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path: root/src/mesa/drivers/glide/fxdrv.h
AgeCommit message (Expand)Author
2005-11-09Move COPY_FLOAT() macro down into glide driver.Brian Paul
2005-09-21replace GLdepth with GLuintBrian Paul
2005-09-13Replace ctx->Driver.StencilOp/Func/Mask() functions withBrian Paul
2005-01-06semantic in parameter namesDaniel Borca
2004-12-21added GL_EXT_stencil_two_side (yes, it works)Daniel Borca
2004-09-24added (back!) option to use non-packedcolorDaniel Borca
2004-09-13cleanupDaniel Borca
2004-07-05added GL_ARB_point_sprite.Daniel Borca
2004-07-02added GL_EXT_fog_coord.Daniel Borca
2004-06-24hack for compressed textures with aspectratio greater than 8:1Daniel Borca
2004-06-03masked out unsupported glBlendColor (some games check only the proc addr)Daniel Borca
2004-05-10fixed bugs in fxddtex.cDaniel Borca
2004-04-30FXT1: getting warmerDaniel Borca
2004-03-29code cleanup hehehDaniel Borca
2004-02-16cleanup and some WGL PIXELFORMAT issuesDaniel Borca
2004-01-29GL_TEXTURE_1D and other stories...Daniel Borca
2004-01-27Added support for EXT_blend_equation_separate / ATI_blend_equation_separate.Ian Romanick
2004-01-23accomodated new driver_func initializationDaniel Borca
2004-01-21Remove dd_function_table::BlendFunc. All drivers now useIan Romanick
2004-01-20Before calling _mesa_create_context(), initialize a dd_function_table structBrian Paul
2004-01-13added support for textures bigger than HW can support (SW rescaling)Daniel Borca
2003-12-15EXT_secondary_color and EXT_separate_specular via multipassDaniel Borca
2003-12-10got rid of __FUNCTION__ :(Daniel Borca
2003-11-03Voodoo2 happinessDaniel Borca
2003-10-29changes to accomodate texture compressionDaniel Borca
2003-10-21Napalm total immersionDaniel Borca
2003-10-14minor fixes + doc updateDaniel Borca
2003-10-09Reorganized combiners. Added optimized span functions.Daniel Borca
2003-10-02updates from Daniel BorcaBrian Paul
2003-08-19DOS and glide driver updates from Daniel BorcaBrian Paul
2003-07-17more DOS updates from Daniel BorcaBrian Paul
2003-01-08fix some float/ubyte mistakes (Daniel Borca)Brian Paul
2002-11-04misc driver updates (Daniel Borca)Brian Paul
2002-10-24Header file clean-up:Brian Paul
2002-06-13New _mesa_debug() function to replace fprintf() calls.Brian Paul
2001-09-23fixed some configure;make build problems. cleaned-up copyright info.Brian Paul
2001-09-18Fix FX driver to the point where gears & morph3d work.Keith Whitwell
2001-08-29changes to allow the driver to compile - still doesn't work thoughBrian Paul
2001-07-12Rename some of the tnl->Driver.* functions to tnl->Driver.Render.*, to make itKeith Whitwell
2001-05-10check hardware type and use SETUP_SNAP if neededBrian Paul
2001-04-24texture image code updates (not finished)Brian Paul
2001-03-07fixed a bunch of g++ warnings/errors. Compiling with g++ can help find lots ...Brian Paul
2001-03-03used indent to clean-up the codeBrian Paul
2001-03-03lots of gl_*() to _mesa_*() namespace clean-upBrian Paul
2001-02-06updated texture image handling - STILL UNTESTEDBrian Paul
2001-02-06Overhaul of texture image handling.Brian Paul
2001-01-16Fix several conformance problems. Hack solution to line stipple problem.Keith Whitwell
2001-01-05Remove 'pv' parameter from Line/Tri/Point funcs. The provoking vertexKeith Whitwell
2001-01-03More color macro clean-ups.Brian Paul
2001-01-02Removed fixed.h (GLfixed now in mtypes.h, fixed-pt macros in mmath.h)Brian Paul