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path: root/src/mesa/drivers/glide/fxsetup.c
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2008-09-18mesa: prefix more #includes with "main/"Brian Paul
2005-09-13Replace ctx->Driver.StencilOp/Func/Mask() functions withBrian Paul
ctx->Driver.Stencil*Separate() functions.
2005-06-27Get rid of the MESA_PBUFFER_ALLOC/FREE() macros.Brian Paul
If that stuff is still needed, lots of other updates are needed anyway. Also, some misc MALLOC/FREE -> _mesa_malloc/free() changes.
2004-12-21added GL_EXT_stencil_two_side (yes, it works)Daniel Borca
2004-12-20removed detritus (ncc).Daniel Borca
2004-10-20fixed compilation errorsDaniel Borca
2004-09-13cleanupDaniel Borca
2004-08-16cleanupDaniel Borca
2004-07-21partial GL_BLEND for Voodoo1Daniel Borca
2004-07-16GL_MODULATE/GL_REPLACE multitex (wasteful, but apparently needed by some apps)Daniel Borca
2004-07-05added GL_ARB_point_sprite.Daniel Borca
color masking correctly implemented for 15bpp. small fixes for textures and tri engine.
2004-07-02added GL_EXT_fog_coord.Daniel Borca
added GL_EXT_blend_equation_separate. minor cleanup.
2004-06-24hack for compressed textures with aspectratio greater than 8:1Daniel Borca
2004-06-19Hack for linear fogging. Added empty routines for WGL_ARB_pixel_format ↵Daniel Borca
WGL_ARB_render_texture WGL_ARB_pbuffer
2004-05-19added GL_NV_blend_squareDaniel Borca
fixed alpha blending modes for Napalm minor fix in compressed texture aspectratio adjust
2004-05-10fixed bugs in fxddtex.cDaniel Borca
cleaned up win32 definition files
2004-04-26accomodate newtexstoreDaniel Borca
fixed wgl interface for fxMesa
2004-03-29code cleanup hehehDaniel Borca
2004-01-29GL_TEXTURE_1D and other stories...Daniel Borca
2004-01-27Added support for EXT_blend_equation_separate / ATI_blend_equation_separate.Ian Romanick
The internal driver interface was also changed to use BlendEquationSeparate instead of BlendEquation.
2004-01-27Consolidate texObj->Pos/Neg/X/Y/Z and texObj->Image into a singleKeith Whitwell
array, texObj->Image[face][level].
2004-01-26accomodate FetchTexel and fix some memory leak bugsDaniel Borca
2004-01-21Remove dd_function_table::BlendFunc. All drivers now useIan Romanick
dd_function_table:BlendFuncSeparate. If a driver does not actually support EXT_blend_func_separate, it can assume that the RGB and alpha blend functions are the same.
2004-01-15_mesa_delete_texture_object and some other updatesDaniel Borca
2004-01-13added support for textures bigger than HW can support (SW rescaling)Daniel Borca
2003-12-23reverted TMUs for proper multitexturingDaniel Borca
2003-12-15EXT_secondary_color and EXT_separate_specular via multipassDaniel Borca
2003-12-10got rid of __FUNCTION__ :(Daniel Borca
Texus2 functions are dynamically linked now made getRegistryOrEnvironmentString more portable bugfix: unnecessary total SW fallback -- glColorMask bugfix: when shared palette was not loaded correctly point_attenuation_stage back in business (point size/atten) fxTexGetInfo is not required for fxIsTexSupported fxDDChooseTextureFormat optimized for RGB/RGBA textures accelerated Quads with Triangle_Fans more WGL extensions/functions (also updated export file) DXTC/S3TC -> FXT1 wrapping hack quick & dirty fix for Quake2
2003-11-03Voodoo2 happinessDaniel Borca
2003-10-29changes to accomodate texture compressionDaniel Borca
2003-10-21Napalm total immersionDaniel Borca
2003-10-13glide driver (wip)Daniel Borca
2003-10-09Reorganized combiners. Added optimized span functions.Daniel Borca
2003-10-02updates from Daniel BorcaBrian Paul
2003-08-19DOS and glide driver updates from Daniel BorcaBrian Paul
2002-11-04misc driver updates (Daniel Borca)Brian Paul
2002-06-15Implemented GL_NV_texture_rectangle extension.Brian Paul
Replace struct gl_texure_object's Dimension w/ Target field. Added _EnabledUnits to struct gl_texture_attrib - the _ReallyEnabled field is obsolete, but still present for now. This effectively removes the 8-texture units limit, 32 units now possible, but unlikely! New TEXTURE_1D/2D/3D/CUBE/RECT_BIT tokens for unit->_ReallyEnabled field. Updated device drivers to use ctx->Texture._EnabledUnits.
2001-09-23fixed some configure;make build problems. cleaned-up copyright info.Brian Paul
2001-08-29changes to allow the driver to compile - still doesn't work thoughBrian Paul
2001-07-12Rename some of the tnl->Driver.* functions to tnl->Driver.Render.*, to make itKeith Whitwell
clear that these are owned by t_vb_render.c. Make swrast_setup opaque - it now hooks itself directly into tnl->Driver.Render.*. Add a _swsetup_Wakeup() call that does this. Update X11 (tested), osmesa and FX drivers for this change. FX compiles but is probably broken as the changes there are large. It was the only remaining driver that used the internal _swsetup_ functions for interp and copy_pv. This usage has been replaced with code from the DRI tdfx driver.
2001-05-10minor clean-upBrian Paul
2001-04-20compilation fixes - texturing isn't working at this timeBrian Paul
2001-03-28compilation updatesBrian Paul
2001-03-21minor updates for 3.5Brian Paul
2001-03-03used indent to clean-up the codeBrian Paul
2001-03-03lots of gl_*() to _mesa_*() namespace clean-upBrian Paul
2000-12-26Major rework of tnl moduleKeith Whitwell
New array_cache module Support 8 texture units in core mesa (now support 8 everywhere) Rework core mesa statechange operations to avoid flushing on many noop statechanges.
2000-11-24Support for swappable t&l modules, including an example one in the FXKeith Whitwell
driver (enable with FX_ALLOW_VTXFMT=t).
2000-11-19Replaced Texture.CurrentD[] with separate Texture.Current1/2/3D vars.Brian Paul
Completely removed the dirty texture object list. Set texObj->Complete to GL_FALSE to indicate dirty. Made point/line/triangle/quad SWvertex parameters const. Minor code clean-ups.
2000-11-16Move the transform and lighting code to two new directoriesKeith Whitwell
math: Provides basic matrix and vector functionality that might be useful to multiple software t&l implementations, and is used by core mesa to manage the Model, Project, etc matrices. tnl: The real transform & lighting code from core mesa, including everything from glVertex3f through vertex buffer handling, transformation, clipping, lighting and handoff to a driver for rasterization. The interfaces of these can be further tightened up, but the basic splitting up of state and code move is done.