Age | Commit message (Collapse) | Author |
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Remove the bogus 'current_vmesa' pointer.
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to run together correctly, though scheduling between them still isn't
great.
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Remove debug printf.
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will have a very low cpu utilization (and also a very low framerate).
Fix up the pageflipping code. This works now but is totally oblivious
to the X server (ie. it works but it's broken). Turned off by a #define.
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code if DEBUG not defined.
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Fix for proplem where polygons partly outside the drawing window would get
one vertex clamped to the opposite window side. This bug could also cause
a hardlock. (Bugzilla #2066, Yann Vernier)
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SAVAGE_DEBUG. Added fallback debugs. Added no_rast option to disable
hardware rasterization (everything as software fallback).
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workaround for bad Savage hardware interpolation of big texture
coordinates.
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DRI-aware DDX.
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Put a couple of defines to use GL counterparts.
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Updated the driver to the new VIA security mechanisms in DRM. All command
submissions now passes through DRM ioctls. If the DRM AGP ring-buffer is
not enabled, it will use a DRM mechanism for submitting commands to the
hardware via a PCI bus mechanism.
Removed all direct write accesses to the hardware. Among other things the
VQ was previously turned off for the PCI path, apparently for Tuxracer.
That seemed unneeded and was removed. No visible impact on Tuxracer.
Abstracted all buffer blit operations in via_ioctl.c. The blitter context
is now reprogrammed before each blitting operation.
Updated driver date and drm version requirement.
(Bugzilla Bug #1950, Thomas Hellström)
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Stop the driver from giving empty texture levels with erroneous HW addresses
to the hardware. These will get caught and rejected in the DRM command
verifier.
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Fixed an apparent race condition during locking and drawable info updating,
the result of which was the DRI client leaving traces on the screen rendering
where the drawable previously had been.
If the driver hangs X for a second or so and then restarts, this is probably
the place to look. (Thomas Hellström)
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Check for texture allocation failure (Bugzilla #1633, Bartlomiej Krol)
Reenabled AGP textures (Thomas Hellström)
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supported so far.
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instead of GL_REPEAT.
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misplaced in savageDDInitState_s3d, where was overwriting completely
unrelated S3D registers with garbage.
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belongs. Removed some obviously useless code. Fixed computation of
MaxTextureLevels.
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[Freedesktop BUG 2080]
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Make sure symlinks are built in driver directories before running makedepend.
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fast z clear and z buffer compression are supported for now, hierarchical-z is not. Still problems with multiple apps and z/stencil readback, which is why hyperz is disabled per default. Also add the new point sprite packet drm 1.13 accepts to the sanity code.
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- Remove the -Y option for makedepend, so that the standard
directories are searched
- No longer pipe the multiple errors that the -Y option caused
into /dev/null -- we want to know about these failures.
- Fix up a few other misc makedepend failures.
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Attached is a patch that adds pci init code for mesa solo on radeon. It's been
tested on an itanium 2 with a radeon 7000 and it works here.
The patch adds a new field in the miniglx.conf config file, to choose between
pci and agp.
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(https://bugs.freedesktop.org/show_bug.cgi?id=2010). Should now work up to 2047, which is the current limit for 3d rendering.
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since yuv textures do not work for some reason on the other chips.
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original radeons which have some broken stencil ops.
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Now, the driver's Viewport routine should call _mesa_ResizeBuffersMESA()
if necessary.
Cleaned up code related to GLframebuffer width/height initialization.
Set initial viewport/scissor params in _mesa_make_current2(), instead of
in the drivers' MakeCurrent functions.
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since they'll get reduced to quads sometimes if hw quads are enabled. But this needs more thought, since it looks like clipped primitives will always be emitted as polys, so the reduced primitives for triangles, quads, quads_strips, polys all need to be the same, otherwise get lockups with for instance the olympic test. Render templates would probably need to be changed for this to work.
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hopefully fixes lockups (?) (from r200 driver)
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emitted, that clear would
happen before any state had been set, causing a hang later on. Fix this by
calling radeonFlush instead of FIREVERTICES (which checks if any state has been
emitted but not flushed, before calling Flush) in radeonClear. While here, add
some more debugging info which was useful, and remove an unnecessary
save/restore in BackUpAndEmit.
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and enable hardware quads on r200 and radeon. samples/prim renders quads
correctly now.
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