| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2009-01-22 | r200: remove indexed verts | Dave Airlie | |
| 2009-01-22 | radeon: fix 1D textures | Dave Airlie | |
| 2009-01-22 | r200: fix cubemaps | Dave Airlie | |
| 2009-01-22 | r200/r300: port r200 texture handling to common code | Dave Airlie | |
| we now get texrect + trivial textures working | |||
| 2009-01-21 | r300/radeon: move face_for_target | Dave Airlie | |
| 2009-01-20 | [intel] Go back to using the typedef for the sarea struct | Timo Aaltonen | |
| The upstream linux kernel headers and libdrm kernel headers disagree on the tag name for the sarea struct: _drm_i915_sarea vs drm_i915_sarea. They both typedef it to drm_i915_sarea_t though, so just use that. | |||
| 2009-01-20 | Remove intel pageflipping support in its entirety. | Owain G. Ainsworth | |
| It's been broken and deprecated for a while, so it's time to die. This has the wonderful benefit of cleaning up the code a fair amount; making it marginally less twisty. I'm unsure if the for loops in IntelWindowMoved are still needed. | |||
| 2009-01-21 | r300: start migrating common functions into common code | Dave Airlie | |
| 2009-01-21 | r300: move to common texture_image object | Dave Airlie | |
| 2009-01-21 | radeon/r200/r300: start to move to common miptree/texobj | Dave Airlie | |
| 2009-01-21 | r200: make tri render on my r200. | Dave Airlie | |
| 2009-01-20 | r200: tri runs without crashing - doesn't draw anything | Dave Airlie | |
| 2009-01-20 | r200: clear is working at least - not much else | Dave Airlie | |
| 2009-01-20 | dri1: Add a macro to validate two dri drawables in one go. | Thomas Hellstrom | |
| Dri drivers often may validate first a write drawable and then a read drawable ("readable"). However, the hardware lock may be unlocked when validating the readable, causing the write drawable status to be stale. Drivers should use this macro instead when validating two drawables. | |||
| 2009-01-16 | i965: fix polygon culling bug when rendering to a texture/FBO | Brian Paul | |
| Since we use an inverted viewport transformation for render to texture, that inverts front/back polygon orientation. Now glCullFace(GL_FRONT / GL_BACK) works correctly. | |||
| 2009-01-16 | intel: added intel_rendering_to_texture() helper function. | Brian Paul | |
| When we're rendering to textures we have to invert the viewport transformation. This helper cleans up that test and can be used elsewhere... | |||
| 2009-01-16 | Merge commit 'origin/master' into gallium-0.2 | Alan Hourihane | |
| Conflicts: src/mesa/shader/slang/slang_compile.c | |||
| 2009-01-16 | i915: fallback on transfer mode | Xiang, Haihao | |
| 2009-01-15 | r300: move some more function to generic | Dave Airlie | |
| 2009-01-15 | radeon/r200/r300: start to make cmd buf useful | Dave Airlie | |
| 2009-01-15 | r100/r200: move to new atom style emission | Dave Airlie | |
| 2009-01-14 | r300: work-around FRAG_BIT_FOGC warning/error | Brian Paul | |
| See bug 17929. Fog doesn't actually work, but the often complained about warning is silenced. | |||
| 2009-01-14 | i965: asst. fixes, work-arounds for FBOs and render to texture | Brian Paul | |
| OpenGL allows mixing and matching depth and stencil renderbuffers in framebuffer objects while the hardware really only supports interleaved depth/stencil buffers. This makes for some tricky buffer management. An extra wrinkle is the situation where the user allocates a 16bpp depth texture or renderbuffer then tries to render to it along with a stencil buffer. We'd have to promote the 16bpp Z values to 24-bit Z values and mix in the stencil values to setup the depth/stencil renderbuffer. There's no support for that now, so always allocate 32bpp depth textures/ renderbuffers for now. | |||
| 2009-01-14 | i965: fix incorrect renderbuffer DataType assignment | Brian Paul | |
| 2009-01-14 | i965: fix some FBO depth/stencil assertions | Brian Paul | |
| 2009-01-14 | Merge commit 'origin/master' into gallium-0.2 | Alan Hourihane | |
| Conflicts: docs/install.html docs/relnotes-7.3.html src/mesa/shader/slang/slang_codegen.c src/mesa/shader/slang/slang_compile.c src/mesa/shader/slang/slang_emit.c src/mesa/shader/slang/slang_preprocess.c src/mesa/shader/slang/slang_preprocess.h | |||
| 2009-01-14 | intel: SW fallback maps texture images, not texture coordinates | Ian Romanick | |
| 2009-01-14 | i965: indentation fixes | Brian Paul | |
| 2009-01-14 | i965: allow larger AA points on fallback path | Brian Paul | |
| 2009-01-14 | i965: fix indentation | Brian Paul | |
| 2009-01-14 | i965: comment for emit_kil() | Brian Paul | |
| 2009-01-14 | i965: fix indentation | Brian Paul | |
| 2009-01-14 | radeon: get ctx right in copybuffer | Dave Airlie | |
| 2009-01-14 | r200: add missing symbols | Dave Airlie | |
| 2009-01-14 | radeon/r200/r300: make legacy emit non-r300 specific | Dave Airlie | |
| 2009-01-14 | radeon: move debug symbol add DRI2 | Dave Airlie | |
| 2009-01-14 | r300: start moving new r300 cmdbuf into common code | Dave Airlie | |
| 2009-01-14 | radeon/r200/r300: consolidate swap buffers | Dave Airlie | |
| 2009-01-14 | radeon: remove old lock code | Dave Airlie | |
| 2009-01-14 | radeon/r200/r300: consolidate the buffer copy/flip code into one place | Dave Airlie | |
| 2009-01-14 | radeon/r200/r300: attempt to move lock to common code | Dave Airlie | |
| 2009-01-14 | intel: bump driver date | Xiang, Haihao | |
| 2009-01-14 | radeon/r200/r300: initial attempt to convert to common context code | Dave Airlie | |
| 2009-01-14 | radeon/r200: move more stuff closer together in context | Dave Airlie | |
| 2009-01-14 | radeon/r200: move state atom to common header | Dave Airlie | |
| 2009-01-13 | radeon/r200: start splitting out commonalities into separate headers | Dave Airlie | |
| 2009-01-13 | radeon: use bo_wait to wait for all buffers to be rendered to | Dave Airlie | |
| Not 100% sure this is correct, but its what Intel does and its better than CP_IDLE. | |||
| 2009-01-12 | i965: fix glDrawPixels Z coordinate in intel_texture_drawpixels(). | Brian Paul | |
| As for glBitmap, it needs to be an NDC coord in [-1,1]. | |||
| 2009-01-12 | i965: fix broken glBitmap + depth test | Brian Paul | |
| When we use the do_blit_bitmap() function, it seems the fragment Z is always 1.0. If depth testing is on, that means that bitmap fragments are often occluded by other rendering. So, the bitmap doesn't appear even if rasterpos.Z==0. The fix is to use the intel_texture_bitmap() path when depth testing is on. Also, fix the incorrect Z coordinate. It needs to be an NDC value in [-1,1]. | |||
| 2009-01-12 | i965: fix broken ARB fp fog options | Brian Paul | |
| Just call _mesa_append_fog_code() if the fragment program's FogOption is not GL_NONE. This allows us to remove some unnecessary i965 fog code. Note, the arbfplight.c demo can be used to test this (see DO_FRAGMENT_FOG). | |||
