Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-10-25 | mesa: choose texture format in core mesa, not drivers | Brian Paul | |
Call the ctx->Driver.ChooseTextureFormat() function from core Mesa's _mesa_[Copy]TexImage functions instead of in the driver functions. One less thing for drivers to do. | |||
2009-10-25 | glide: remove _mesa_compressed_row_stride() calls | Brian Paul | |
And fix incorrect first parameter. | |||
2009-10-24 | mesa: remove _mesa_compressed_texture_size() | Brian Paul | |
Use _mesa_format_image_size() instead. | |||
2009-10-01 | mesa: remove gl_texture_image::IsCompressed field | Brian Paul | |
Use _mesa_is_format_compressed() instead. | |||
2009-09-30 | mesa: replace gl_texture_format with gl_format | Brian Paul | |
Now gl_texture_image::TexFormat is a simple MESA_FORMAT_x enum. ctx->Driver.ChooseTexture format also returns a MESA_FORMAT_x. gl_texture_format will go away next. | |||
2009-09-28 | glide: use _mesa_texstore() | Brian Paul | |
2009-09-28 | drivers: use _mesa_texstore | Brian Paul | |
2009-09-27 | glide: use _mesa_get_format_bytes() | Brian Paul | |
2009-09-27 | glide: use _mesa_get_texstore_func() | Brian Paul | |
2008-09-18 | mesa: prefix more #includes with "main/" | Brian Paul | |
2005-10-05 | s/IntFormat/InternalFormat/ and s/Format/_BaseFormat/ for gl_color_table. | Brian Paul | |
2005-10-05 | In gl_texture_image replace IntFormat with InternalFormat and Format with | Brian Paul | |
_BaseFormat to be consistant with gl_renderbuffer. | |||
2005-06-27 | Get rid of the MESA_PBUFFER_ALLOC/FREE() macros. | Brian Paul | |
If that stuff is still needed, lots of other updates are needed anyway. Also, some misc MALLOC/FREE -> _mesa_malloc/free() changes. | |||
2005-01-17 | cleaned up warnings | Daniel Borca | |
2004-12-20 | comment reorg. | Daniel Borca | |
removed detritus (ncc). | |||
2004-10-20 | fixed compilation errors | Daniel Borca | |
2004-10-12 | avoid the patch if Mesa_DXTn flag is set | Daniel Borca | |
2004-09-13 | cleanup | Daniel Borca | |
2004-08-19 | silence compiler warnings | Daniel Borca | |
2004-08-16 | fixed texture fetchers, fixed automatic mipmap generation, some cleanup | Daniel Borca | |
2004-07-16 | SGIS_generate_mipmap | Daniel Borca | |
2004-07-05 | added GL_ARB_point_sprite. | Daniel Borca | |
color masking correctly implemented for 15bpp. small fixes for textures and tri engine. | |||
2004-06-24 | hack for compressed textures with aspectratio greater than 8:1 | Daniel Borca | |
2004-05-31 | reworked FXT1 | Daniel Borca | |
minor fixes to fxMesa | |||
2004-05-19 | added GL_NV_blend_square | Daniel Borca | |
fixed alpha blending modes for Napalm minor fix in compressed texture aspectratio adjust | |||
2004-05-10 | fixed bugs in fxddtex.c | Daniel Borca | |
cleaned up win32 definition files | |||
2004-05-04 | texture compression: getting warmer | Daniel Borca | |
2004-04-30 | FXT1: getting warmer | Daniel Borca | |
2004-04-29 | FXT1 preparations | Daniel Borca | |
2004-04-26 | accomodate newtexstore | Daniel Borca | |
fixed wgl interface for fxMesa | |||
2004-03-29 | code cleanup heheh | Daniel Borca | |
2004-02-28 | replace color table FloatTable boolean with Type enum | Brian Paul | |
2004-02-10 | fixed back fxMesaGetCurrentContext to match MakeCurrent | Daniel Borca | |
2004-02-02 | fixed a bug in GL_NEAREST sampler | Daniel Borca | |
2004-01-29 | GL_TEXTURE_1D and other stories... | Daniel Borca | |
2004-01-27 | Consolidate texObj->Pos/Neg/X/Y/Z and texObj->Image into a single | Keith Whitwell | |
array, texObj->Image[face][level]. | |||
2004-01-26 | accomodate FetchTexel and fix some memory leak bugs | Daniel Borca | |
2004-01-23 | accomodated new driver_func initialization | Daniel Borca | |
added DMesaGetProcAddress some other minor fixes updated documentation | |||
2004-01-20 | Undo some bits from last check-in related to the ctx->Driver.NewTextureObject | Brian Paul | |
functions. Don't allocate the driver-specific data during texture object creation but do it later as needed (as code originally was). | |||
2004-01-20 | Before calling _mesa_create_context(), initialize a dd_function_table struct | Brian Paul | |
by calling _mesa_init_driver_functions() and then plugging in the driver- specific functions. In particular, make sure ctx->Driver.NewTextureObject points to the appropriate driver function so that _all_ texture objects are augmented with the driver-specific data. Put in a bunch of assertions in the texture-related driver functions that texObj->DriverData is valid. Remove old dead code in near future. | |||
2004-01-15 | _mesa_delete_texture_object and some other updates | Daniel Borca | |
2004-01-13 | re-enabled trilinearness | Daniel Borca | |
2004-01-07 | cleanups | Daniel Borca | |
2003-12-15 | EXT_secondary_color and EXT_separate_specular via multipass | Daniel Borca | |
2003-12-10 | got rid of __FUNCTION__ :( | Daniel Borca | |
Texus2 functions are dynamically linked now made getRegistryOrEnvironmentString more portable bugfix: unnecessary total SW fallback -- glColorMask bugfix: when shared palette was not loaded correctly point_attenuation_stage back in business (point size/atten) fxTexGetInfo is not required for fxIsTexSupported fxDDChooseTextureFormat optimized for RGB/RGBA textures accelerated Quads with Triangle_Fans more WGL extensions/functions (also updated export file) DXTC/S3TC -> FXT1 wrapping hack quick & dirty fix for Quake2 | |||
2003-11-21 | more texture compression | Daniel Borca | |
2003-11-18 | doc updates; GLUT timer additions; fixed compilation warnings | Daniel Borca | |
2003-11-07 | NCC fixes and some cosmetics | Daniel Borca | |
2003-11-03 | small fixes wrt texture handling | Daniel Borca | |
2003-11-03 | small fixes wrt texture handling | Daniel Borca | |