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path: root/src/mesa/drivers/dri
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2007-09-03nouveau: separate modelview and projection matrix updatesPatrice Mandin
2007-09-01i965: Correct build_lighting in i965 driver according toXiang, Haihao
commit 6dd98e9853a6984150aa47467112e016c40a4ab4.
2007-08-31nouveau: nv10: remove setting projection matrix when scaling viewportPatrice Mandin
2007-08-31nouveau: add hw-dependent function to update modelview*projection matrixPatrice Mandin
2007-08-31i965: Calculate the positional light in homogeneous coordinates.Xiang, Haihao
fix bug#11009
2007-08-31 optimize 965 clipZou Nan hai
1. increase clip thread number to 2 2. do cliptest for -rhw
2007-08-31i965: Take the upper limitation on LOD into account.Xiang, Haihao
2007-08-30Bug #10571: Fix 965 line clipping when neither vertex needs clipping.David Moore
2007-08-29i965: store read drawable info in intel_context. Some OpenGLXiang, Haihao
operations are based on read drawable. fix bug#10136.
2007-08-29i965: check NULL pointer. fix bug#12193Xiang, Haihao
2007-08-29i965: samplers group in fours in WM_STATE. fix bug#9415Xiang, Haihao
2007-08-28Add register defines for hw binningKeith Packard
2007-08-28i965: flush batch buffer when getting the maximum. This makesXiang, Haihao
some 3D programs such as pymol work well.
2007-08-27nouveau: nv10: set total stride of vertex array for POS attributePatrice Mandin
2007-08-25nouveau: nv10: also set modelview0 matrix to identityPatrice Mandin
2007-08-25nouveau: nv10: add a scissor func, do not cache viewport settingsPatrice Mandin
2007-08-25nouveau: nv10: properly set viewport and projectionPatrice Mandin
2007-08-22nouveau: nv10: set projection matrix from viewport sizePatrice Mandin
2007-08-22nouveau: nv10: initialize more of nv10 tcl enginePatrice Mandin
2007-08-21nouveau: nv10: Move some initialization stuffPatrice Mandin
2007-08-21nouveau: Use proper notifier objectPatrice Mandin
2007-08-21nouveau: nv10: Remove commented, unsupported by hw commandPatrice Mandin
2007-08-20Use correct object for GARTPatrice Mandin
2007-08-19nouveau: nv10: only one color buffer atmPatrice Mandin
2007-08-17i965: align width/height for volume textureXiang, Haihao
2007-08-16Convert TTM code to require the server provide buffers for front/back/depth.Eric Anholt
This removes the use of fake buffers from the driver, such that it could probably be removed from the interface. It also should assist in proper synchronization of access.
2007-08-16Move i915_disasm to later so we can use the hardware offset.Eric Anholt
2007-08-16Fix bad printf on TTM fence_wait failure.Eric Anholt
2007-08-16Don't forget to update buffer offset after validation.Eric Anholt
2007-08-16Add decode for XY_COLOR_BLT and XY_SRC_COPY_BLT.Eric Anholt
2007-08-16nouveau: nv10: clear a bufferPatrice Mandin
2007-08-16nouveau: nv10: add function to clear a bufferPatrice Mandin
2007-08-16nouveau: store render buffer pointers in context, to access them when ↵Patrice Mandin
clearing buffer
2007-08-16nouveau: nv10: create objects needed to clear bufferPatrice Mandin
2007-08-16Replace Proxy1D/2D/etc with ProxyTex[] indexed by TEXTURE_x_INDEX.Brian
Simplification in colortab.c too.
2007-08-16i915tex: Unreference texture buffers on context destruction.Michel Dänzer
Not doing this could cause the buffers to leak under some circumstances.
2007-08-15i965: use BRW_TEXCOORDMODE_CLAMP instead of BRW_TEXCOORDMODE_CLAMP_BORDERXiang, Haihao
to implement GL_CLAMP
2007-08-15nouveau: Use half the notifier block for query objects.Ben Skeggs
2007-08-15nouveau: Keep drm channel alloc struct around.Ben Skeggs
2007-08-15nouveau: reindent nouveau_span.cBen Skeggs
2007-08-15nouveau: Remove ALLOW_MULTI_SUBCHANNEL hackBen Skeggs
Irrelevant, since we depend on working context switching now.
2007-08-15nouveau: Always render offscreen, emulate front buffer rendering.Ben Skeggs
2007-08-15nouveau: Split nouveau_buffers into nouveau_mem and nouveau_fboBen Skeggs
2007-08-15nouveau: reindent nouveau_buffers.hBen Skeggs
2007-08-15nouveau: reindent nouveau_buffers.cBen Skeggs
2007-08-15nouveau: Lets only do private buffers.Ben Skeggs
2007-08-13i915tex: Make sure pitch is aligned properly for render-to-texture.Michel Dänzer
Just always align texture pitch to multiples of 64 bytes for now, pending a more sophisticated scheme to do it only when really necessary.
2007-08-13i965: fix projtex_maskXiang, Haihao
projtex_mask is only an 8bit field, and wm.input_size_masks includes other attributes' information, therefore right shift is needed.
2007-08-13i915: satisfy certain alignment restrictions for smallXiang, Haihao
compressed texture
2007-08-12fix spantmp2 READ_RGBA inline asm (#11931)Dan Torop