Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-11-01 | r300/compiler: Don't track readers into an IF block. | Tom Stellard | |
This makes rc_get_readers_normal() more conservative than it needs to be, but it fixes some incorrect behavior in the optimization passes. | |||
2010-10-31 | dri/nouveau: Re-emit the BO state when coming back from a software fallback. | Francisco Jerez | |
2010-10-31 | dri/nouveau: Validate the framebuffer state on read buffer changes. | Francisco Jerez | |
2010-10-31 | dri/nouveau: Fix type promotion issue on 32bit platforms. | Francisco Jerez | |
Fixes some VTX protection errors introduced by e89af209261. | |||
2010-10-30 | r300/compiler: Don't clobber presubtract sources during optimizations | Tom Stellard | |
https://bugs.freedesktop.org/show_bug.cgi?id=28294 | |||
2010-10-31 | dri/nouveau: Pipeline glTexSubImage texture transfers. | Francisco Jerez | |
2010-10-31 | dri/nouveau: Keep small DYNAMIC_DRAW vertex buffers in system ram. | Francisco Jerez | |
2010-10-31 | dri/nouveau: Optimize VBO binding re-emission. | Francisco Jerez | |
2010-10-31 | dri/nouveau: Split out array handling to its own file. | Francisco Jerez | |
2010-10-31 | dri/nouveau: Use a macro to iterate over the bound vertex attributes. | Francisco Jerez | |
2010-10-31 | dri/nouveau: Avoid recursion in nouveau_bo_context_reset(). | Francisco Jerez | |
2010-10-31 | dri/nouveau: Split out the scratch helpers to a separate file. | Francisco Jerez | |
2010-10-31 | dri/nouveau: Tell the vbo module we want real hardware BOs. | Francisco Jerez | |
2010-10-31 | dri/nouveau: Honor the access flags in nouveau_bufferobj_map_range. | Francisco Jerez | |
2010-10-30 | dri/nouveau: Call _mesa_update_state() after framebuffer invalidation. | Francisco Jerez | |
Previously nouveau_state_emit() was being called directly, sometimes that doesn't work because it doesn't update the derived GL context. | |||
2010-10-30 | dri/nv25: Bind a hierarchical depth buffer. | Francisco Jerez | |
2010-10-30 | dri/nouveau: Don't assert(0) on compressed internal formats. | Francisco Jerez | |
2010-10-30 | dri/nv20: Clear with the 3D engine. | Francisco Jerez | |
2010-10-28 | i965: Update the gen6 stencil ref state when stencil state changes. | Eric Anholt | |
Fixes 6 piglit tests about stencil operations. | |||
2010-10-28 | i965: Upload required gen6 VS push constants even when using pull constants. | Eric Anholt | |
Matches pre-gen6, and fixes glsl-vs-large-uniform-array. | |||
2010-10-28 | i965: Update gen6 SF state when point state (sprite or attenuation) changes. | Eric Anholt | |
2010-10-28 | i965: Add user clip planes support to gen6. | Eric Anholt | |
Fixes piglit user-clip, and compiz desktop switching when dragging a window and using just 2 desktops. Bug #30446. | |||
2010-10-27 | r300/compiler: Use rc_get_readers_normal() for presubtract optimizations | Tom Stellard | |
2010-10-27 | i965: Add bit operation support to the fragment shader backend. | Kenneth Graunke | |
2010-10-27 | i965: Make FS uniforms be the actual type of the uniform at upload time. | Eric Anholt | |
This fixes some insanity that would otherwise be required for GLSL 1.30 bit ops or gen6 integer uniform operations in general, at the cost of upload-time pain. Given that we only have that pain because mesa's mangling our integer uniforms to be floats, this something that should be fixed outside of the shader codegen. | |||
2010-10-27 | intel: Enable GL_EXT_separate_shader_objects in Intel drivers | Ian Romanick | |
2010-10-27 | Track separate programs for each stage | Ian Romanick | |
The assumption is that all stages are the same program or that varyings are passed between stages using built-in varyings. | |||
2010-10-27 | Fix build on systems where "python" is python 3. | Kenneth Graunke | |
First, it changes autoconf to use a "python2" binary when available, rather than plain "python" (which is ambiguous). Secondly, it changes the Makefiles to use $(PYTHON) $(PYTHON_FLAGS) rather than calling python directly. Signed-off-by: Xavier Chantry <chantry.xavier@gmail.com> Signed-off-by: Matthew William Cox <matt@mattcox.ca> Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> | |||
