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Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
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Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
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Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
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Unfortunately, this does cause some code duplication (which we can hopefully
eliminate eventually).
Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
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Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
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Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
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Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
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This is just the first step of refactoring. The separation is not yet
clean enough with this commit.
Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
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Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
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De facto, vertex programs were translated immediately in all situations,
so let's just stop pretending that we do lazy translation.
Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
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Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
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The goal is to convert both Mesa and TGSI programs into an intermediate format
that happens to be convenient for us.
Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
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Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
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Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
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This is all part of untangling the compiler from the classic driver, so that
it may be used in Gallium without depending on Mesa stuff if possible
Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
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Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
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The copy is still needed because some program transforms add state variables
or constants.
Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
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Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
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Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
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Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
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Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
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Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
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This is to prepare more experimentation and possible internal changes in the
compiler.
Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
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In preparation of using TGSI, where we cannot easily predict the number
of instructions.
Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
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This is in preparation of sharing the fragment program compiler with Gallium:
Compiler code is moved into its own directory and modified so that it no
longer depends on driver structures.
Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
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This fixes problem that glxinfo was reporting r600+ cards as unknown.
Signed-off-by: Pauli Nieminen <suokkos@gmail.com>
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We weren't allocating enough gprs for the fragment shader
in some cases. There are likely other issues that still need
to be sorted out for textures, but at least they now work.
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fixes engine demo
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set VGT NUM_INSTANCES as part of the draw command rather
than as state as recommended by the pm4 guide. Also,
use the NUM_INSTANCES packet.
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noticed by vehemens on IRC.
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For consistency
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for consistency with the rest of the code.
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These attributes still need work, but it shouldn't hurt to
enable them.
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For address register we always use X component
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This fixes segfaults in apps like teapot and tunnel
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This reverts commit cc893d9a98255d3c26df7123ba5cc02e478c9328.
Richard has the proper fix.
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not working yet
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We need to emit a relocation for pitch register so that kernel can
check and properly setup tiling on the color buffer.
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We would have to build the program with the appropriate fog mode, and
also supply the fog coordinate if appropriate.
Bug #19413.
(cherry picked from commit 8ae02a3919bf31bd33f86208472e100eedb58497)
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Fixes everything-black with meta_clear_tris on quake4-mpdemo and doom3-demo.
Bug #18844, 22077.
(cherry picked from commit 81d555068408d4343d7627c8bedda5675f09bd21)
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Fixes everything-black with meta_clear_tris on quake4-mpdemo and doom3-demo.
Bug #18844, 22077.
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