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path: root/src/mesa/drivers/dri
AgeCommit message (Collapse)Author
2009-01-22r200: remove indexed vertsDave Airlie
2009-01-22radeon: fix 1D texturesDave Airlie
2009-01-22r200: fix cubemapsDave Airlie
2009-01-22r200/r300: port r200 texture handling to common codeDave Airlie
we now get texrect + trivial textures working
2009-01-21r300/radeon: move face_for_targetDave Airlie
2009-01-20[intel] Go back to using the typedef for the sarea structTimo Aaltonen
The upstream linux kernel headers and libdrm kernel headers disagree on the tag name for the sarea struct: _drm_i915_sarea vs drm_i915_sarea. They both typedef it to drm_i915_sarea_t though, so just use that.
2009-01-20Remove intel pageflipping support in its entirety.Owain G. Ainsworth
It's been broken and deprecated for a while, so it's time to die. This has the wonderful benefit of cleaning up the code a fair amount; making it marginally less twisty. I'm unsure if the for loops in IntelWindowMoved are still needed.
2009-01-21r300: start migrating common functions into common codeDave Airlie
2009-01-21r300: move to common texture_image objectDave Airlie
2009-01-21radeon/r200/r300: start to move to common miptree/texobjDave Airlie
2009-01-21r200: make tri render on my r200.Dave Airlie
2009-01-20r200: tri runs without crashing - doesn't draw anythingDave Airlie
2009-01-20r200: clear is working at least - not much elseDave Airlie
2009-01-20dri1: Add a macro to validate two dri drawables in one go.Thomas Hellstrom
Dri drivers often may validate first a write drawable and then a read drawable ("readable"). However, the hardware lock may be unlocked when validating the readable, causing the write drawable status to be stale. Drivers should use this macro instead when validating two drawables.
2009-01-16i965: fix polygon culling bug when rendering to a texture/FBOBrian Paul
Since we use an inverted viewport transformation for render to texture, that inverts front/back polygon orientation. Now glCullFace(GL_FRONT / GL_BACK) works correctly.
2009-01-16intel: added intel_rendering_to_texture() helper function.Brian Paul
When we're rendering to textures we have to invert the viewport transformation. This helper cleans up that test and can be used elsewhere...
2009-01-16Merge commit 'origin/master' into gallium-0.2Alan Hourihane
Conflicts: src/mesa/shader/slang/slang_compile.c
2009-01-16i915: fallback on transfer modeXiang, Haihao
2009-01-15r300: move some more function to genericDave Airlie
2009-01-15radeon/r200/r300: start to make cmd buf usefulDave Airlie
2009-01-15r100/r200: move to new atom style emissionDave Airlie
2009-01-14r300: work-around FRAG_BIT_FOGC warning/errorBrian Paul
See bug 17929. Fog doesn't actually work, but the often complained about warning is silenced.
2009-01-14i965: asst. fixes, work-arounds for FBOs and render to textureBrian Paul
OpenGL allows mixing and matching depth and stencil renderbuffers in framebuffer objects while the hardware really only supports interleaved depth/stencil buffers. This makes for some tricky buffer management. An extra wrinkle is the situation where the user allocates a 16bpp depth texture or renderbuffer then tries to render to it along with a stencil buffer. We'd have to promote the 16bpp Z values to 24-bit Z values and mix in the stencil values to setup the depth/stencil renderbuffer. There's no support for that now, so always allocate 32bpp depth textures/ renderbuffers for now.
2009-01-14i965: fix incorrect renderbuffer DataType assignmentBrian Paul
2009-01-14i965: fix some FBO depth/stencil assertionsBrian Paul
2009-01-14Merge commit 'origin/master' into gallium-0.2Alan Hourihane
Conflicts: docs/install.html docs/relnotes-7.3.html src/mesa/shader/slang/slang_codegen.c src/mesa/shader/slang/slang_compile.c src/mesa/shader/slang/slang_emit.c src/mesa/shader/slang/slang_preprocess.c src/mesa/shader/slang/slang_preprocess.h
2009-01-14intel: SW fallback maps texture images, not texture coordinatesIan Romanick
2009-01-14i965: indentation fixesBrian Paul
2009-01-14i965: allow larger AA points on fallback pathBrian Paul
2009-01-14i965: fix indentationBrian Paul
2009-01-14i965: comment for emit_kil()Brian Paul
2009-01-14i965: fix indentationBrian Paul
2009-01-14radeon: get ctx right in copybufferDave Airlie
2009-01-14r200: add missing symbolsDave Airlie
2009-01-14radeon/r200/r300: make legacy emit non-r300 specificDave Airlie
2009-01-14radeon: move debug symbol add DRI2Dave Airlie
2009-01-14r300: start moving new r300 cmdbuf into common codeDave Airlie
2009-01-14radeon/r200/r300: consolidate swap buffersDave Airlie
2009-01-14radeon: remove old lock codeDave Airlie
2009-01-14radeon/r200/r300: consolidate the buffer copy/flip code into one placeDave Airlie
2009-01-14radeon/r200/r300: attempt to move lock to common codeDave Airlie
2009-01-14intel: bump driver dateXiang, Haihao
2009-01-14radeon/r200/r300: initial attempt to convert to common context codeDave Airlie
2009-01-14radeon/r200: move more stuff closer together in contextDave Airlie
2009-01-14radeon/r200: move state atom to common headerDave Airlie
2009-01-13radeon/r200: start splitting out commonalities into separate headersDave Airlie
2009-01-13radeon: use bo_wait to wait for all buffers to be rendered toDave Airlie
Not 100% sure this is correct, but its what Intel does and its better than CP_IDLE.
2009-01-12i965: fix glDrawPixels Z coordinate in intel_texture_drawpixels().Brian Paul
As for glBitmap, it needs to be an NDC coord in [-1,1].
2009-01-12i965: fix broken glBitmap + depth testBrian Paul
When we use the do_blit_bitmap() function, it seems the fragment Z is always 1.0. If depth testing is on, that means that bitmap fragments are often occluded by other rendering. So, the bitmap doesn't appear even if rasterpos.Z==0. The fix is to use the intel_texture_bitmap() path when depth testing is on. Also, fix the incorrect Z coordinate. It needs to be an NDC value in [-1,1].
2009-01-12i965: fix broken ARB fp fog optionsBrian Paul
Just call _mesa_append_fog_code() if the fragment program's FogOption is not GL_NONE. This allows us to remove some unnecessary i965 fog code. Note, the arbfplight.c demo can be used to test this (see DO_FRAGMENT_FOG).