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path: root/src/mesa/drivers/glide/fxvb.c
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2005-01-19make sure we avoid assertion failure wrt VB->ColorPtr[1]->strideDaniel Borca
2005-01-12some "safer" type-punning (gcc optimizes float moves with integer moves, ↵Daniel Borca
anyway).
2005-01-06semantic in parameter names. changed emitter function.Daniel Borca
2004-09-24added (back!) option to use non-packedcolorDaniel Borca
2004-09-13cleanupDaniel Borca
2004-07-16minor correctionsDaniel Borca
2004-07-06use tnl_emit_func, it's saferDaniel Borca
2004-07-02added GL_EXT_fog_coord.Daniel Borca
added GL_EXT_blend_equation_separate. minor cleanup.
2004-07-01Rename the various function types in t_context.h to include a tnl_ prefix.Keith Whitwell
2004-06-08corrected a bug wrt point_sizeDaniel Borca
2004-03-29code cleanup hehehDaniel Borca
2003-12-23reverted TMUs for proper multitexturingDaniel Borca
2003-12-15EXT_secondary_color and EXT_separate_specular via multipassDaniel Borca
2003-12-10got rid of __FUNCTION__ :(Daniel Borca
Texus2 functions are dynamically linked now made getRegistryOrEnvironmentString more portable bugfix: unnecessary total SW fallback -- glColorMask bugfix: when shared palette was not loaded correctly point_attenuation_stage back in business (point size/atten) fxTexGetInfo is not required for fxIsTexSupported fxDDChooseTextureFormat optimized for RGB/RGBA textures accelerated Quads with Triangle_Fans more WGL extensions/functions (also updated export file) DXTC/S3TC -> FXT1 wrapping hack quick & dirty fix for Quake2
2003-11-26accomodate vtx-0-2-branchDaniel Borca
2003-11-24Import vtx-0-2-branchKeith Whitwell
2003-10-30bugfixes wrt texture compressionDaniel Borca
2003-10-21Napalm total immersionDaniel Borca
2003-10-09Reorganized combiners. Added optimized span functions.Daniel Borca
2003-10-02updates from Daniel BorcaBrian Paul
2003-09-18a few less occurances of _TriangleCapsBrian Paul
2003-03-01Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch]Brian Paul
Moved type conversion and interpolation macros into macros.h Updated all the files that used to include mmath.h
2002-11-04misc driver updates (Daniel Borca)Brian Paul
2002-10-24Header file clean-up:Brian Paul
1. Remove all.h and PC_HEADER junk. 2. Rolled mem.c and mem.h into imports.c and imports.h 3. Include imports.h instead of mem.h Restore _mesa_create/initialize_context() to be like they were in 4.0.4 New wrappers for a few std C functions: _mesa_atoi(), _mesa_strstr(), etc.
2002-06-15Implemented GL_NV_texture_rectangle extension.Brian Paul
Replace struct gl_texure_object's Dimension w/ Target field. Added _EnabledUnits to struct gl_texture_attrib - the _ReallyEnabled field is obsolete, but still present for now. This effectively removes the 8-texture units limit, 32 units now possible, but unlikely! New TEXTURE_1D/2D/3D/CUBE/RECT_BIT tokens for unit->_ReallyEnabled field. Updated device drivers to use ctx->Texture._EnabledUnits.
2002-06-15Added ctx parameter to _mesa_debug()Brian Paul
Added _mesa_printf() Updated SetDrawBuffer() function in all drivers (ala 4.0.3) Import 4.0.3/DRI changes.
2002-06-06replaced 0xf and 0xf0 with TEXTURE0_ANY and TEXTURE1_ANYBrian Paul
2001-09-23fixed some configure;make build problems. cleaned-up copyright info.Brian Paul
2001-08-29changes to allow the driver to compile - still doesn't work thoughBrian Paul
2001-07-13 Committing in .Jouk Jansen
Modified Files: Mesa/src/descrip.mms Mesa/src/FX/fxtris.c Mesa/src/FX/fxvb.c -updated OpenVMS makefile -fixed compilation if FX is NOT defined. ----------------------------------------------------------------------
2001-07-12Rename some of the tnl->Driver.* functions to tnl->Driver.Render.*, to make itKeith Whitwell
clear that these are owned by t_vb_render.c. Make swrast_setup opaque - it now hooks itself directly into tnl->Driver.Render.*. Add a _swsetup_Wakeup() call that does this. Update X11 (tested), osmesa and FX drivers for this change. FX compiles but is probably broken as the changes there are large. It was the only remaining driver that used the internal _swsetup_ functions for interp and copy_pv. This usage has been replaced with code from the DRI tdfx driver.
2001-05-10check hardware type and use SETUP_SNAP if neededBrian Paul
2001-05-03add disabled test to turn on vertex snapping.Keith Whitwell
2001-03-19Split driver struct into swrast/tnl/core components.Keith Whitwell
2001-03-03used indent to clean-up the codeBrian Paul
2001-01-08Bring the FX driver into line with core mesa changes.Keith Whitwell
2001-01-05Remove 'pv' parameter from Line/Tri/Point funcs. The provoking vertexKeith Whitwell
is always the last vertex parameter. Modify clipping to preserve pv colors. Modify swrast and X11 driver to expect the pv in the last vertex (was looking in the first vertex previously). Remove all handling of flatshading from swrast_setup. Allow drivers to override the unclipped render tabs in tnl_render_stage directly. (Like in 3.4). Removed fxsimplerender stage. Modified t_vb_rendertmp.h to remove the need for 'parity' arguments in RENDER_TRI macros.
2000-12-26Major rework of tnl moduleKeith Whitwell
New array_cache module Support 8 texture units in core mesa (now support 8 everywhere) Rework core mesa statechange operations to avoid flushing on many noop statechanges.