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path: root/src/mesa/drivers/dri
AgeCommit message (Expand)Author
2010-08-27i965: Add missing handling for BRW_OPCODE_SEL.Eric Anholt
2010-08-27i965: Mask out higher bits of the result of BRW_CMP producing a boolean.Eric Anholt
2010-08-27i965: Fix the types of immediate integer values.Eric Anholt
2010-08-27i965: Add translation for RNDD and RNDZ.Eric Anholt
2010-08-27i965: Add support for ir_binop_mod using do_mod_to_fract.Eric Anholt
2010-08-27i965: Fix swapped instructions in ir_unop_abs and ir_unop_neg.Eric Anholt
2010-08-27i965: Add generate() handling for AND, OR, XOR.Eric Anholt
2010-08-27i965: Add support for if instructions in the new FS backend.Eric Anholt
2010-08-27i965: When encountering an unknown opcode in new FS backend, print its name.Eric Anholt
2010-08-27i965: Fix the maximum grf counting in the new FS backend.Eric Anholt
2010-08-27i965: Validate the IR tree after doing our custom optimization passes.Eric Anholt
2010-08-27i965: Add a bit of support for matrices to the new FS.Eric Anholt
2010-08-27i965: Fix destination writemasking in the new FS.Eric Anholt
2010-08-27i965: Fix swizzling in vector splitting for the new FS backend.Eric Anholt
2010-08-26i965: Add preliminary support for uniforms to the new FS backend.Eric Anholt
2010-08-26i965: Abort on gl_FragDepth in the new FS backend for now.Eric Anholt
2010-08-26i965: Fix up and actually enable the NewShader and NewShaderProgram hooks.Eric Anholt
2010-08-26i965: Hack in avoidance of c++ reserved keyword in libdrm.Eric Anholt
2010-08-26i965: Add GLSL IR-level source annotation and comments to new FS debug.Eric Anholt
2010-08-26i965: Use the implied move in brw_math() in the new FS.Eric Anholt
2010-08-26i965: Add support for in varyings to the new FS codegen.Eric Anholt
2010-08-26i965: Start building the codegen visitor.Eric Anholt
2010-08-26i965: Start building direct GLSL2 IR to 965 assembly codegen.Eric Anholt
2010-08-26i965: Add new pass to split vectors into scalar variablesEric Anholt
2010-08-26i965: Add a pass for the FS to reduce vector expressions down to scalar.Eric Anholt
2010-08-26i965: Start building 965 FS backend.Eric Anholt
2010-08-26i965: Add support for destination RelAddr writes in the VS.Eric Anholt
2010-08-26i965: Fix the test for variable indexing of shader inputs.Eric Anholt
2010-08-26intel: Merge identical cases in switch statement.Nick Bowler
2010-08-26r600: fix vertex buffer size calculationAndre Maasikas
2010-08-25r600: Remove unnecessary headers.Vinson Lee
2010-08-25r300: Remove unnecessary header.Vinson Lee
2010-08-25i965: Fix detection of implicit MOVs to message regs in brw_optimize.c.Eric Anholt
2010-08-25r300/compiler: emulate relative addressing with negative offsets in VSMarek Olšák
2010-08-25intel: Support EGL_MESA_image_drmKristian Høgsberg
2010-08-25intel: Take an intel_screen pointer in intel_alloc_region_* functionsKristian Høgsberg
2010-08-25i965: Remove unnecessary header.Vinson Lee
2010-08-25r600: Include missing header in evergreen_fragprog.c.Vinson Lee
2010-08-25r600: Include missing header in evergreen_vertprog.c.Vinson Lee
2010-08-24r300/compiler: Silence uninitialized variable warning.Vinson Lee
2010-08-24r300g: Add missing comma in SConscript.Vinson Lee
2010-08-24r600: Include missing header in evergreen_render.c.Vinson Lee
2010-08-24r600: Remove unused variable.Vinson Lee
2010-08-24i965: Fix printf format warnings on 32-bit builds.Vinson Lee
2010-08-24r600: Remove unused variable.Vinson Lee
2010-08-24r600: Remove spaces between backslash and newline.Vinson Lee
2010-08-25r300/compiler: implement elimination of unused constantsMarek Olšák
2010-08-25r300/compiler: terminate vertex shader compilation immediately after an errorMarek Olšák
2010-08-25r300/compiler: fail to compile if we hit hw limits or an unimplemented featureMarek Olšák
2010-08-25r300/compiler: handle indexable temporaries correctly in deadcode eliminationMarek Olšák