Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-05-19 | added GL_NV_blend_square | Daniel Borca | |
fixed alpha blending modes for Napalm minor fix in compressed texture aspectratio adjust | |||
2004-05-10 | fixed bugs in fxddtex.c | Daniel Borca | |
cleaned up win32 definition files | |||
2004-05-04 | texture compression: getting warmer | Daniel Borca | |
2004-04-30 | FXT1: getting warmer | Daniel Borca | |
2004-04-29 | FXT1 preparations | Daniel Borca | |
2004-04-26 | accomodate newtexstore | Daniel Borca | |
fixed wgl interface for fxMesa | |||
2004-03-29 | code cleanup heheh | Daniel Borca | |
2004-02-28 | replace color table FloatTable boolean with Type enum | Brian Paul | |
2004-02-10 | fixed back fxMesaGetCurrentContext to match MakeCurrent | Daniel Borca | |
2004-02-02 | fixed a bug in GL_NEAREST sampler | Daniel Borca | |
2004-01-29 | GL_TEXTURE_1D and other stories... | Daniel Borca | |
2004-01-27 | Consolidate texObj->Pos/Neg/X/Y/Z and texObj->Image into a single | Keith Whitwell | |
array, texObj->Image[face][level]. | |||
2004-01-26 | accomodate FetchTexel and fix some memory leak bugs | Daniel Borca | |
2004-01-23 | accomodated new driver_func initialization | Daniel Borca | |
added DMesaGetProcAddress some other minor fixes updated documentation | |||
2004-01-20 | Undo some bits from last check-in related to the ctx->Driver.NewTextureObject | Brian Paul | |
functions. Don't allocate the driver-specific data during texture object creation but do it later as needed (as code originally was). | |||
2004-01-20 | Before calling _mesa_create_context(), initialize a dd_function_table struct | Brian Paul | |
by calling _mesa_init_driver_functions() and then plugging in the driver- specific functions. In particular, make sure ctx->Driver.NewTextureObject points to the appropriate driver function so that _all_ texture objects are augmented with the driver-specific data. Put in a bunch of assertions in the texture-related driver functions that texObj->DriverData is valid. Remove old dead code in near future. | |||
2004-01-15 | _mesa_delete_texture_object and some other updates | Daniel Borca | |
2004-01-13 | re-enabled trilinearness | Daniel Borca | |
2004-01-07 | cleanups | Daniel Borca | |
2003-12-15 | EXT_secondary_color and EXT_separate_specular via multipass | Daniel Borca | |
2003-12-10 | got rid of __FUNCTION__ :( | Daniel Borca | |
Texus2 functions are dynamically linked now made getRegistryOrEnvironmentString more portable bugfix: unnecessary total SW fallback -- glColorMask bugfix: when shared palette was not loaded correctly point_attenuation_stage back in business (point size/atten) fxTexGetInfo is not required for fxIsTexSupported fxDDChooseTextureFormat optimized for RGB/RGBA textures accelerated Quads with Triangle_Fans more WGL extensions/functions (also updated export file) DXTC/S3TC -> FXT1 wrapping hack quick & dirty fix for Quake2 | |||
2003-11-21 | more texture compression | Daniel Borca | |
2003-11-18 | doc updates; GLUT timer additions; fixed compilation warnings | Daniel Borca | |
2003-11-07 | NCC fixes and some cosmetics | Daniel Borca | |
2003-11-03 | small fixes wrt texture handling | Daniel Borca | |
2003-11-03 | small fixes wrt texture handling | Daniel Borca | |
2003-11-03 | Voodoo2 happiness | Daniel Borca | |
2003-10-31 | removed detritus | Daniel Borca | |
2003-10-30 | bugfixes wrt texture compression | Daniel Borca | |
2003-10-29 | changes to accomodate texture compression | Daniel Borca | |
2003-10-21 | Napalm total immersion | Daniel Borca | |
2003-10-14 | minor fixes + doc update | Daniel Borca | |
2003-10-13 | glide driver (wip) | Daniel Borca | |
2003-10-09 | Reorganized combiners. Added optimized span functions. | Daniel Borca | |
2003-10-02 | updates from Daniel Borca | Brian Paul | |
2003-08-19 | DOS and glide driver updates from Daniel Borca | Brian Paul | |
2001-11-06 | casts to silence warnings from gcc 2.96 | Brian Paul | |
2001-09-23 | fixed some configure;make build problems. cleaned-up copyright info. | Brian Paul | |
2001-05-09 | minor clean-ups | Brian Paul | |
2001-05-02 | teximage updates. seems to work fine. | Brian Paul | |
2001-04-24 | texture image code updates (not finished) | Brian Paul | |
2001-04-20 | compilation fixes - texturing isn't working at this time | Brian Paul | |
2001-04-20 | Fixed a texture conversion problem: sometimes need to produce an intermediate | Brian Paul | |
texture image in the base internal format between user->Mesa format conversion. See comments in texstore.c | |||
2001-03-28 | compilation updates | Brian Paul | |
2001-03-28 | - Restore texImage->IntFormat. | Gareth Hughes | |
- Fix FX driver texture image conversions. | |||
2001-03-21 | added teximage rescaling code. untested at this point | Brian Paul | |
2001-03-21 | use new texture conversion code, still have to do image rescaling | Brian Paul | |
2001-03-03 | used indent to clean-up the code | Brian Paul | |
2001-03-03 | lots of gl_*() to _mesa_*() namespace clean-up | Brian Paul | |
2001-02-17 | Changed FetchTexel() function pointer arguments. | Brian Paul | |
Implemented glGetTexImage(format=GL_COLOR_INDEX). Changed _mesa_unpack_depth_span() args. Minor changes/clean-ups in mtypes.h. Histogram counter component sizes were wrong. |