entry Read Length for VS_STATE. This, combined with the previous three commits, fixes #22945. (cherry picked from commit e340d4f9866db4bae391288e83a630a310b0dd2b)
2009-09-04i965: Make sure the VS URB size is big enough to fit a VF VUE.Eric Anholt
This fix is just from code and docs inspection, but it may fix hangs on some applications. (cherry picked from commit e93848e595176ae0bad3bfe64e0ca63fd089bb72)
2009-09-04i965: Don't emit bad packets when no VBs are referenced.Eric Anholt
It appears that sometimes Mesa (and I suppose a VS could as well) emits a program which references no vertex data, and thus we end up with nr_enabled == 0 even though some VBs are enabled. We'd end up emitting VB/VE packet headers of 0xffffffff in that case, leading to GPU hangs. Bug #22945 (wine with an uncompiled VS) (cherry picked from commit d1fbfd0f962347e4153db3852292d44de5aea863)
2009-09-04i965: Calculate enabled[] and nr_enabled once and re-use the values.Eric Anholt
The code duplication bothered me. (cherry picked from commit 9b9cb30d128fc5f1ba77287696ecd508e640efde)
2009-09-04i965: Set the max index buffer address correctly according to the docs.Eric Anholt
It's the last addressable byte, not the byte after the end of the buffer. (cherry picked from commit b72dea5441e8e9226dabf1826fa3bc129c7bc281)
2009-09-04i965: rename var: s/tmp/vs_inputs/Brian Paul
(cherry picked from commit 840c09fc71542fdfc71edd2a2802925d467567bb)
2009-09-04r600: fix Elts handlingAlex Deucher
Patch from taiu on IRC. fixes bug 23585
2009-09-03r600: rework cb/db setupAlex Deucher
Setup the regs when we emit rather than during state setup. In certain cases a proper CB target was never emitted. This fixes bug 23658.
2009-09-03r600: make sure the active vertex shader bo is re-added to persistent list.Alex Deucher
2009-09-03mesa: rename gl_sync_object::Status to StatusFlagBrian Paul
There's a symbol collision with X11/Xlib.h #define Status int in the Mesa xlib code. This seems the simpliest way to work around this.
2009-09-03savage: Fix driver build post-ARB_sync.Eric Anholt
Like s3v, clean up absurd use of Xlib in the driver, avoiding namespace pollution.
2009-09-03s3v: Fix driver build for ARB_sync.Eric Anholt
This driver was including Xlibint.h to get the CARD32 typedef to use for 32-bit unsigned integers, which #defined Status to something. CARD32 isn't actually a 32-bit unsigned integer, so replacing with uint32_t usage should fix bugs on 64-bit along with the build.
2009-09-03intel: Add support for ARB_sync.Eric Anholt
We currently weasel out of supporting the timeout parameter, but otherwise this extension looks ready, and should make the common case happy.
2009-09-03ARB sync / swrast: Use GL_ARB_sync_functions instead of GL_ARB_sync. Oops.Ian Romanick
2009-09-03ARB sync: Add support for GL_ARB_sync to swrastIan Romanick
This isn't quite right yet. The delete behavior and the context clean-up needs some work.
2009-09-03Eliminate trailing whitespace in extension_helper.cIan Romanick
2009-09-03ARB sync: Regenerate files from previous commitIan Romanick