summaryrefslogtreecommitdiff
path: root/src/mesa/drivers/glide/fxdd.c
AgeCommit message (Collapse)Author
2004-01-13added support for textures bigger than HW can support (SW rescaling)Daniel Borca
2003-12-15EXT_secondary_color and EXT_separate_specular via multipassDaniel Borca
2003-12-10got rid of __FUNCTION__ :(Daniel Borca
Texus2 functions are dynamically linked now made getRegistryOrEnvironmentString more portable bugfix: unnecessary total SW fallback -- glColorMask bugfix: when shared palette was not loaded correctly point_attenuation_stage back in business (point size/atten) fxTexGetInfo is not required for fxIsTexSupported fxDDChooseTextureFormat optimized for RGB/RGBA textures accelerated Quads with Triangle_Fans more WGL extensions/functions (also updated export file) DXTC/S3TC -> FXT1 wrapping hack quick & dirty fix for Quake2
2003-11-24Import vtx-0-2-branchKeith Whitwell
2003-11-21more texture compressionDaniel Borca
2003-11-18doc updates; GLUT timer additions; fixed compilation warningsDaniel Borca
2003-11-13vanilla extensions disabledDaniel Borca
2003-11-12dirty hack to advertise vanilla extension namesDaniel Borca
2003-11-03Voodoo2 happinessDaniel Borca
2003-10-29changes to accomodate texture compressionDaniel Borca
2003-10-21Napalm total immersionDaniel Borca
2003-10-14minor fixes + doc updateDaniel Borca
2003-10-13glide driver (wip)Daniel Borca
2003-10-09Reorganized combiners. Added optimized span functions.Daniel Borca
2003-10-02updates from Daniel BorcaBrian Paul
2003-08-19DOS and glide driver updates from Daniel BorcaBrian Paul
2003-07-17more DOS updates from Daniel BorcaBrian Paul
2003-06-16fix include paths (Daniel Borca)Brian Paul
2003-03-01Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch]Brian Paul
Moved type conversion and interpolation macros into macros.h Updated all the files that used to include mmath.h
2003-01-08fix some float/ubyte mistakes (Daniel Borca)Brian Paul
2002-11-04misc driver updates (Daniel Borca)Brian Paul
2002-10-29added some casts for mallocs (bug 630379)Brian Paul
2002-10-04Changed a number of context fields from GLchan to GLfloat (such as ClearColor).Brian Paul
Also changed parameter types for some driver functions (like ctx->Driver.Clear- Color). Updated all the device drivers. Someday, we want to support 8, 16 and 32-bit channels dynamically at runtime.
2002-09-27new texture compression infrastructureBrian Paul
2002-08-21s/DrawDestMask/_DrawDestMask/Brian Paul
2002-07-09Overhaul of glRead/DrawBuffer() code. Now, swrast->Driver.SetBuffer()Brian Paul
indicates the read AND draw color buffer for all software rasterization. Lots of related clean-ups. See RELNOTES-4.1 for details.
2002-06-15Implemented GL_NV_texture_rectangle extension.Brian Paul
Replace struct gl_texure_object's Dimension w/ Target field. Added _EnabledUnits to struct gl_texture_attrib - the _ReallyEnabled field is obsolete, but still present for now. This effectively removes the 8-texture units limit, 32 units now possible, but unlikely! New TEXTURE_1D/2D/3D/CUBE/RECT_BIT tokens for unit->_ReallyEnabled field. Updated device drivers to use ctx->Texture._EnabledUnits.
2002-06-15Added ctx parameter to _mesa_debug()Brian Paul
Added _mesa_printf() Updated SetDrawBuffer() function in all drivers (ala 4.0.3) Import 4.0.3/DRI changes.
2002-06-13New _mesa_debug() function to replace fprintf() calls.Brian Paul
Some source files updated to call _mesa_debug(), but not finished. Added __GLimports as a parameter to _mesa_create/init_context() and updated drivers accordingly. Fleshed-out more of the __GLimports and __GLexports functionality. Removed run-time config file support (config.c)
2002-03-16Lots of changes related to framebuffer/window buffer resizing. Basically,Brian Paul
instead of passing a GLcontext* to ResizeBuffers(), pass a GLframebuffer*. The idea is that a window can be resized without it being bound to a rendering context. This makes for a nice clean-up in the XFree86 server-side GLX code. Renamed ctx->Driver.ResizeBuffersMESA() to ctx->Driver.ResizeBuffers().
2001-09-23fixed some configure;make build problems. cleaned-up copyright info.Brian Paul
2001-09-18Fix FX driver to the point where gears & morph3d work.Keith Whitwell
Textures are broken (eg. isosurf).
2001-08-29changes to allow the driver to compile - still doesn't work thoughBrian Paul
2001-07-12Rename some of the tnl->Driver.* functions to tnl->Driver.Render.*, to make itKeith Whitwell
clear that these are owned by t_vb_render.c. Make swrast_setup opaque - it now hooks itself directly into tnl->Driver.Render.*. Add a _swsetup_Wakeup() call that does this. Update X11 (tested), osmesa and FX drivers for this change. FX compiles but is probably broken as the changes there are large. It was the only remaining driver that used the internal _swsetup_ functions for interp and copy_pv. This usage has been replaced with code from the DRI tdfx driver.
2001-06-13Allow different max texture sizes for 1/2D, 3D and cube maps.Brian Paul
2001-05-10fixed bad texture border test (sometimes caused a segfault)Brian Paul
2001-05-10Driver interface changesKeith Whitwell
2001-05-03minor clean-ups and warning fixesBrian Paul
2001-04-24texture image code updates (not finished)Brian Paul
2001-03-30fixed compilation problems related to ctx->_Enabled removalBrian Paul
2001-03-27silence compiler warningsBrian Paul
2001-03-19Split driver struct into swrast/tnl/core components.Keith Whitwell
2001-03-03used indent to clean-up the codeBrian Paul
2001-03-03lots of gl_*() to _mesa_*() namespace clean-upBrian Paul
2001-02-27minor extension tweaksBrian Paul
2001-02-26Disable most extensions by default. Drivers should enable them as needed.Brian Paul
Renamed gl_*() functions as _mesa_*().
2001-02-19plug in fallback teximage DD functionsBrian Paul
2001-02-16Allow swrast to cope (fairly) cleanly with GL_SEPERATE_SPECULAR whenKeith Whitwell
texturing is not enabled, and without requiring the two colors be added externally. As a part of this, collapsed the decomposition of quads into triangles inside swrast to be hardwired into _swrast_Quad; removed s_quads.[ch]. Removed checks on texture state from t_vb_light.c, which was previously required by swrast. Moved the t_dd_ templates to a new directory.
2001-02-07new texture image routines work nowBrian Paul
2001-02-06Overhaul of texture image handling.Brian Paul
1. gl_texture_image struct's Data pointer points to images in driver's format. 2. Added FetchTexel() function pointer to struct gl_texture_image. 3. Changed Driver Tex[Sub]Image functions, return void now. 4. Texture storage/fetch code in new texstore.c file. 5. Removed texture.[ch] - functions moved to state.c Note: FX driver updates not finished yet.