2010-10-27 | r600c: add missing radeon_prepare_render() call on evergreen | Alex Deucher | |
2010-10-27 | r100: revalidate after radeon_update_renderbuffers | Alex Deucher | |
This is a port of 603741a86df0e43c0b52e8c202a35c7fe2fc1d9c to r100. Signed-off-by: Alex Deucher <alexdeucher@gmail.com> | |||
2010-10-26 | i965: Disable register spilling on gen6 until it's fixed. | Eric Anholt | |
Avoids GPU hang on glsl-fs-convolution-1. | |||
2010-10-26 | i965: Fix VS URB entry sizing. | Eric Anholt | |
I'm trying to clamp to a minimum of 1 URB row, not a maximum of 1. Fixes: glsl-kwin-blur glsl-max-varying glsl-routing | |||
2010-10-26 | i965: Drop the eot argument to read messages, which can never be set. | Eric Anholt | |
2010-10-26 | i965: Add support for constant buffer loads on gen6. | Eric Anholt | |
Fixes glsl-fs-uniform-array-5. | |||
2010-10-26 | i965: Set up the constant buffer on gen6 when it's needed. | Eric Anholt | |
This was slightly confused because gen6_wm_constants does the push constant buffer, while brw_wm_constants does pull constants. | |||
2010-10-26 | i965: Fix typo in comment about state flags. | Eric Anholt | |
2010-10-26 | i965: Handle new ir_unop_round_even in channel expression splitting. | Eric Anholt | |
2010-10-26 | i965: Add support for discard instructions on gen6. | Eric Anholt | |
It's a little more painful than before because we don't have the handy mask register any more, and have to make do with cooking up a value out of the flag register. | |||
2010-10-26 | i965: Add disasm for the flag register. | Eric Anholt | |
2010-10-26 | i965: Clear some undefined fields of g0 when using them for gen6 FB writes. | Eric Anholt | |
This doesn't appear to help any testcases I'm looking at, but it looks like it's required. | |||
2010-10-26 | i965: Use SENDC on the first render target write on gen6. | Eric Anholt | |
This is apparently required, as the thread will be initiated while it still has dependencies, and this is what waits for those to be resolved before writing color. | |||
2010-10-26 | i965: Clarify an XXX comment in FB writes with real info. | Eric Anholt | |
2010-10-26 | i965: Add EU code for dword scattered reads (constant buffer array indexing). | Eric Anholt | |
2010-10-22 | i965: Add support for pull constants to the new FS backend. | Eric Anholt | |
Fixes glsl-fs-uniform-array-5, but not 6 which fails in ir_to_mesa. | |||
2010-10-22 | i965: Move the FS disasm/annotation printout to codegen time. | Eric Anholt | |
This makes it a lot easier to track down where we failed when some code emit triggers an assert. Plus, less memory allocation for codegen. | |||
2010-10-22 | dri/nouveau: Force a "slow" Z clear if we're getting a new depth buffer. | Francisco Jerez | |
2010-10-21 | i965: Be more aggressive in tracking live/dead intervals within loops. | Eric Anholt | |
Fixes glsl-fs-convolution-2, which was blowing up due to the array access insanity getting at the uniform values within the loop. Each temporary was considered live across the whole loop. | |||
2010-10-21 | i965: Correct scratch space allocation. | Eric Anholt | |
One, it was allocating increments of 1kb, but per thread scratch space is a power of two. Two, the new FS wasn't getting total_scratch set at all, so everyone thought they had 1kb and writes beyond 1kb would go stomping on a neighbor thread. With this plus the previous register spilling for the new FS, glsl-fs-convolution-1 passes. | |||
2010-10-21 | i965: Don't emit register spill offsets directly into g0. | Eric Anholt | |
g0 is used by others, and is expected to be left exactly as it was dispatched to us. So manually move g0 into our message reg when spilling/unspilling and update the offset in the MRF. Fixes failures in texture sampling after having spilled a register. | |||
2010-10-21 | i965: Add support for register spilling. | Eric Anholt | |
It can be tested with if (0) replaced with if (1) to force spilling for all virtual GRFs. Some simple tests work, but large texturing tests fail. |