Age | Commit message (Expand) | Author |
---|---|---|
2004-06-03 | masked out unsupported glBlendColor (some games check only the proc addr) | Daniel Borca |
2004-04-14 | documentation updates | Daniel Borca |
2004-03-29 | code cleanup heheh | Daniel Borca |
2004-02-16 | cleanup and some WGL PIXELFORMAT issues | Daniel Borca |
2003-12-19 | DMesa: removed MGA2064W driver | Daniel Borca |
2003-12-10 | got rid of __FUNCTION__ :( | Daniel Borca |
2003-11-20 | small matters | Daniel Borca |
2003-10-30 | bugfixes wrt texture compression | Daniel Borca |
2003-10-29 | changes to accomodate texture compression | Daniel Borca |
2003-10-21 | wrap in #ifdef FX / #endif | Brian Paul |
2003-10-21 | Napalm total immersion | Daniel Borca |
2003-10-15 | protect whole file with #ifdef FX | Brian Paul |
2003-10-02 | updates from Daniel Borca | Brian Paul |