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2010-09-05r200: Add radeon_buffer_objects.c.Henri Verbeet
2010-09-05radeon: Make do_blit_readpixels() into a PBO work.Henri Verbeet
2010-09-05r300g,r300c: memset the compiler struct to zerosMarek Olšák
This should fix bogus reports "Too many temporaries." and maybe some others.
2010-09-04r300/compiler: Remove stray break statementTom Stellard
This fixes glsl-fs-loop-nested.
2010-09-05r300/compiler: fix the instruction limit in vertex shadersMarek Olšák
Broken with commit d774b0c710bb7d833d17bd12f5151a0176baad96. Reported by Chris Rankin.
2010-09-04r300/compiler: indent printed instructions according to the branch depthMarek Olšák
2010-09-04r300/compiler: use limits from the compiler input instead of inline constantsMarek Olšák
2010-09-04r300/compiler: improve register allocation with indexable temporaries for VSMarek Olšák
Register allocation can now reallocate temporaries right after the last indexed source operand, instead of being disabled for the whole shader.
2010-09-04r300/compiler: fix handling of indexed temporaries in peepholeMarek Olšák
2010-09-04r300/compiler: disable deadcode elimination for indexed dst operandsMarek Olšák
2010-09-04r300/compiler: allocate at least FS inputs if register allocation is disabledMarek Olšák
2010-09-04r300g: add a new debug option which disables compiler optimizationsMarek Olšák
Those are: - dead-code elimination - constant folding - peephole (mainly copy propagation) - register allocation There are some bugs which I need to track down. Also fix up the descriptions of all the debug options.
2010-09-04r300/compiler: compute the final number of temporaries during translationMarek Olšák
And not during the register allocation, which may be skipped for debugging purposes. Also the predicate register is now added to the number of temps.
2010-09-04r300/compiler: make optimizations not use 0.5 swizzles in vertex shadersMarek Olšák
2010-09-04r300/compiler: use peephole and constant folding for vertex shaders tooMarek Olšák
2010-09-04r300/compiler: remove unused enum OPCODE_REPL_ALPHAMarek Olšák
We use RC_OPCODE_REPL_ALPHA instead.
2010-09-04r300/compiler: refactor fragment shader compilationMarek Olšák
This cleans up the mess in r3xx_compile_fragment_program.
2010-09-04r300/compiler: add new compiler parameter max_constantsMarek Olšák
2010-09-04r300/compiler: refactor vertex shader compilationMarek Olšák
First list compiler passes in an array, then run the new function rc_run_compiler. Every backend may need a different set of passes. This cleans up the mess in r3xx_compile_vertex_program.
2010-09-04r300/compiler: remove a redundant parameter in rc_pair_regallocMarek Olšák
2010-09-04r300/compiler: remove a redundant parameter in rc_dataflow_deadcodeMarek Olšák
&c->Base == c.
2010-09-04r300/compiler: use null-terminated array of transformation functionsMarek Olšák
I need to reduce the number of parameters of each compiler pass function. This is part of a larger cleanup.
2010-09-04r300/compiler: add new compiler parameter max_alu_instsMarek Olšák
2010-09-04r300/compiler: put emulate_loop_state in radeon_compilerMarek Olšák
2010-09-03r600c: add proper returns for some evergreen functionsAlex Deucher
these weren't checked anyway. Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=29999
2010-09-03r600c: emit DB_HTILE_DATA_BASE on evergreenAlex Deucher
Make the hw happy.
2010-09-01i965: DP2 produces a scalar result like DP3, DP4, etc.Eric Anholt
Fixes glsl-fs-dot-vec2-2.
2010-09-01r600: cube mipmap levels are aligned to 8 faces only starting from r7xxAndre Maasikas
2010-08-31i965: fix depth test on sandybridgeZhenyu Wang
This includes several corrections for fixing depth test on sandybridge. Fix wrong bits definition in depth stencil state. Fix wrong order of state buffer offset in 3DSTATE_CC_STATE_POINTERS command. Correctly use buffer width parameter in depth buffer setting. Signed-off-by: Zhenyu Wang <zhenyuw@linux.intel.com>
2010-08-30i965: Clear the cached constant buffer entry in the VS at control flow.Eric Anholt
Fixes the 7 regressions with constant buffers forced on with piglit -t glsl (glsl-vs-if-*).
2010-08-30i965: Align the number of payload regs to 2 again in 16-wide mode.Eric Anholt
Fixes a regression in point-line-no-cull and glean/paths tests since 501c9dc62774a73c080d500a1eab773b0da9577e.
2010-08-30i965: Apply the rest of the old-libdrm guard patch.Cedric Vivier
Bug #29855
2010-08-30i965: Add support for loops to the new FS backend.Eric Anholt
This includes a handy little safety check to prevent the loop from going "too long", as permitted by the spec. I haven't gone out of my way to test it, though… Fixes 20 more piglit tests.
2010-08-30i965: Make brw_CONT and brw_BREAK take the pop count.Eric Anholt
We always need to set it, so pass it in.
2010-08-30i965: Add "discard" support to the new FS backend.Eric Anholt
Fixes 3 testcases related to discard.
2010-08-30i965: Fix the new implementation of ir_unop_sign to match brw_wm_emit.cEric Anholt
Like the comparison operations, this suffered from CMP only setting the low bit. Doing the AND instructions would be the same instruction count as the more obvious conditional moves, so do cond moves. Fixes glsl-fs-sign and 6 other cases, like trig functions that use sign() internally.
2010-08-30i965: Add support for texturing with bias to i965 FS backend.Eric Anholt
Fixes 5 piglit tests for bias. Note that LOD is a 1.30 feature and not yet supported.
2010-08-29evergreen : fix shader const allocation and instruction bugs.Richard Li
2010-08-28i965: Add initial support for texturing to the new FS backend.Eric Anholt
Fixes 11 piglit tests.
2010-08-28i965: Add disasm for gen5 sampler messages.Eric Anholt
2010-08-28i965: Move libdrm/C++ hack introduced in fa2deb3d to intel_context.hCedric Vivier
Fixes build on Linux/GCC 4.4 as libdrm includes are also used by other brw_fs_*.cpp files. Bug #29855
2010-08-27i965: Set the pop count on BRK/CONT inside of an if statement in the FS.Eric Anholt
This is the same as 8de8c97275e9555183a7e8f2238143657bbe60b2 for the VS, and fixes glsl-fs-if-nested-loop and the mandelbrot demo. Bug #29498
2010-08-27dri: Get prototype for _mesa_destroy_compiler().Eric Anholt
Bug #29665.
2010-08-27i965: Don't strip negate/abs flags when assigning uniform locations.Eric Anholt
Fixes glsl-algebraic-sub-zero-4.
2010-08-27i965: Add missing handling for BRW_OPCODE_SEL.Eric Anholt
Fixes 4 piglit tests about min, max, and clamp.
2010-08-27i965: Mask out higher bits of the result of BRW_CMP producing a boolean.Eric Anholt
When it says it sets the LSB, that's not just a hint as to where the result goes. Only the LSB is modified. Fixes 20 piglit cases.
2010-08-27i965: Fix the types of immediate integer values.Eric Anholt
When we're trying to do integer ops, handing a float in doesn't help.
2010-08-27i965: Add translation for RNDD and RNDZ.Eric Anholt
Fixes: glsl-fs-any. glsl1-integer division with uniform var
2010-08-27i965: Add support for ir_binop_mod using do_mod_to_fract.Eric Anholt
Fixes glsl-fs-mod.
2010-08-27i965: Fix swapped instructions in ir_unop_abs and ir_unop_neg.Eric Anholt
Fixes glsl-fs-neg and 5 other tests.